Having given Destroyers some more thought, I have to say I’m not okay with an entirely new ship class being available only to farmers/donators.
And I’m not okay with the current PvP scenarios of ‘whichever team has more Destroyers, wins’. That’s dumb. Either balance the class or balance the matches - or better yet, do both. Now every single game mode feels a bit like CR, with everyone protecting their team’s Destroyers at all costs… That’s like special treatment to the select few. Not fun.
I would be okay with it if there were any standard Destroyers (not only craftable ones) and thus were naturally protected like Engineers by their teammates, but that’s not the case now, is it?
The balance thing is really an issue – In almost all games I’ve played so far, the rule of thumb is simple: More destroyers, more better. Everything but detonation just turns into a spawn camp where spawning means having a screen so full of red that it’s impossible to see where to go.
On the other hand, destroyers being difficult to grind for is understandable. They’re desirable ships in the end game tiers (meaning T3, of course), and are just so dang cool! Standard destroyers seems like it would be a letdown, since the difficulty of getting one makes them so much more desirable. But as it is, the grind for getting one is pretty insane, with RNGesus dictating “Thou shalt grind an average of 18 hours per destroyer, with a standard deviation of approximately 24 hours [[from what I’ve seen so far, at least, with a sample size of about 4 hours]], because you missed the Christmas missions due to having a life!” It’s just… A bit much, to be honest. I’m fine with being behind a bit on the construction part, since I missed so many of the Christmas missions, but a projected 18 hours worth of nothing but flying around in open space is just boring me to death.

and i m glad there are no distroyers in t5 PvP but still there are LRFs
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