- You can grind monocrystals and ship parts from SpecOps and OS if you have the patience. The daily “limit” is only from those missions you see.
- So that randoms can learn how to play seccon. You’re not really “completing” anything, rather you are participating in a much larger conquest.
- There is already a guide on where to farm what resources. Look in the forums.
- If you can’t attend ingame events, that sucks. Make a suggestion about it.
- The winter event was designed to give people a head start on crafting destroyers.
All of you are missing the point here. Destroyers are not meant for a newbie to easily spec into and start flying with 20 hours in the game. It is designed for more advanced players in each tier who understand the mechanics of Star Conflict and are capable of flying them to their maximum potential. It’s like EvE ships. No newbie is going to start out knowing how to fly a Megathron or an Ishtar with a week of training. They slowly spec up the skill tree AND PLAY THE GAME until they understand how to fly the bigger, beefier ships and can afford such a ship.
1 - Find me one spot in open space where you can legitimately farm monocrystals.
2 - Sector Defense has been the name of the spec ops mode missions for a while, so I think you are misunderstanding what I said.
3 - So people have to dig in to figure things out? Why haven’t guides like that made it into in-game help articles, or similar formats? (I admit here, I am not a regular forum-goer, and it would have benefitted me somewhat to check the guides.)
4 - A rather blanket and negative statement.
5 - That’s great, but some of us were using the winter event to help us finish our SP ships. It doesn’t solve the “The crafting requirements changed without adequate notice” problem.
And you are misinterpreting me and potentially others, by issuing a blanket statement at the end of your post. You’re also using an example we are both familiar with, EVE Online. In EVE there are no materials that are time-locked, outside of specific T2 and T3 materials. Even then, you are able to purchase those materials and in the end, complete a product after having earned your way to it one way or another.
So, most of the complains are :
We want everything for doing nothing?
More (reliable) methods of grinding != ‘wanting everything for doing nothing’. Try again.
Could you please show me an example? If i don’t agree with some players it doesn’t mean that i don’t respect someone. Most of the players here have more experience than me in Star Conflict and i respect them, but my words are based not only on my experience. Beleive me if someone wrote same things as some players wrote today on Russian forums it will be immediate ban, but i’m speaking with all players even considering trolling and other stuff, do you think i need to be more official? I don’t think that this approach works with players community.
And why do you think that they will refuse to you? Explain the situation and they may fulfill what you ask.
1, Cause they supposed to be rare and these quests work on players retention.
-
I don’t like curren seccon system as well, we have two different concept of it’s evolving.
-
Most of players like it, that’s a fact.
-
Cause we want to divide SP ships and destroyers, make destroyers unique content
-
I don’t see how it could change the situation, but i got your point, next time maybe we will change the way announcment. But when you implement these changes there are always be unsatisfied guys, i think you understand this.
-
I don’t get it, do you need the exact locations?
-
Well, events work this way, someone can’t, someone can, those who can receive rewards, those who can’t no, it doesn’t mean that ones are better or worse than others, it’s just like online game work
-
I’m receiving different feedback and the number of destroyers is speaking for itself.
I explained the situation to them. However, because “there are no problems with the game”, I cannot get what I consider to be a reasonable request, accepted. That’s part of why I’m here in the first place. They did confirm at least that my account is linked properly, which was good to hear.
Also, thank you for giving honest answers.
1 - I don’t personally believe rarity justifies adding time-gated dailies as nearly the only method of gaining a mineral for ship crafting. See #2 for “only method” bit.
2 - Then I personally may look forward to seeing the concept as it evolves. I merely wish it were actually possible to get these done on at least an every-other-day basis - putting one’s head through several rounds of it and getting 0 wins despite doing the best one can to support and succeed gets extremely tiring. This is probably a key reason why it feels like monocrystal dailies are the only way to get into making and having ship parts.
3 - I’m unsure where your stats are coming here…crafting numbers don’t qualify as indicators of ‘liking the content’.
4 - Then why is there only one directly unique item? Honest curiousity here.
5 - I do understand that there will always be dissatisfaction. Providing as much early warning on what might be a serious change, or perhaps thinking about what might be considered ‘a serious change’, helps to reduce the numbers.
6 - This was answered earlier. I am not a regular forum-goer.
7 - I was really only taking issue with attitudes presented on the subject. I understand from a technical standpoint that it’s the way it works.
8 - Again, numbers != direct indicator of people liking it. Checking it out, figuring out how the destroyers work though? Yes.
Thank you for taking the time to deal with my incessant questioning.