Star Conflict 1.3.1 Discussion

So, most of the complains are :

 

We want everything for doing nothing?

 

No.

Most of the complaints are:

  1. The grind is too extreme.

  2. Getting random loot for real money is stupid.

  3. We’d like to give you money, but you aren’t willing to sell us what we want.

 

 

  1. Most of players like it, that’s a fact.

 

Prove it. 

yeah show us the numbers

ppl give doomb0t a break so he can play pvp. The only ppl whining are the ppl who think its too much grind. with the amount of time spent complaining, you’d think they could get more neodium and monos? 

lmao if you think grinding 1400 hours for ONE endgame ship out of NINE is ok, something is seriously wrong on your end. 

Nah son. You’re so wrong lol. 1400 hours of LEARNING HOW TO PLAY A GAME and ZERO hours grinding for an SP ship because I accumulated enough resources over those 1400 hours to be able to craft 1 ship.

i tried today… i played just some pvp… and got killed instantly by a destroyer

See this is exactly why most gamers think F2P is cancer and do their best to stay away. 

 

While the few contaminated fanboys will defend it to the end. 

 

This game actually had a decent monetisation model before, but now it’s completely fubar. 

1335 people playing via steam right now :slight_smile:

 

We are set for a record here guys! :smiley:

1335 people playing via steam right now :slight_smile:

 

We are set for a record here guys! :smiley:

 

If that’s a record then that’s just sad. Look at how many people play the most popular F2P games on Steam. 

1335 people playing via steam right now :slight_smile:

 

We are set for a record here guys! :smiley:

Star Conflict has record online since the start now. 

 

 

If that’s a record then that’s just sad. Look at how many people play the most popular F2P games on Steam. 

 

Majoirty of players are russians, they are not using Steam. Besides we have different steam, called Arc.

i tried today… i played just some pvp… and got killed instantly by a destroyer… i grinded yesterday and the days befor… grinded today some hours… its not working so well… 

  1. Go covops.

  2. Wiggle.

  3. Get good.

 

 

See this is exactly why most gamers think F2P is cancer and do their best to stay away. 

 

While the few contaminated fanboys will defend it to the end. 

 

This game actually had a decent monetisation model before, but now it’s completely fubar. 

Lol, coming from a person who does not understand how this game works and thinks they do, this post is quite lolworthy.

I will agree with you that the economy can be improved, but I disagree on how new players think they are ENTITLED to endgame content. There is no handholding in this game - a game with one of the highest skill curves I’ve ever encountered.

 

Whalecum to Star Conflict. Now get out.

 

  1. You can grind monocrystals and ship parts from SpecOps and OS if you have the patience. The daily “limit” is only from those missions you see.
  2. So that randoms can learn how to play seccon. You’re not really “completing” anything, rather you are participating in a much larger conquest.
  3. There is already a guide on where to farm what resources. Look in the forums.
  4. If you can’t attend ingame events, that sucks. Make a suggestion about it.
  5. The winter event was designed to give people a head start on crafting destroyers.

All of you are missing the point here. Destroyers are not meant for a newbie to easily spec into and start flying with 20 hours in the game. It is designed for more advanced players in each tier who understand the mechanics of Star Conflict and are capable of flying them to their maximum potential. It’s like EvE ships. No newbie is going to start out knowing how to fly a Megathron or an Ishtar with a week of training. They slowly spec up the skill tree AND PLAY THE GAME until they understand how to fly the bigger, beefier ships and can afford such a ship.

 

 

1 - Find me one spot in open space where you can legitimately farm monocrystals.

2 - Sector Defense has been the name of the spec ops mode missions for a while, so I think you are misunderstanding what I said.

3 - So people have to dig in to figure things out?  Why haven’t guides like that made it into in-game help articles, or similar formats?  (I admit here, I am not a regular forum-goer, and it would have benefitted me somewhat to check the guides.)

4 - A rather blanket and negative statement.

5 - That’s great, but some of us were using the winter event to help us finish our SP ships.  It doesn’t solve the “The crafting requirements changed without adequate notice” problem.

 

And you are misinterpreting me and potentially others, by issuing a blanket statement at the end of your post.  You’re also using an example we are both familiar with, EVE Online.  In EVE there are no materials that are time-locked, outside of specific T2 and T3 materials.  Even then, you are able to purchase those materials and in the end, complete a product after having earned your way to it one way or another.

 

 

So, most of the complains are :

 

We want everything for doing nothing?

 

More (reliable) methods of grinding != ‘wanting everything for doing nothing’.  Try again.

 

 

Could you please show me an example? If i don’t agree with some players it doesn’t mean that i don’t respect someone. Most of the players here have more experience than me in Star Conflict and i respect them, but my words are based not only on my experience. Beleive me if someone wrote same things as some players wrote today on Russian forums it will be immediate ban, but i’m speaking with all players even considering trolling and other stuff, do you think i need to be more official? I don’t think that this approach works with players community.

 

 

 

 

And why do you think that they will refuse to you? Explain the situation and they may fulfill what you ask.

 

 

1, Cause they supposed to be rare and these quests work on players retention.

  1. I don’t like curren seccon system as well, we have two different concept of it’s evolving.

  2. Most of players like it, that’s a fact.

  3. Cause we want to divide SP ships and destroyers, make destroyers unique content

  4. I don’t see how it could change the situation, but i got your point, next time maybe we will change the way announcment. But when you implement these changes there are always be unsatisfied guys, i think you understand this.

  5. I don’t get it, do you need the exact locations?

  6. Well, events work this way, someone can’t, someone can, those who can receive rewards, those who can’t no, it doesn’t mean that ones are better or worse than others, it’s just like online game work

  7. I’m receiving different feedback and the number of destroyers is speaking for itself.

 

 

I explained the situation to them.  However, because “there are no problems with the game”, I cannot get what I consider to be a reasonable request, accepted.  That’s part of why I’m here in the first place.  They did confirm at least that my account is linked properly, which was good to hear.

 

Also, thank you for giving honest answers.

 

1 - I don’t personally believe rarity justifies adding time-gated dailies as nearly the only method of gaining a mineral for ship crafting.  See #2 for “only method” bit.

2 - Then I personally may look forward to seeing the concept as it evolves.  I merely wish it were actually possible to get these done on at least an every-other-day basis - putting one’s head through several rounds of it and getting 0 wins despite doing the best one can to support and succeed gets extremely tiring.  This is probably a key reason why it feels like monocrystal dailies are the only way to get into making and having ship parts.

3 - I’m unsure where your stats are coming here…crafting numbers don’t qualify as indicators of ‘liking the content’.

4 - Then why is there only one directly unique item?  Honest curiousity here.

5 - I do understand that there will always be dissatisfaction.  Providing as much early warning on what might be a serious change, or perhaps thinking about what might be considered ‘a serious change’, helps to reduce the numbers.

6 - This was answered earlier.  I am not a regular forum-goer.

7 - I was really only taking issue with attitudes presented on the subject.  I understand from a technical standpoint that it’s the way it works.

8 - Again, numbers != direct indicator of people liking it.  Checking it out, figuring out how the destroyers work though?  Yes.

 

Thank you for taking the time to deal with my incessant questioning.

Star Conflict has record online since the start now. 

it was 5k when you launched it on steam…

http://steamcharts.com/app/212070#All

 

having 4x more players during beta compared to 2 years after release is kinda bad

it was 5k when you launched it on steam…

http://steamcharts.com/app/212070#All

 

having 4x more players during beta compared to 2 years after release is kinda bad

During launch there were random guys who come because of advertising on main page, i’m talking about active players now.

Majoirty of players are russians, they are not using Steam. Besides we have different steam, called Arc

 

 

Did you just say that Russian players don’t use Steam? So Steam is blocked in Russia? Or Russian players have never heard of Steam?

 

Most players are happy about the crafting changes?

 

Sorry, but you seem to live in a parallel reality. I’m sure your game is very popular and profitable there. 

See this is exactly why most gamers think F2P is cancer and do their best to stay away. 

 

While the few contaminated fanboys will defend it to the end. 

 

This game actually had a decent monetisation model before, but now it’s completely fubar. 

So because something cannot be bought, it’s bad?

  1. Go covops.

  2. Wiggle.

  3. Get good.

 

 

Lol, coming from a person who does not understand how this game works and thinks they do, this post is quite lolworthy.

I will agree with you that the economy can be improved, but I disagree on how new players think they are ENTITLED to endgame content. There is no handholding in this game - a game with one of the highest skill curves I’ve ever encountered.

 

Whalecum to Star Conflict. Now get out.

sadly this skillcurve got shattered by the destroyers… 

“hey you have skill? here eat some ammo from 16 turrets and a deadray”

1 - Find me one spot in open space where you can legitimately farm monocrystals.

2 - Sector Defense has been the name of the spec ops mode missions for a while, so I think you are misunderstanding what I said.

3 - So people have to dig in to figure things out?  Why haven’t guides like that made it into in-game help articles, or similar formats?  (I admit here, I am not a regular forum-goer, and it would have benefitted me somewhat to check the guides.)

4 - A rather blanket and negative statement.

5 - That’s great, but some of us were using the winter event to help us finish our SP ships.  It doesn’t solve the “The crafting requirements changed without adequate notice” problem.

 

And you are misinterpreting me and potentially others, by issuing a blanket statement at the end of your post.  You’re also using an example we are both familiar with, EVE Online.  In EVE there are no materials that are time-locked, outside of specific T2 and T3 materials.  Even then, you are able to purchase those materials and in the end, complete a product after having earned your way to it one way or another.

  1. Find them in mysterious containers. I’m not an expert on OS so you might want to ask around for that.

  2. My apologies for my misinterpretation. SpecOps is designed for a coordinated team of experienced players - with the minimum of the ability to communicate in TS.

  3. I agree with you on that fact - the SC wiki needs serious work. But put forth the effort and you will find what you are looking for.

  4. I’m not kidding about making a suggestion about it. Our previous North American dreadnought times were messed up. I started a poll and suggestion to see what time worked best for our NA playerbase, and the devs listened to it and changed it accordingly. Once again PUT FORTH THE EFFORT.

  5. It doesn’t, but it gave you the boost you need to craft destroyers. I personally used the Monos from that event to craft my first SP. So I understand, at the very least, what you are arguing about.

 

Skills in EVE are time-locked, if you think about it. And those materials can be purchased, but only via a lot of _effort _from purchasing PLEX, converting to ISK, finding a trader who was WTS, buying those materials, and hauling them to whatever POS you had or manufacturing belt you used. Once again, you had to _PUT FORTH THE EFFORT. _Plus, I highly doubt that a few days training could let you drive a supercap hauler for your manufacturing needs for that T2 battleship you want. So there’s that too.

I didn’t notice heatsinks on all ships?

Fire rate cap, it is no longer 300  :006j:

I am sure you can come up with a build or 2 to benefit from it

Majoirty of players are russians, they are not using Steam. Besides we have different steam, called Arc.

 

Your own survey disagrees with you