Star Conflict 1.3.1 Discussion

Well that’s sucked half the fun out my Plasma Arc.

 

It was already starting to feel a little ‘stumpy’.

 

: (

Should rename Plasma Arc to Plasma Stump then.

 

@ Askis I agree that seems like a daunting farm grind for mats,  I think they can increase the daily monocrystal reward to 10 instead of 2… 2 is a pretty rediculous number considering you need

Man how do you think we feel when we ground for SP ships? That was even worse (and is the reason why I refused to have any SPs until Ms. Frost made it rain Monos - then I barely had enough to build my Jag)

 

vet like you can choose leques with 4 friends instead of 7. I didn’t tell that this is a full replacement of squads PvP, cause time and stuff, my point that is better than nothing and with tournaments you will have options to play with friends. As you see even NASA players considering low online during their prime time are glad about this. 

We’re just generally happy whenever we have game modes to play in as a team. That’s the key - no matter how challenging. That’s why we do SpecOps every night.

 

Funnily enough, peak hours for us culminate after our NA dread time - when NASA and the CDF alliance come together to just screw around in some form or fashion. I hypothesize that the introduction of teamplay activities is the catalyst of getting more people online to do stuff - i.e. having dreads every day at _x _time makes people want to get on a little beforehand and stay a long time afterwards to screw around.

 

Sometimes I wish you could join us NA players, just to see how it’s like before dreads, during dreads, and afterwards. But I know that Russia’s either asleep or zombies from waking up at that time  :00555:

Perhaps a good compromise is to reintroduce 3 and 4 man squads back into _ONLY _T4 and T5? Along with the loose MM of 2 mans not having to wait for other 2 mans, 3 mans can fight 4 mans or 2 mans, etc.

That way, it keeps pedobear squads out of the lower tiers but still allows veterans to fly in tiers they belong to and with people they want to fly with.

Seriously, the grind in this game was already bad enough. Now you’ve made it 3 times worse. I need to grind all 3 rank 15 ships to be able to craft a new ship.

 

But I’m sure you just want me to pay for premium ships. Do you really think I’m going to buy premium ships just so I can craft another one?

 

What’s more likely to happen is that people like me will just quit in disgust and go play something else instead. 

 

Think about it. 

And you still think that the Survability displayed in the Hangar is the true survavibility of a ship in battle  :fed013:

Doomb0t, you are representing not only a moderation team, but also the game and the company.  You treat players, some of which who have already invested hundreds of hours and dollar signs into the game, as if they don’t know what they’re talking about.  You open a thread for discussion of the recent patch, but when it comes to real problems and not just working on match-making or taking tournament timers into consideration, you shrug it off and lower yourself to a level a representative should never go.

 

I ask you honestly:

* Why can we not grind monocrystal via the game as it is, without having to resort to time-gated dailies?

* Why are sector defense queues open to randoms when only co-ordinated pre-made teams can really complete them?

* For what ungodly reason has the overall resource cost of SP ships changed so drastically?  And do not give me “It’s more convenient now”.  I’m not the only player in this thread who has mentioned how close they were to a ship they were going for.

* Why are we not able to reduce our existing ship parts to requisite components so we can at least get moving in towards building a destroyer?  Or, for that matter, so we can work on the new material costs for the SPs?

* Why was there no warning on the official Steam Announcements about SP cost changes?  This is a valid issue.  Even assuming that you have the credits on a regular basis to jump to all three stations and the premium account to get the maximum daily mono available, it still takes an ungodly length of time…especially even to produce a lowly Rank 8 destroyer.

* Why is there little to no direct communication on exactly what parts you can find where in open space?

* Why is it that when someone legitimately cannot attend in-game events, that you treat it as if others ‘put in the effort’ when some people really can’t?

* Since when did the winter event constitute near enough parts to develop a single destroyer?

 

All I really wanted, and I sent in a support ticket about this, was to be able to take my ship parts, get them turned into their original components, so that I could get moving in a direction that doesn’t waste months of effort - wasted not even by my own hand, but by a change we had no warning about.  I am sure my Octopus friend from earlier in the thread would agree on this matter.

 

I still want to put time and possibly even more money into this game.  But I also want developers to listen to their players, not to assume that they are right and we are wrong.

the blue and red ships are very amazing, omg!!!
these are a very futuristic spaceships, thank you Star Conflict developers and the other team members of SC for have listened our ideas about the new design of ships and the other general suggestions for make more amazing the game! =)

Doomb0t, you are representing not only a moderation team, but also the game and the company.  You treat players, some of which who have already invested hundreds of hours and dollar signs into the game, as if they don’t know what they’re talking about.  You open a thread for discussion of the recent patch, but when it comes to real problems and not just working on match-making or taking tournament timers into consideration, you shrug it off and lower yourself to a level a representative should never go.

 

I ask you honestly:

* Why can we not grind monocrystal via the game as it is, without having to resort to time-gated dailies?

* Why are sector defense queues open to randoms when only co-ordinated pre-made teams can really complete them?

* For what ungodly reason has the overall resource cost of SP ships changed so drastically?  And do not give me “It’s more convenient now”.  I’m not the only player in this thread who has mentioned how close they were to a ship they were going for.

* Why are we not able to reduce our existing ship parts to requisite components so we can at least get moving in towards building a destroyer?  Or, for that matter, so we can work on the new material costs for the SPs?

* Why was there no warning on the official Steam Announcements about SP cost changes?  This is a valid issue.  Even assuming that you have the credits on a regular basis to jump to all three stations and the premium account to get the maximum daily mono available, it still takes an ungodly length of time…especially even to produce a lowly Rank 8 destroyer.

* Why is there little to no direct communication on exactly what parts you can find where in open space?

* Why is it that when someone legitimately cannot attend in-game events, that you treat it as if others ‘put in the effort’ when some people really can’t?

* Since when did the winter event constitute near enough parts to develop a single destroyer?

 

All I really wanted, and I sent in a support ticket about this, was to be able to take my ship parts, get them turned into their original components, so that I could get moving in a direction that doesn’t waste months of effort - wasted not even by my own hand, but by a change we had no warning about.  I am sure my Octopus friend from earlier in the thread would agree on this matter.

 

I still want to put time and possibly even more money into this game.  But I also want developers to listen to their players, not to assume that they are right and we are wrong.

 

+1

Seriously, the grind in this game was already bad enough. Now you’ve made it 3 times worse. I need to grind all 3 rank 15 ships to be able to craft a new ship.

 

But I’m sure you just want me to pay for premium ships. Do you really think I’m going to buy premium ships just so I can craft another one?

 

What’s more likely to happen is that people like me will just quit in disgust and go play something else instead. 

 

Think about it. 

No one’s stopping you and your negative attitude from leaving.

The point is simple - you patiently level up your ships in all factions to learn how each faction plays before crafting an ENDGAME ship. That way, tier rushing is kept to a minimum.

 

If you are not patient enough to wait, then buy the premiums and suck in the higher tiers. You will be farmed until you ragequit and complain about the “imbalance” or some other BS reason in the forums.

 

So the choice is yours: stick to the ship grind, git gud, and learn the game, or speed your way to T5 to get farmed.

No one’s stopping you and your negative attitude from leaving.

The point is simple - you patiently level up your ships in all factions to learn how each faction plays before crafting an ENDGAME ship. That way, tier rushing is kept to a minimum.

 

If you are not patient enough to wait, then buy the premiums and suck in the higher tiers. You will be farmed until you ragequit and complain about the “imbalance” or some other BS reason in the forums.

 

So the choice is yours: stick to the ship grind, git gud, and learn the game, or speed your way to T5 to get farmed.

 

I’m sure you’ve crafted all the ships you wanted already and I’m sure you enjoy seeing players like me suffer. Sure, the internet is for trolls. 

Could you please tell me which games give you best stuff just like when you start to play? Cause i don’t remember any examples.

 

You seem to misunderstand me, I’m not saying that Destroyers should just be handed to new players, I’m saying that new players will see the Destroyers in the tech tree and getting one of them will be their main goal, at least until they see how much they cost.

 

It’s like someone starting to play Warthunder and seeing the Tiger in the tech tree and saying “I want to have this, so this is what I’ll be playing the game for”

No one who starts to play a Free to Play game like this expects to just be handed the one thing they want right off the bat, a lot of players actually enjoy the process of acquiring what they desire, of working towards their goal.

 

The problem I was trying to point out in my initial post, is that players that are not vets and haven’t taken part in the Christmas event will see the costs of Destroyers and probably figure out that they are locked away behind either

a) a very steep and frustrating (due to the randomness of the crates) paywall

or

b) a massive grind, requiring them to do boring farming runs for weeks for just a single ship

 

Once they figure this out, they might just be discouraged enough to abandon the game entirely.

And as a developer, you don’t want that.

Of course you’d love for them to give you money, but even if they don’t, players that don’t pay provide “content” for the players that do, so it’s in your best interest to keep everyone playing.

Playing PvP and PvE that is, players farming OS don’t keep the queue times down after all.

 

And as I said, I’m 40 Graphite and 140 Osmium away from the Destroyer I want, I’m not going to gamble on crates, but if you sold resource packs?

50 Graphite for 1-2$, or 50 Osmium and I’d say, “Yes please take this reasonable amount of money so I can actually have fun in PvP instead of dodging Aliens in Open Space.”

 

You seem to misunderstand me, I’m not saying that Destroyers should just be handed to new players, I’m saying that new players will see the Destroyers in the tech tree and getting one of them will be their main goal, at least until they see how much they cost.

 

It’s like someone starting to play Warthunder and seeing the Tiger in the tech tree and saying “I want to have this, so this is what I’ll be playing the game for”

No one who starts to play a Free to Play game like this expects to just be handed the one thing they want right off the bat, a lot of players actually enjoy the process of acquiring what they desire, of working towards their goal.

 

The problem I was trying to point out in my initial post, is that players that are not vets and haven’t taken part in the Christmas event will see the costs of Destroyers and probably figure out that they are locked away behind either

a) a very steep and frustrating (due to the randomness of the crates) paywall

or

b) a massive grind, requiring them to do boring farming runs for weeks for just a single ship

 

Once they figure this out, they might just be discouraged enough to abandon the game entirely.

And as a developer, you don’t want that.

Of course you’d love for them to give you money, but even if they don’t, players that don’t pay provide “content” for the players that do, so it’s in your best interest to keep everyone playing.

Playing PvP and PvE that is, players farming OS don’t keep the queue times down after all.

 

And as I said, I’m 40 Graphite and 140 Osmium away from the Destroyer I want, I’m not going to gamble on crates, but if you sold resource packs?

50 Graphite for 1-2$, or 50 Osmium and I’d say, “Yes please take this reasonable amount of money so I can actually have fun in PvP instead of dodging Aliens in Open Space.”

 

 

This!  Hell, I’d pay ten bucks for a guaranteed pack of Monocrystal rather than wade through the xxxx bundle boxes.  At least then I’d be able to occasionally take days or even weeks off the time it takes, again, just to make a destroyer.

oh man… people are now telling me how awesome the destroyers are and that they are like dreadnoughts… i kinda feel the game is ruined for me… and i was right… people are getting them with real money… about 30-40€… pay to win here we come… 

Could you please tell me which games give you best stuff just like when you start to play? Cause i don’t remember any examples.

 

I will just give you a couple examples of F2P MMO shooters which are not grindy and which give you decent items from day 1:

 

Planetside 2 

 

Firefall

 

Perhaps it’s simply something to do with how games are monetised in that part of the world, compared to other places…

 

 

 

oh man… people are now telling me how awesome the destroyers are and that they are like dreadnoughts… i kinda feel the game is ruined for me… and i was right… people are getting them with real money… about 30-40€… pay to win here we come… 

 

I’m sure they will be nerfed later anyway, because right now they look OP as hell. 

oh man… people are now telling me how awesome the destroyers are and that they are like dreadnoughts… i kinda feel the game is ruined for me… and i was right… people are getting them with real money… about 30-40€… pay to win here we come… 

i fear for the game… till today it was more… people got premium ships wich was complete leveled up… but that was okay because that wasnt a game changer… but now the balance in the force is in danger

Doomb0t, you are representing not only a moderation team, but also the game and the company.  You treat players, some of which who have already invested hundreds of hours and dollar signs into the game, as if they don’t know what they’re talking about.  You open a thread for discussion of the recent patch, but when it comes to real problems and not just working on match-making or taking tournament timers into consideration, you shrug it off and lower yourself to a level a representative should never go.

 

I ask you honestly:

* Why can we not grind monocrystal via the game as it is, without having to resort to time-gated dailies?

* Why are sector defense queues open to randoms when only co-ordinated pre-made teams can really complete them?

* For what ungodly reason has the overall resource cost of SP ships changed so drastically?  And do not give me “It’s more convenient now”.  I’m not the only player in this thread who has mentioned how close they were to a ship they were going for.

* Why are we not able to reduce our existing ship parts to requisite components so we can at least get moving in towards building a destroyer?  Or, for that matter, so we can work on the new material costs for the SPs?

* Why was there no warning on the official Steam Announcements about SP cost changes?  This is a valid issue.  Even assuming that you have the credits on a regular basis to jump to all three stations and the premium account to get the maximum daily mono available, it still takes an ungodly length of time…especially even to produce a lowly Rank 8 destroyer.

* Why is there little to no direct communication on exactly what parts you can find where in open space?

* Why is it that when someone legitimately cannot attend in-game events, that you treat it as if others ‘put in the effort’ when some people really can’t?

* Since when did the winter event constitute near enough parts to develop a single destroyer?

 

All I really wanted, and I sent in a support ticket about this, was to be able to take my ship parts, get them turned into their original components, so that I could get moving in a direction that doesn’t waste months of effort - wasted not even by my own hand, but by a change we had no warning about.  I am sure my Octopus friend from earlier in the thread would agree on this matter.

 

I still want to put time and possibly even more money into this game.  But I also want developers to listen to their players, not to assume that they are right and we are wrong.

  1. You can grind monocrystals and ship parts from SpecOps and OS if you have the patience. The daily “limit” is only from those missions you see.
  2. So that randoms can learn how to play seccon. You’re not really “completing” anything, rather you are participating in a much larger conquest.
  3. There is already a guide on where to farm what resources. Look in the forums.
  4. If you can’t attend ingame events, that sucks. Make a suggestion about it.
  5. The winter event was designed to give people a head start on crafting destroyers.

All of you are missing the point here. Destroyers are not meant for a newbie to easily spec into and start flying with 20 hours in the game. It is designed for more advanced players in each tier who understand the mechanics of Star Conflict and are capable of flying them to their maximum potential. It’s like EvE ships. No newbie is going to start out knowing how to fly a Megathron or an Ishtar with a week of training. They slowly spec up the skill tree AND PLAY THE GAME until they understand how to fly the bigger, beefier ships and can afford such a ship.

I’m sure you’ve crafted all the ships you wanted already and I’m sure you enjoy seeing players like me suffer. Sure, the internet is for trolls. 

Nope. I only have one SP because I simply do not have the time to grind and I accept that. If I do not put in the effort for a ship, why should the devs put in the effort to hand me my SPs on a silver platter?

 

EDIT: The obvious and only exception to this point is if you pay the devs. But that constitutes an entirely different debate…

So, most of the complains are :

 

We want everything for doing nothing?

Nope. I only have one SP because I simply do not have the time to grind and I accept that. If I do not put in the effort for a ship, why should the devs put in the effort to hand me my SPs on a silver platter?

 

What silver platter are you talking about? I spent more than 200 hours grinding Engineer ships and collecting resources for an Octopus. That’s not enough???

Doomb0t, you are representing not only a moderation team, but also the game and the company.  You treat players, some of which who have already invested hundreds of hours and dollar signs into the game, as if they don’t know what they’re talking about. 

Could you please show me an example? If i don’t agree with some players it doesn’t mean that i don’t respect someone. Most of the players here have more experience than me in Star Conflict and i respect them, but my words are based not only on my experience. Beleive me if someone wrote same things as some players wrote today on Russian forums it will be immediate ban, but i’m speaking with all players even considering trolling and other stuff, do you think i need to be more official? I don’t think that this approach works with players community.

 

 

 

 

 

All I really wanted, and I sent in a support ticket about this, was to be able to take my ship parts, get them turned into their original components, so that I could get moving in a direction that doesn’t waste months of effort - wasted not even by my own hand, but by a change we had no warning about.  I am sure my Octopus friend from earlier in the thread would agree on this matter.

And why do you think that they will refuse to you? Explain the situation and they may fulfill what you ask.

 

* Why can we not grind monocrystal via the game as it is, without having to resort to time-gated dailies?

* Why are sector defense queues open to randoms when only co-ordinated pre-made teams can really complete them?

* For what ungodly reason has the overall resource cost of SP ships changed so drastically?  And do not give me “It’s more convenient now”.  I’m not the only player in this thread who has mentioned how close they were to a ship they were going for.

* Why are we not able to reduce our existing ship parts to requisite components so we can at least get moving in towards building a destroyer?  Or, for that matter, so we can work on the new material costs for the SPs?

* Why was there no warning on the official Steam Announcements about SP cost changes?  This is a valid issue.  Even assuming that you have the credits on a regular basis to jump to all three stations and the premium account to get the maximum daily mono available, it still takes an ungodly length of time…especially even to produce a lowly Rank 8 destroyer.

* Why is there little to no direct communication on exactly what parts you can find where in open space?

* Why is it that when someone legitimately cannot attend in-game events, that you treat it as if others ‘put in the effort’ when some people really can’t?

* Since when did the winter event constitute near enough parts to develop a single destroyer?

 

1, Cause they supposed to be rare and these quests work on players retention.

  1. I don’t like curren seccon system as well, we have two different concept of it’s evolving.

  2. Most of players like it, that’s a fact.

  3. Cause we want to divide SP ships and destroyers, make destroyers unique content

  4. I don’t see how it could change the situation, but i got your point, next time maybe we will change the way announcment. But when you implement these changes there are always be unsatisfied guys, i think you understand this.

  5. I don’t get it, do you need the exact locations?

  6. Well, events work this way, someone can’t, someone can, those who can receive rewards, those who can’t no, it doesn’t mean that ones are better or worse than others, it’s just like online game work

  7. I’m receiving different feedback and the number of destroyers is speaking for itself.

What silver platter are you talking about? I spent more than 200 hours grinding Engineer ships and collecting resources for an Octopus. That’s not enough???

That’s cute. I got my first SP ship after around 1400 hours in the game, when I was finally comfortable enough to know how I fly and tailor a custom ship to suit my needs.

That’s cute. I got my first SP ship after around 1400 hours in the game, when I was finally comfortable enough to know how I fly and tailor a custom ship to suit my needs.

 

lmao if you think grinding 1400 hours for ONE endgame ship out of NINE is ok, something is seriously wrong on your end.