Star Citizen

damn Americans and their fetish for controllers

:smoke:

“$42 million in crowd funding!”
<insert a text how happy they are here>

and…

…"The development team is back at work today getting the dogfighting module ready for its full release. As always, thank you: none of what you saw last week would have been possible without the support of our backers. Hitting $42 million means that even more resources are going into the ‘verse! Finally, remember to vote in the poll below, which will select the $45 million stretch goal reward item."

Source: https://robertsspaceindustries.com/comm-link/transmission/13812-Letter-From-The-Chairman-42-Million

                                                                     emoticon-0165-muscle.gif

“$42 million in crowd funding!”

I blame Eviscerador. :yes_yes:

I blame Eviscerador. :yes_yes:

Yes, but I told Chris not to mention me on his letter. I don’t want undeserved attention.

ALL about the money,

 

SO TIRED about hearing this game…

ALL about the money,

 

SO TIRED about hearing this game…

 

Yep, I stopped caring about it even though Im a backer. I will just get onto it when the dogfighting module comes out later this year. 

ALL about the money,

 

SO TIRED about hearing this game…

 

welcome to the real world, jack…

 

happy birthday to the ground.

 

 

 

 At least I should hope that the released game will be cheaper than the current 15.000 USD to pre-order all 14 ships…

 

you can run your own server, give yourself ALL the ships, or buy them in the official world with ingame credits - it’s not a microtransaction model, the ships you get are just a thankyou for backing. you do not need to buy any ship, it’s really just for people with too much money.

 

Also watched the PAX video now. not much to see yet  there either, the older footage of them playing in their office is way more entertaining. but they seem to make progress. it will be a very different game from conflict for sure.

 

atm i like conflict way more for the team game part, not sure if citizen will manage that many different sized ships in a balanced manner…

This game looks like Planetary Annihilation. Looked good at the beginning, promised much, and as we get closer to release, it becomes obvious it will not deliver. That is the curse of too much hype, i think.

to be honest, i never believed in PA to be groundbreaking.

 

in this case however, the hype also boosts the expectations. 90% of all people, including those who should know better, still want to see a fps eve online, and they will be disappointed for sure. as much as i can say about flying very pretty starships around - i think that it will deliver.

to be honest, i never believed in PA to be groundbreaking.

 

Not that i want to off in an off thread, but being an all around TA and SupCom fan i was pretty excited. But they fail pretty hard. SupCom will stay superior in all aspects, and will keep the “best RTS to time” title for a while.

SupCom will stay superior in all aspects, and will keep the “best RTS to time” title for a while.

+1

Forged Alliance was my favorite. And SupCom 2 was really good as well. 

And SupCom 2 was really good as well. 

 

HeresyEverywhere_zps8d86edab.png

 

+1

Starcraft Broodwar or even Starcraft 2 can disagree with that.

Starcraft Broodwar or even Starcraft 2 can disagree with that.

StarCraft is a war for resourses

Total Anihilation, Supreame Commander is war.

Starcraft Broodwar or even Starcraft 2 can disagree with that.

 

Sorry, i think you misunderstand. We talked about real time strategy. Not tactics or epileptic clicking.

Anyone want to buy an oculus rift because of Star Citizen? Hell I will get one when it comes out for consumers for Star conflict! 

Sorry, i think you misunderstand. We talked about real time strategy. Not tactics or epileptic clicking.

If strategy you mean boring 2 hour games of epic macro, rush to get prototypes and just one big battle , then Ok.

If strategy you mean boring 2 hour games of epic macro, rush to get prototypes and just one big battle , then Ok.

 

I think you have never seen a good and long match then :slight_smile: The way you painted is how beginners want to play. Very beginners. If you played some matches, you start to take action from the get go, constant battles everywhere. And there are quite a few short matches with constant action on multiple fronts. They are very nice, because you get to see the Commanders in battle, as they are pretty relevant for the first 15-30 minutes.

I disliked SC2 mostly because it was not map independant anymore, and became too hard too fast in competitive play, if you do not devote time for it constantly. Also, RTS isn’t the popular no1 genre anymore, so there are only few games on the market anyway… so i am usually only arcade fan there.

i did play however every RTS from dune2 until dawn of war, and SC:BW was the best, hands down.

 

I know that a strategy game needs to be rebalanced upon player data, so a game like SC2 played by hundreds of thousands with a usual game time of 20 minutes, gives a lot more balancing data, than a complex wargame; and they need to patch it constantly, because players are developing new strategies non-stop, so an RTS game which is not actively patched constantly, will never be the king.

Learning SC2 strategies becomes actual work, you can’t just naturally progress in SC2 today, by trial and error, you have to learn doctrines, plan out openings, know enemy tactics, and constantly evolve macro and micro skills, timing and APM.

If you choose the wrong strategy and you can’t execute plan b, you lose. It’s that simple.

 

SC2 has just more players. Also, it has more skilled hardcore players, more international tournaments. That might be PR, but it is also historical, SC:BW was the final king of the RTS hype in the end of the 90s and 00s and beat others simply by being constantly balanced; and imho hasn’t been beaten by another RTS, but by Mobas.

 

SupCom looks interesting for me as a now casual rts player, because it just looks like more fun. I dare to say however any SC hardcore gamer would laugh at the proposition, that it is a better RTS, offering “hundreds of different units”. Yeah. Because Balance. For sure.

 

However since you seem to be fans of it, SupCom or SupCom 2?

The second seems a bit different, judging after youtube.