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If you wouldn’t download beautiful naked women, your ping would be better.
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We won today several games with 20% package loss and 160 ping. Your argument is invalid.
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Only interceptors has problems with high-ping. Fighters and frigates are still remain playable.
You would be a perfect bachelor of arts, you trying to prove the dead bird still can fly…
I was not downloading porn and you are sadly mistaken. I had nothing downloading at the time and I checked.
Hmmmm, really? Try flying an engi (which is what i had) when people around you seem to be crashing in to asteroids and 5 seconds later, with nobody in sight, you explode.
My argument is invalid? Hmmmm, did you have 20% packet loss the whole time with regular spikes up to 66% and then disconnects 3 times in the game? I don’t think so.
You are completely correct. You can play frigs with high ping and do well. Just can’t do it with high packet loss and regular disconnects like I had.
I’m going with ArcTic on this one.
- Bad sportsmanship is nigh intolerable.
- Calling your team, or the enemy, for that matter, nubs because they can’t fly straight with 300+ ping (especially with large amounts of packet loss… 20% is about the time where you cannot fly properly even in a frigate) is not, in any sense, a smart thing, to say the least. (btw, most of us on the u.s server side who get a good 90 ping, or even in the 40’s, tend to get packet loss as of late, while those with 300+ ping connecting to the server seem to get no lag/packet loss… there is something seriously wrong with this picture. On the flip side, the Russian servers are as terrible as always. The servers over there fluctuate ping from 270-700-2k+ constantly, With loss at 2%-20%+. It’s like the people running the servers are intentionally giving the Russians the advantage.)
Packet loss is a rare occurrence for EU or US servers to give. If you are constantly getting packet loss, it is a problem with your internet not the server. I am in the US, I know what it feels like to get EU and RU servers day after day, but I have adapted and learned to play with high ping and some rare packet loss, as any US player should.
- Lag is one thing, but when you teleport from one place to another and start getting 4 second screen freezes because the game is trying to figure out where you actually are… I’ll leave that to your imagination.
A rare occurrence as well. I doubt ArcTic was rubberbanding at all, as no other U.S. players in that match reported any (myself included). Playing with high ping and getting 2-5% packet loss on occasion is something you have to get used to as a US player until the player base in the US increases.
As of current, the European servers are the most stable with around 220 ping and hardly any noticeable lag. The specific ping depends on the location of the player, I personally get between 150 and 200 ping on EU servers.
If Russia had a stable connection along with no packets lost and with no high fluctuations in ping, they’d have bearable servers. I rarely have high fluctuations of ping in RU servers (it stays between 180 and 220). The packet loss on RU servers is horrible though.
If the US server/s had no packet loss, they’d be perfect. I never get packet loss in US servers (and I’m running on ****y dorm internet).
See, they made a patch which made everyone else lag, but it fixed mine! They changed it again and I got packet loss again! It’s these stupid updates that screw up my internet.
The lag started in earnest after the patch to *fix it* was implemented.
my internet is fine. It’s something on their end that has changed.
Yup. The patch to fix it fixed mine but then everyone else got it so they “fixed it” and screwed it up again.
I was in one of that games. I had 300 ping and 20% packet loss in US Server. All I could do was rubberbanding all around, trying to stop to fire with a gunship, and suddenly I was in the middle of the enemy team with my hull to 30%.
Fun.
yeah. That’s what i had except i crashed into a wall and blew up.
No I didn’t have much lag. 2-5% packet loss is nothing. Once you get above 15 or 20% packet loss, that is when lag and rubberbanding happens. High packet loss is a server issue when everyone in that server is having the problem. If only 1 or 2 players in the server are having the problem it is a problem with their internet and/or their location. Don’t blame the server when it isn’t the server’s fault. It is most likely your bad connection or location. (I’m talking about US and EU servers, RU servers have horrible packet loss regularly.)
Also, you can notice when other players are rubberbanding, as they aren’t flying normally or are sitting still. Neither of those things were happening in that game. The other team was flying normally and was never sitting still…
Hmmm well on this, i have to disagree with you dirk. Russian servers have less packet loss for me than U.S. servers on a regular basis. European servers are the worse. There are different RU servers and I have found that I will have 200 ping on an ru server and no packet loss and then the next game, I’ll have 300 ping and 30% packet loss with regular disconnects. There are different RU servers and I’m guessing they’re probably in different parts of Russia.
Playing against a Ace team, we probably would have won, but OWL is no Ace team and dirk is good too. That plus our high ping and packet loss means that it is impossible to win. I don’t think we would have won if we had no packet loss and good ping, but we would have done a heck of a lot better and it would have been a match!