Man oh Man I just got to ask the question…
Why all this HATE and this idea that there is such thing as playing cowardly (not playing up frontline) or running away…and as always use of SKILLED vs Non SKILLED “gear” to kill an opponent.
at least for me … this is not stand toe to toe and shoot it out against your opponent type of game. :fed015:
Being I consider myself to be at the lower end of the so called skill level I will make use every advantage\tactic\gear to increase my chances of not getting blown to pieces by those who may be at a higher level or those buzzards that are always circling around and will scoop in as they see your health is dangerously low.
Anyway… I find that the tackler drones are “limited” as they are not mobile enough.
So taking Genelari Rockwell “Build” and now instead of missles add attack drones. Use the inhibtor and then the target painter and the attack drones are now on the TARGET as you hit them with whatever you are using for main weapon.
I am rapidly growing fond of the SLOW BEAM. :006j:
I understand the want to not die, but that doesn’t mean you have to run away all game. A skilled tackler pilot can survive an entire game of capture the beacons without running away with their tail between their legs (so to speak), and still get captures, a few kills, and lots of assists. (Tacklers aren’t designed to get lots of kills, but they certainly can if used correctly). If a tackler stays with their team and uses their slows and target painter, their team will find it much easier to kill other ships (especially inties).
I never said cruise tacklers were bad. My opinion is that a cruise tackler who runs with 2 drones, running around the map, dropping drones and avoiding conflict, is a stupid way to play the game. This tactic is extremely ineffective (points-wise). Sure, you might capture a beacon or two, but you will rarely get a kill or do anything else productive for the team. I have hated that drones were added to tacklers because it is a way to play tackler without being a tackler. The entire point of a tackler (from the game’s definition when you click on the help for that role) is to hunt down enemy recons and covert ops. Drones have very little effect on inties (Heavy drone projectiles are too slow, sentry drone doesn’t do significant damage to be a threat, but is slightly more effective).
Nothing says “inty killer” like running 2 drones that can’t hit anything and avoiding conflict all together. [/sarcasm]
A true tackler pilot will run both slowing modules. The slowbeam is a fantastic weapon, but it only works if you stick around to engage the enemy, not run away from them. Speed-tackler w/ drone pilots will often slap on a gravi-beamer in an effort to be called a true tackler, but a true tackler won’t run away from the enemy team for the entire game. Effective tackler pilots know that slowing an inty is crucial to help the team.