Interceptors - Covert Ops
After burners off? I never rarely take my finger off the shift key! I run 129m/s in reverse, I know because I try to keep moving at least a little bit unless I’m checking on something. RFP and RFR don’t overheat, so what boost would they get?
Interceptors - Recon
We really need something to remove mines other than waiting. Missiles are countered, nukes which are just giant mines are countered, everything can be countered by some ship except mines. Driving a guard through them doesn’t count.
Interceptors - ECM
I still like ECM, I hate the module. By the way, it was renamed to Metastable Energy Field Generator. Your EMP would be like a giant stasis generator, it’d free up one module for me. I do feel it’s a tad too strong. Another idea I had was to take all damage received while being in the field gets throw out at enemy targets. If you’re getting hit a lot, from missiles or gun-fire, you turn into a nuke. The barest of ideas to improve it would be to have the current pulse activate one second before the end, and last for two seconds. It’d save a lot of ECM’s from death.
Fighters - Command
Reflection Shield, too powerful. If you get hit by weaker ships, already damaged, they can’t make a kill shot, they’ll kill themselves. If you’re hit by a plasma web first does it cancel the web or transfer new damage to the CO.
Command Station, not too bad. I sort of like it, but I think it needs a little limiting.
Fighters - Gunship
Increasing optimal range increases damage because damage scales with distance. It’s why the range boosting weapon mods are at least to be far superior to the % boost modules. It’s something to consider.
Fighters - Tackler
You should be able to use it with low shields, just like a CO uses white noise. It has to be more than helping allies and do nothing for yourself. It would be overwhelming around a beacon.
Frigates - Jericho LRF
Bypassing missile shields is the minimum it needs, and not blinding the pilot to what’s going around him. It’s a bad experience to get a missile shot down and then find out your shields are gone. Unlimited rockets would be nice. Even if you missed most of the time, all those incoming rocket alarms will just annoy the person so badly, people would just it just to troll.
Frigates - Empire LRF
It would be used to take out captains in combat recon right at the start. The captain would die in 15 seconds maximum on the right map.
Frigates - Guard
It sounds like a shared diffusion shield. It’s fitting for the role. Doing “down to 25%” is meaningless, because that’s the new 0%.
Frigates - Engineer
I’ll probably post a frigate thought I had today at work, it’d really disrupt the game and maybe make it better.
Well, my main concern is towards Jericho LRFs. They are severely underpowered as Long Ranged ships.
I was excited to first get a LRF. I was severely disappointed. Missiles shot down, maneuvering sucks, etc. Missiles getting shot down turns the frigate into a slow fighter.