(edited 7/16/13 - thank you for your kind suggestions! Keep it up!)
Summary of Intent
Hey guys, Its the famous JP HACK with another glorious super post. This time after much thinking and idea gathering i have decided to voice my opinion on the Special Modules that all ships have. What I proposed is to make them have additional functions or change them to have them toggle to a different ability. Allow me to explain below. Please figure out how to key bind all this later…
Interceptors - Covert Ops
[*] Plasma Web - Normal Function
[*] Plasma Frisson - Secondary function - By bypassing your plasma lines to your engines, you increase fire rate by 50% and lesson your spread by 40%, through the use of afterburners are cut off completely when activated. Weapons now deal COMBINED Thermal and EM damage. If using rails, the weapon affects stack. Same recharge, duration, and energy usage as Plasma web.
(Edited from g4borg excellent idea and suggestion)
Interceptors - Recon
[*] Micro Warp - Normal Function
[*] Micro Disruption Cannon - Secondary function - Fires a missile into Minefields, and mines, resulting explosion on detection destroys the mines and prevents new mines to be constructed for a limited time (Details need to be added - AKA a minesweeper as the role is really intended)
Interceptors - ECM
[*] Tacyon Cocoon - Normal Function
[*] Electro Magnetic Pulse - Secondary function - Fires a pulse of electromagnetic interference, all enemy ships afterburners and weapons shut down for 7 seconds, while any ally ships in the 1000 meter blast gain a small 5% bonus to Critical Damage
Fighters - Command
[*] Diffusion Shield - Normal Function
[*] Reflection Shield - Secondary function - For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy’s Max total shield points at once.
(Edited as per an excellent suggestion, originally it was too over powered - 7/16/13)
[*] Command Station - Secondary function - All ships within range, all parameters are increased by 25%, this includes, Regen, speed, turning rate, fire rate, etc. For 7 seconds only.
Fighters - Gunship
[*] Ship Overdrive - Normal Function
[*] Weapons Overdrive - Secondary function - Optimal Range, weapon speed and weapon damage increased by 50%, Shield Regeneration is decreased by 35%
Fighters - Tackler
[*] Chameleon - Normal Function
[*] Spectrum Coating - Secondary function - Makes all allies untargetable in a 2000 meters radius for 7 seconds, You stay visible. If shields drop below 50%, the effect gets disrupted.
Frigates - Jericho LRF
[*] Torpedo - Normal function (Tweaked to by pass missile shields)
[*] Rocket Rack - Secondary function - Fires Unguided Torpedoes (The same ones you can equip in the Large Slot - Thermal Only) Fires every 12 seconds OR Fires unguided small missiles (small rocket slot - Thermal only) with only 2 second recharge and a range of 10000 meters.
Once this skill is activated, you do not pay for your rockets anymore. Zoom in to aim like the disintegrator, Modules can affect the Recharge rate. Its turns to a rocket boat with UNLIMITED ROCKETS! though unguided torpedoes or small unguided rockets can be still knocked out with missile shields. guided rockets are not allowed to be used, if found in the rocket slot, it will default to standard thermal unguided rockets both large and small.
Frigates - Empire LRF
[*] Disningrator - Normal Function
[*] Ion Pulsar Beam - Secondary function - All weapons, regardless of type turn into an Ion Beam (Converting energy into a charged Ion pulse in a way) Fires a consistent Ion beam, with 4 second Duration and 7 second recharge. Massive EM damage is dealt. Optimal range - 9,000 meters Maximum range - 12,000 Meters
Reference ( http://homeworld.wikia.com/wiki/Pulsar_Beam )
Frigates - Guard
[*] Phase Shield - Normal Function(s)
[*] Defensive Shield - Secondary Function (Passive) - Shield Regeneration doubles, and your shield expanses to 1500 meters, protecting you and anyone inside your sheild. once shield is down to 0% the shield returns to normal size and must regen back to 100% before the effect activates once more.
Frigates - Engineer
This requires a COMPLETE REDO. the drones suck, IMO. Lets make them better with Passive modes that are useful.
Function A - Healing mode - All drones heal like normal and stick to healing only.
Function B - Combat mode - All drones attack the closest target, they use your weapon type though equipped. plasma, rail guns or lasers.
Function C - Auto mode - If no enemy’s are within 2000 meters, drones heal, if there is enemy’s within range, Drones turn to combat mode.
Function D - Attack Drone - (2) Drones fly out and attack your target within a 5000 meter range.
Please voice your opinion and thought on this. It could make the game even MORE interesting and excited with more functions to special ablitys