Ping?
Internets?
Logic?
I connect to russian servers via germany… and I’m from Poland. :005j:
Ping?
Internets?
Logic?
I connect to russian servers via germany… and I’m from Poland. :005j:
About ECM, they can’t do much of anything if the other team is grouped. Can turn off heals…
well in t5 grouping is harder due to lower pop; and capture the beacon.
But sneaking up does not mean, cloaking and going alone to the front, trying to pick an inty somewhere, and then suddenly die because that intie pilot dogfights you in his own weapon range.
Keeping a laser on a moving target is hard. True. But even if you use the gravi beamer mid range, because far away targets are still harder to hit (needs practice, practice, practice), you should go for long range on a ship like the katana or bear, simply because you also increase your optimal firing range, instead of other bonuses. Damage is second, tackling is first. You do not need to kill your stuff alone. You should try to be where others of your team can shoot your target. Be humble about assists, after all, showing up on the death scores is bad for you; people will come back for you.
I’m not saying try to kill the inty. I’m saying that if an inty is harrasing your team, sneak up on him when it does a pass for your team. This way he will be extremely slowed down and your team can kill him, and you are not putting yourself in harms way. And if you use the E13 module in T5, assisting in the kill or getting the kill will get your invis back quickly, in case someone flanks you.
The most effective module against interceptors is engine suppressor, which has considerably less range than the inhibitor beam or gravibeamers. Just get to a range you can use that module (which is usually out of inty’s weapon range). ES combined with the gravibeamer and inhibitor beam slows the inty to a crawl and any player with any skill at all will be able to hit him.
I totally understand the video.
Just because you add more element it will still stay perfectly balanced.
All play hero rock, you play hero paper, then they find hero scissors. This was the example. And as you said it is still balance.
The good game is balanced.
It can be symmetrical or asymmetrical balanced. but they try to sell the asymmetrical balanced game as ‘perfect imbalance’…
No, you don’t get it. This has nothing to do with symetrical/assymetrical ballance, it has to do with letting one part of the gameplay become seemingly stronger than the rest. In Chess or your complicated rock-scisor-paper, everything ballance out, nothing is any stronger than the rest. In perfect imballance, one chess piece or one hand is stronger on purpose so it wins more often than the alternatives; you get an influx of players who will pick that OP piece/strat to win and force other players to figure out a way to beat the OP piece/strat until a new ballance is created by the players rather than the game rules. If done well, the game keep reballancing itself around different gameplay and never get static gameplay like Chess.
The most effective module against interceptors is engine suppressor, which has considerably less range than the inhibitor beam or gravibeamers. Just get to a range you can use that module (which is usually out of inty’s weapon range). ES combined with the gravibeamer and inhibitor beam slows the inty to a crawl and any player with any skill at all will be able to hit him.
agreed, i already said, the most effective tackler needs all its modules anyway. I just mean, a lot of people understand as “sneaking up” to cloak somewhere, move around the map and attack the next ceptor they see, something which you clarified while i wrote my response, to not be the case; and the main argument was about inhibitor being useless, which is nonsense; in a big fight, you can inhibit/tp a ceptor far away for your team, while locking another closer target to engine suppress and focus him at any time (your inhibitors will keep their targets). I feel tacklers could improve a lot on that; that’s just why I suggest to learn distance fights first, before going into ninja mode 
It’s dependent on the fit and ship anyway, you can use curved gravis too, or ion beam, or gauss (funny on the fox, with its incredible tackler module range), but all of the tacklers modules are actually pretty awesome to master.
And as you said, tacklers should have a wingman if they can. It’s less effective alone. Making it more effective alone however makes it less effective in team.
Every minute you waste blaming you should spend refining your fits and your knowlege.
I’m already spending lots of time refining my fits, doesn’t change a darn thing about the prevalence of Interceptors in games. I do play inties as well as the other classes, it’s not like i don’t enjoy them myself. But that restrict my choice of ships as it is, it’s nearly mandatory that i bring an interceptor, too many matches requires the speed/capping/debuff they provide, and it’s way easier to farm efficiency with them.
interceptors are an entire class of ships, and only one role has debuffs you would need anyway; which is not the CO; speed you can also have with fighters; capping is still teamwork. if you arrive later but with greater firepower, and make sure, nobody makes it out, speed is not your issue.
I am mainly interceptor pilot, still, I fly a lot with fighter/frigate decks only, even solo. Just make sure, you have a tackler, or anything which could help you against intie-swarms, otherwise focus to be a good engi, guard, command or gunship. Or LRF, if you really, really, really need to be. The same applies to frigballs, you might want something against that too. And a Captain ship.
You said to be T3, right, most problems about ceptors are T5. Sorry if I got that wrong.
If those rank 13 and 14 implants could be reworked, most of the high tier problems would vanish.
If those rank 13 and 14 implants could be reworked, most of the high tier problems would vanish.
yop, i agree.
I am mainly interceptor pilot, still, I fly a lot with fighter/frigate decks only, even solo. Just make sure, you have a tackler, or anything which could help you against intie-swarms, otherwise focus to be a good engi, guard, command or gunship. Or LRF, if you really, really, really need to be. The same applies to frigballs, you might want something against that too. And a Captain ship.
May I LRF?
May I LRF?
If we are in the same team, sure! 
well in t5 grouping is harder due to lower pop; and capture the beacon.
Good point
If those rank 13 and 14 implants could be reworked, most of the high tier problems would vanish.
Ya, I agree even though I love the R13 implant.
Off Subject:
What Western Electric did to Tesla was the beging of the end of the idea ‘the free USA’. It is a good summary of our country now. That said wireless power would put out too much EMI. Were it possible on the scale he dreamed. Odviously possible on the small scale he demistrated.
May I LRF?
Tillo, pls.
Tillo, pls.
why?
LRF are awesome!
why?
LRF are awesome!
The Sigurdr and Ira are awesome, sure. But that’s about it.
The Sigurdr and Ira are awesome, sure. But that’s about it.
and Mauler
and Dragon
and ADragon
and Mauler
and Dragon
and ADragon
If you don’t have proper support, the Mauler is next to useless.
If you don’t have proper support, the Mauler is next to useless.
Then support yourself. Inquisitor AE is also good.
Why are we talking about frigates in inty thread?
Then support yourself. Inquisitor AE is also good.
Why are we talking about frigates in inty thread?
What page is th-… page 8? xxxx that noise, off-topic is due for too long.
No, you don’t get it. This has nothing to do with symetrical/assymetrical ballance, it has to do with letting one part of the gameplay become seemingly stronger than the rest. In Chess or your complicated rock-scisor-paper, everything ballance out, nothing is any stronger than the rest. In perfect imballance, one chess piece or one hand is stronger on purpose so it wins more often than the alternatives; you get an influx of players who will pick that OP piece/strat to win and force other players to figure out a way to beat the OP piece/strat until a new ballance is created by the players rather than the game rules. If done well, the game keep reballancing itself around different gameplay and never get static gameplay like Chess.
No, You still don’t understand it.
If you make something on purpose imbalance, stronger than the others your game will be a fail, because that case that won’t have weak point so there won’t be strategy B. If it has weak point, than you just made the balance asymmetrical.
Just because you don’t know the game enough well, you don’t see all the strategies, that not means the game is imba.
Paper is totally imba against rock, if you don’t have more choice that game is imba, that is not perfect. If you make it perfect with scissors that already balanced.
The good asymmetric game is changing the way of the balance sometime. Then the players has to figure out what is the new balance. After the change you feel it become imba, because your working tactic is not working anymore. Than you can start cry on forum, about the game is imba or try to find the new balance. If there is no new balance, the game is imba what is bad.
Some changes allow you to use the same tactics but force you to become better, some of them force you to totally change your playstyle. But If there is another winning tactic choice the game still balance, just on another way than before.
In the chess you have several piece what is stronger than the other. compare the pawn and the queen.
But the chess balance not changing. No queen nerf, of pawn buff so the balance is the same for a long time, so the strategies are the same, and in chess you both player has the same pieces at the beginning so it is symmetric from that view.
BTW Chess is not a perfect balanced game because theoretically always the first player win.