The gravibeamer actually doesn’t require too much skill to use if you use it correctly. Tackling an interceptor at extreme range makes it hard to keep the beam on the ship, but if you tackle at fairly close range (within range of your Engine Suppressor), the gravibeamer becomes much more effective. Sneak up on the inty using invis and suddenly appear behind them, use engine suppressor and inhibitor beam as well as target painter and you will find they become extremely easy to hit with the gravibeamer, and that you do significant damage (use any missiles that aren’t slow-field missiles for even more damage). You also take advantage of the damage boost you receive when you decloak. Do this, and you will find the gravibeamer is easy to use on inties.
But sneaking up does not mean, cloaking and going alone to the front, trying to pick an inty somewhere, and then suddenly die because that intie pilot dogfights you in his own weapon range.
Keeping a laser on a moving target is hard. True. But even if you use the gravi beamer mid range, because far away targets are still harder to hit (needs practice, practice, practice), you should go for long range on a ship like the katana or bear, simply because you also increase your optimal firing range, instead of other bonuses. Damage is second, tackling is first. You do not need to kill your stuff alone. You should try to be where others of your team can shoot your target. Be humble about assists, after all, showing up on the death scores is bad for you; people will come back for you.
So actually, your proposal is exactly, what I tried to countersuggest. I suggest to *not* start with sneak attacks, instead with long range attacks. You don’t want to be flanked. You want your cloak to be ready as defense if the enemy comes back at you.
You want your only drone you chose to be ready too, since it can help you losing spy drones by bumping against it if you put it out. Gravi beams work better if you strafe in all directions.
Using a 5-6km gravi beamer still makes 3-5km the best operating range. Annoy as many ceptors as you can. Sometimes the results are not immediate, but after a while, you can shift the momentum of a bad team to actually start playing together, simply by keeping the enemy busy, and telling them which rock to take.
You are maybe only strafing them with a bit of damage, but you make them start getting nervous, metabolizing adrenaline, which they could use much more, once they are close to you.
Until some of them come angry at you, while you cloak and move to your friends, until your killers arrive, ready for a counter attack.
(And thx your post you did while i wrote all this clarifies that further)
ESB is primarilly Russian. :fed014:
I’m talking about those of us who were not blessed enough to be born in Ze Motherland.
What are you all talking about, ion beams are one of the best weapons for high ping.
The problem on ru servers is more packet loss and QoS, but that might not be gaijins fault at all…
Hell ! You OWL guys even play custom matches where you practice your piloting skills against each other and improve your gameplay.
It’s not hard to see who the elite inty pilots are in this thread, it’s just a shame that they are not open to change, how ever small that change required or suggested may be.
Come on Windswept. I am here, because I personally am always here. I do not agree with everything others from my corp say, just because they are in my corp. On the forums we have all one voice per player.
I love ceptors, but I fly a lot of other roles now. Because let’s face it, the Covert Ops is a killer machine, but it has it’s drawbacks. And sometimes the team needs something else, than a CO.
I think the reaction is rather so flambulant, because some people have a bias against interceptors, while not being interceptor pilots themselves, and bring it to every thread. Did you see them too? Or just the Ceptor pilots…? I think this bias against interceptors is not because of the ship, but because of the number of old pilots still exercising after years of play; and while they seem impossible to reach, there are some people who are actually not as old players and became quite deadly in it aswell.
We have talked a lot about possible nerfs, and problems in this thread. I agreed to some. But I do not see them connected to Ceptors per se, and to say, the CO is the problem, I can only laugh, yeah, because the CO seems always to be the problem.
It’s the Assassin class after all.
And yeah, I do fear for Ceptors to be nerfed by some voices while not taking into account the others. Because, I played a long time CO, where they were heavily underpowered. Where weapons did absolutely no damage at all, except the mighty shrapnel. Thats the time, where I actually learned that class most, or weapons which I use today. But it wasn’t really fun to play Guard Conflict; and we lost a lot of players in that era.