No, You still don’t understand it.
If you make something on purpose imbalance, stronger than the others your game will be a fail, because that case that won’t have weak point so there won’t be strategy B. If it has weak point, than you just made the balance asymmetrical.
Just because you don’t know the game enough well, you don’t see all the strategies, that not means the game is imba.
Paper is totally imba against rock, if you don’t have more choice that game is imba, that is not perfect. If you make it perfect with scissors that already balanced.
The good asymmetric game is changing the way of the balance sometime. Then the players has to figure out what is the new balance. After the change you feel it become imba, because your working tactic is not working anymore. Than you can start cry on forum, about the game is imba or try to find the new balance. If there is no new balance, the game is imba what is bad.
Some changes allow you to use the same tactics but force you to become better, some of them force you to totally change your playstyle. But If there is another winning tactic choice the game still balance, just on another way than before.
In the chess you have several piece what is stronger than the other. compare the pawn and the queen.
But the chess balance not changing. No queen nerf, of pawn buff so the balance is the same for a long time, so the strategies are the same, and in chess you both player has the same pieces at the beginning so it is symmetric from that view.
Well, if you want to call it asymetrical ballance, fine. From what i understand from it, the whole purpose of this is to get the player to try new things and not settle to fixed strategies once the rules are well known.
In this game case, Interceptors are the better choice (most of the time) because 1: More fun to fly (not ponderously slow), 2: They are hard to shoot at. 3: Bonuses that help win games and farm efficiency, 4: The inties capabilities far exceed the skills of the players so they can always get better at it (unlike say a slow LRF), 5: they have tons of cool modules to play with. 6: When xxxx hit the fan, Inties are really good at fleeing (Tacklers are good at it too, so long as their cloak works). 7: They lack a real counter (They have explosive resists, they have “bail out” modules, they are hard to hit).
Can you list as many pros for the other classes?
Con? Low health (but high resist to everything meant to swat them like AOE, lasers, missiles). They have no AOE buffs.
All that make the game lean toward using Interceptors.
And i want to say it again; I play Inties too, even do PVE missions with them. I enjoy them, but i want to enjoy the rest of the ships too (all my 50+ ships).
