Do the maths even the weakest sniper is 850dps at insane ranges
17 shots a min which = 1 shot every 3.50 second for over 3k damage
and that’s at tier 1 without mods such as the damage over time version.
Do the maths even the weakest sniper is 850dps at insane ranges
17 shots a min which = 1 shot every 3.50 second for over 3k damage
and that’s at tier 1 without mods such as the damage over time version.
Its silly, and if you compare it to the obsolete torpedo it hits basically instant while having at least the 3x dps.
Your also forgetting the Torpedo also damages Allies, reducing its helpfulness even further. However it is great for insta popping drones around a beacon, or fed frigate. The usefulness certainly is lower than a federation frigate sniper.
I agree that the damage needs to be lowered in T1. In T2 + I’m honestly having no issues with it. They are actually rather easy to dodge if you time it right, wait until you think the enemy will fire (you can get a good feel of when after you pay attention to how fast they actually shoot), and jerk your ship in a direction just before, often times they’ll miss.
However, even so, the damage does need to be lowered slightly by roughly 100-150 damage.
I think damage itself is fine but the rate of fire should be much longer
maybe 10 shots a min = 1 shot every 6 seconds so T1 = approx 500 dps
or a generous 12 shots a min = 1 shot every 5 seconds so T1 = approx 600dps
longer rate of fire will also mean people will be less interesting in doing it ALL the time, but still remains viable
Do remember the point of sniping, which is to essentially one shot a (light) enemy. Also note that the very same light enemy, if played intelligently, can sneak around back of a sniping frigate and the frigate can do next to nothing to actually defend itself. Having played a sniping frigate, It is truly a slow, painful death. Overall my suggestions would be:
Lastly, and this is /not/ a personal insult, but in noting a common bias, do remember that just because you’re dying doesn’t mean the game is broken.
A classic comparison often seen (simplified to rock-paper-scissors)
Rock will say paper is OP and needs to be nerfed.
Meanwhile, Scissors is saying paper is fine and rock needs to be nerfed.
And of course, paper is saying that scissors is clearly OP.
What this actually means is that these things were designed with strengths and weaknesses in mind, and that the player has to play to the game’s mechanics, rather than being a bull headed interceptor trying to run forward to fight a sniper. Again, I’m not saying anyone here is doing this, but simply saying that you should avoid this type of thought and look at it from both perspectives.
As an empire sniper pilot, I will say that at Tier 2+ This sniper frigate is not as powerful.
Players get smarter and learn how to beat Empire sniper frigates.
Actually your calculations are off.
Frigates have 6 Turrets, and each turret does the dps of the ships weapon.
For example, if pulse beams do 500 dps, then
500 x 6 = 3000 dps.
Actually your calculations are off.
Frigates have 6 Turrets, and each turret does the dps of the ships weapon.
For example, if pulse beams do 500 dps, then
500 x 6 = 3000 dps.
don’t think thats true, if it was then tool tips are wrong, the number turrets seems to be just a visual thing, interceptors do as much damage as frigs, it just frigs have more life
I’m sorry Raven, but I have tested this a bit and you are incorrect. Using int/fighter/frig with exact same tier and mk# I confirmed more or less along Uhmari’s values.
But what ? What are we supposed to do ? sniper frigates are creating real huge no-fly zone. The “learn to dodge” argument is from far invalid, since figthers and frigates simply cannot dodge theses shots. An empire frigate missing more than 1/5 shot on a figther should be at least a kind of headless penguin, for real.
Since empires are not only the tougher frigates, they are moreover the most agile according to their rank 5 ability, doing them the best jack-of-all trade ship.
Best ship at long range, able to punish anything at close with his superior resist and agility. Nice, really.
– “learn to dodge, nub !”
Donald, headless penguin with 3k points in one game.
Honestly, if you play it as a camp and snipe frigate you are losing the true value of that ship. I find a mobile
Tank and snipe platform really does well, healing allies and supporting in the fray.
But what ? What are we supposed to do ? sniper frigates are creating real huge no-fly zone. The “learn to dodge” argument is from far invalid, since figthers and frigates simply cannot dodge theses shots. An empire frigate missing more than 1/5 shot on a figther should be at least a kind of headless penguin, for real.
Since empires are not only the tougher frigates, they are moreover the most agile according to their rank 5 ability, doing them the best jack-of-all trade ship.
Best ship at long range, able to punish anything at close with his superior resist and agility. Nice, really.
– “learn to dodge, nub !”
Donald, headless penguin with 3k points in one game.
Dodging isn’t that hard, and btw, creating “no fly zones” is the point of snipers to begin with… yes you wont be able to dodge every shot, but you shouldn’t have issues dodging all of them, this is called balance.
You seem to want to have to never worry about snipers, sorta like people who QQ about arty in WoT. Its not because its unbalanced, its because they don’t want to worry about it. If it comes to the point where you don’t have to worry about snipers much, than they simply are under powered.
As it stands, I agree that federation snipers need a slight decrease in -something- whether its damage, or how often they get to fire. (I’d rather see a decrease in how often they can shoot). Otherwise, all in all, they are fine.
I can dodge Federation snipers in both my interceptor and fighter. My frigate I cannot… But this is how it should be…
But what ? What are we supposed to do ? sniper frigates are creating real huge no-fly zone. The “learn to dodge” argument is from far invalid, since figthers and frigates simply cannot dodge theses shots. An empire frigate missing more than 1/5 shot on a figther should be at least a kind of headless penguin, for real.
Since empires are not only the tougher frigates, they are moreover the most agile according to their rank 5 ability, doing them the best jack-of-all trade ship.
Best ship at long range, able to punish anything at close with his superior resist and agility. Nice, really.
Fighters, in my experience, can still dodge snipers pretty easily, and moreover you’re acting like the battlefield is completely empty open space. Using the environment to your benefit (and not flying blindly out in the open) is almost always a good idea (unless you’re tactically drawing fire, that’s different, obviously). Even with their increased agility in comparison to other frigates, an interceptor can still fly circles around them with no real challenge (a fighter can too, if done well). The only real thing you’ve mentioned here is that the ship has high resist, everything else is countered/balanced. And concerning the high resist, it’s a frigate, what do you expect?
Curses LadyAthena, you said most of it before I got to it.
You seem to want to have to never worry about snipers, sorta like people who QQ about arty in WoT. Its not because its unbalanced, its because they don’t want to worry about it. If it comes to the point where you don’t have to worry about snipers much, than they simply are under powered.
As far as I remember, arty in Wot are not shooting every 3s …
I can dodge Federation snipers in both my interceptor and fighter. My frigate I cannot… But this is how it should be…
Yes, you can dodge Fed snipers, actually because they dont have snipers. I am mainly talking about Empire ability. You jnow thoses 2-3 frigates you see in every games, everytimes.
an interceptor can still fly circles around them with no real challenge (a fighter can too, if done well).
Ok, you mean we are supposed to play only Interceptors and Empire frigate. Why not… ho wait !
(And any decent frigates have inhibitors, so close combat with a figther is out of range)
The only real thing you’ve mentioned here is that the ship has high resist, everything else is countered/balanced. And concerning the high resist, it’s a frigate, what do you expect?
I am expecting an Empire frigate have pro and cons, and to be not resumed by : Fed frigate * 3 = Jehrico frigate *2 = Empire frigate
Actually your calculations are off.
Frigates have 6 Turrets, and each turret does the dps of the ships weapon.
For example, if pulse beams do 500 dps, then
500 x 6 = 3000 dps.
He’s talking about the disintegrator, not the 6 turrets.
Personally, as a fighter i believe that the disintegrator is op only at tier 1. After that it seems to balance out. Just like i think guided torps are op till anti missle systems.
Cyrigal! RIGHT ON MAN!
I mostly fly Interceptor and Frigate. I have to say, I hated getting sniped, and I hated getting Torped. It’s a lot easier to dodge the Snipers, though if you get hit in a T1 Interceptor… it hurts a lot.
Getting sniped in my Frigate how’ever tickles like a boss.
Wasn’t sure what was going on at tier 1 since I joined before the Steam swarm but I went down to tier 1 to check it out, yeah the damage per shot needs to be lowered a little, it hits too hard for a tier 1. New players shouldn’t be getting almost 1 hit killed under any circumstance. IDK if the weapon itself needs a change or if it just needs to be removed from tier 1 completely. I’d remove it from tier 1, beyond that it’s fine.
IDK how people think the laser is better than the Torp. Torp can be fired around corners, has a fantastic travel time, does not need LOS, Premature Detonation to blow it up in the optimal spot and has a massive AOE.
It’s much harder to get sniped in a dogfight than it is to be blasted by torps. Dogfight and if they’re Jericho frig heavy, watch the participants eat 1-3 torps and all explode, during the dogfight.
As an inty pilot, I’ve not had much trouble with snipers, only time I ever did was when I flew straight and level into a shot, which was usually because I was hot in pursuit of something or someone or capping. Even a charge at captains in an Empire Frigate did not generate much hits, trick is you need to spin the mouse around the screen violently and drastically, it makes the shot lead indicator go wild. Or if you are very confident and good, you can weave, wait for the shot, once he fires, you have 2 seconds to charge him, then weave again on the 3rd second when he fires. It’s all a matter of timing it right.