Ok guys, excuse me. Yes, I’m sorry. I’m stressed for some reason since a few weeks.
I’m earing what you say, just trying to explain my point of view (but badly).
So.
Let’s speak about RT.
I’m not a god (but I’m a |GoD| :00555: ), but here is what I truly think about this thing.
First of all : it’s OP (I saw your smile).
We all know that RT is OP. We all know why (too easy to master, and give too much). And in right hands, it’s a killing machine.
What I was trying to make you understand is that it should NOT be destroyed.
The mechanic of RT is nice. It have a great synergy with the rest of LRF modules. In fact, it is too perfect.
What you guys are requesting is to brake those synergy. And I think it’s a BAD idea. I do love the fact that RT allow to finally plant those minefields into a beacon without dying, or that there’s a way to move under cloak.
What we need is something that add a true counter.
Make a 1 seconde before activation? Who will kill the LRF in 1
Make it so we can crash?
Then it become too hard to use.
Make it forward (So that the LRF rush into the enemy team)?
Won’t work too.
Forward mean that you know where you go. But also that you choose too.
And making it forward mean that the precision become suddenly awesome, so you will be able to aim at wall to don’t go too far.
Breaking cloak?
I use cloak only 1 minute per games or something like that.
It only break the synergy with EM, nothing more.
Disabling weapons + special for a few secondes after using it (My idea :D)?
Well, it’s rare to use RT and directly attack. Unless you used it to flee, you won’t fire because will have no target selected. So it is only a nerf when fleeing.
Make that RT still move you backward BUT turn around your ship when landed (A 180° rotation).
Why not?
Allow a better go in, a fewer capacity to flee, and the precision don’t become suddenly OP.