A post with far less detail has been made im just expanding on it, as ive thought about it for a while now…
The idea is to add the ability to hire/manage a crew for ship that you own, Each ship would have a maximum ammout of slots that can be filled with different crew with different roles, each having bonuses and maybe some slight negative effects to help balance. Each Pilot should have their own leveling system with unique perks/passives. There would be new Tabs for the crew,to hire new pilots, manage your pilots.
example:
Pilots (for maneuverability)
Captains (module str/range)
Engineers (passive regen)
Communications Expert/Explorer ( sensor range)
Mechanics ( decresed negative effects time)
Salvage Crew (mini pods go collect debris from destroyed ships, increases income, get less in pve then pvp obviously)
Tech Experts ( Increase synergy gain)
Coolant Mechanics (increase ship speed or reduce Weapon heat)
Wingmen (similar to attack drones)
Janitors ( +2 Hygiene) … hahah…
etc etc.
Your maximum slots for crew size is based on if you are using a frigate, fighter or interceptor, (possibly expandble).
Certain crew roles may alos take more then one “slot”, (salvage crew,wingmen)
This is a general idea any other suggestions (on topic) that i like may be included.
FYI if you look inside the cockpits of the ships most of them already have 2+ chairs.
*edit area*
New ideas: (NOT SET IN STONE JUST IDEAS)
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Pilots in your crew can have stats E.g. Dexterity, Agility, Reflexes, Speed, Health, Intelligence,Wits etc which increase each level. Or we can distribute to out liking.
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Pilots can be cloned (it is space after all)
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Pilots can die/faint during battle.
- (RE)-introduce the abandon ship button to save pilots via excape pod.
DO NOT ASSUME that it will be a grind, that it will be identical to WoT, that there will not be balance, or that the matching making will not be fair.