It’s an interesting idea. Might need to lower the bonuses a little after the vets start using it to advantage and / or complaining. The players that still use volume builds and -ve resists will benefit though!
17 minutes ago, Swifter43021 said:
No. I’m just answering with real arguments based on more then just theory.
I am myself working in a big IT company (far bigger then SC. You can search “Vente privee” on google if you want).
Never a real professional team justify a problem in the live server with a reason such as "CinnamonFake (Posted 9 hours ago)
The system may have changes in the future, it’s under development"
Or
"We’re experimenting with the system. Lots of work ahead , after researching statistics and feedback "
In a real IT company, you have many different steps before releasing something to live servers. You don’t skip some parts of the process to release it to live when it’s still under developpment.
Especially when you admit that there are “lots of works ahead”.
We aren’t in Open Beta anymore.
Oh buddy, Big software companies do that all the time, they just use different words, and all of that goes through a simple evaluation process “can we deal with consequences of this release or we are better off fixing it”
Lol what bonus do you get for rank 9 ? Against rank 15 ?

30 minutes ago, AdamWest said:
Lol what bonus do you get for rank 9 ? Against rank 15 ?
40% damage bonus, 55 shield and hull resist bonus. And they have the nerve to call this a fix to Matchmaking. It’s a Joke, nothing was really wrong with it before now they went and unbalanced stuff for real…and if this is still in place by the time i get my Tyrant i will have no reason to even bring it in PVP…
51 minutes ago, Marcs25 said:
40% damage bonus, 55 shield and hull resist bonus. And they have the nerve to call this a fix to Matchmaking. It’s a Joke, nothing was really wrong with it before now they went and unbalanced stuff for real…and if this is still in place by the time i get my Tyrant i will have no reason to even bring it in PVP…
that is only 12 kills that is a regular game, you get 20+ almost every other game befor this vs unbuffed ships, if anything this is a proof that it is better
1 hour ago, xKostyan said:
that is only 12 kills that is a regular game, you get 20+ almost every other game befor this vs unbuffed ships, if anything this is a proof that it is better
It’s Better? It’s better that a R9 outdoes ships ranks above it for the sake of fairness? The Devs really have turned this game into CareBear Conflict…  I’ve seen newbie protection and things in other games, but never to the extent of buffing lower ships just to match those who worked to get higher ones just to make it fair…that completely defeats the point of getting a higher rank ship now.
I wonder how ship leveling goes now. Moving from r5 to r6-9 may be the most painful than ever. In a level 1 r6 going against maxed out r5 (or r7-8) ships with these bonuses, well, your call.
5 hours ago, xKostyan said:
Oh buddy, Big software companies do that all the time, they just use different words, and all of that goes through a simple evaluation process “can we deal with consequences of this release or we are better off fixing it”
The difference between them and SC is that these guys knows what unitary testing and rollback are.
Here, we’ll just have to wait two weeks before using any r15 until they “fix it” by giving a buff to r15 too for no reason.
7 hours ago, xXConflictionXx said:
This is what the hell I’m talking about genius:
Are you even reading this thread? Yet you think its ok to say “The hell are you talking about?”? 
Before you start to get too excited, re-read what I quoted from you.
Since they introduced the hot joining a year ago or such, que times became next to 0. But you stated the contrary.
Let me repeat myself: this game had no q time problem at all. How that idea come to your mind?
9 hours ago, Marcs25 said:
That would not make it easier^^, a max player with ranks up to 15 would be able to have implant advantages over a similar Ace in a lower rank. Don’t give them more ideas to break Matchmaking, don’t understand why they don’t tell us these game changing updates beforehand and just wait for the storm to occur…
my idea was that everyone has implants active up to the max rank in the battle and not all implants at every rank…
1 hour ago, John161 said:
my idea was that everyone has implants active up to the max rank in the battle and not all implants at every rank…
What about new slots/mods ? The fact that t5 mods are stronger then t4 ?
That a maxed synergy t5 ship have more base stats ?
Implants isn’t everything
Ripping R4-7 ships is funny with R8+.
Hopefull those newbies Q.Q a lot. Especially in the steam forums.
Lol dessy also get a buff x)
10 hours ago, Swifter43021 said:
in an RPG game
this isnt an rpg game. it’s labeled mmo for its mmo matchmaking - but its neither rpg nor mmorpg.
some populations who figured it out what it means for the lower ranked ships and turn them into tank monsters, more turn into rough slow kill games. for some ships the new bonus really work well, and it kinda brings back covert ops. maybe the numbers are just not tuned right yet.
to be honest, having a new balance goal like this isn’t so bad, but the ships that suffer most are bad r15s. the general idea to make it less rank based in battle isn’t so bad for the game, and if it would have been designed this way from the ground up, i think it would be more enticing for competitive players.
contrary to other problems we atm. face, I don’t see this change as so bad, I would suggest everyone to try to use it, and be open about it. Sure, the current implementation can be improved a lot. It also requires to rethink fitting and implants if you use underranked ships.
i noticed, the ± rule doesnt affect realistic battles, which just popped up in a pub pvp to my surprise. obviously people were not used to that mode, and quickly managed to lose all ships.
I was totally confused, that having R15+R10s worked in one game, and not in the next
it could be confusing, that sometimes your ships are available, and sometimes not. Indicators and helpers, maybe also for the theoretical bonuses, visually while fitting, might help.
Also, if you equip a Destroyer, but can’t take it, you seem to still count to the destroyer count.
The R10’s do not belong in he “Hard” teir. Take a Kris S for example.
It goes 463ms, a good build has the rotation around 111. You want it to be a strafe built but of course you can’t, because the strafe modules don’t exist for r10.
Its like taking a Nascar against a F1. The Architect of this change completely neglected the fact that speed, maneuverability and implants play such a massive factor in this game that making damage from r10 to r15 comparable means nothing. A Falcon M has twice the maneuverability and 50% more speed than a Kris S. Every match that Kris S will get eaten by Jag’s, the increased resistance points mean very little to the killith beam (new gunship module) on a spark. You will be outrun to every beacon by almost every fighter with a good build. Every interceptor is much faster with the right build. So your counter is well don t take a Kris S. Ok how about a Prom Fire. With its blazing fast 231 speed you are out run by every fighter and some frigates. So make it into a strafe build Adam well you can’t as it cannot equip Inertia Stabilizer on R10. R10 should go back to Medium where they belong unless you add a speed and maneuverability buff. Which would only make things more complicated for you.
I don’t get this change, who were the testers that signed off on the decision. To me they are the ones who should mitigate some of these changes before they become public. In my opinion please revert these changes. I was under the impression that teirs were fine the way they were. What analytical data compounded the requirement for this change ?
8 hours ago, Swifter43021 said:
The difference between them and SC is that these guys knows what unitary testing and rollback are.
Right, Samsung’s board of directors sure would love to hear that ”)
9 hours ago, Marcs25 said:
It’s Better? It’s better that a R9 outdoes ships ranks above it for the sake of fairness? The Devs really have turned this game into CareBear Conflict…  I’ve seen newbie protection and things in other games, but never to the extent of buffing lower ships just to match those who worked to get higher ones just to make it fair…that completely defeats the point of getting a higher rank ship now.
You don’t realize how much pilots experiences and skill factors in the match performance, it is not the ship that outperformed, that is AdamWest that played better than enemy players. It was well possible to do these type of things a long time before rank based buffs. This particular screen shows nothing in particular.
I played r10 (Stingray) r12 (Loki) R13 (Gray Falcon) R15 (Mjolnir and SawOne) last night, they all perform more or less similar. Stingray Dies just as fast and Mjolnir hammers just as good.
IF anything the good thing about this patch is that all the players in transition of lvling the ships don’t die in 1-2 shots (unless survival) and base dmg buff is not that much of a big deal - so it may take 1 less shot to kill an R15 than before, but before it would take 2 less shots to kill an r12 as r15
The thing i find wrong is how those buffs applied to Destroyers, since they have high base HP pool hull and shields and some of them do build it for dmg (unlike swifter) they get the most benefits of these buffs and amount of gain in relative power between regular ships and destroyers is quite far off.
43 minutes ago, AdamWest said:
Take a Kris S for example.
I disagree. The Kris-S was one of the ships I flew already before the buff came and it felt like a decent Jerri CO. You can’t play them like a Fed CO. They are Jerries. As said, I played it almost until the change came, and this means, it only got stronger now. Atm. Kite-M and other ships previously completely ignored offer actually nice brawling fits.
With the new system, the lower rank ship gets more additional flat bonus to make it en par with a higher rank in terms of tank and damage, but offers less module slots and modules, or implants to customize the behaviour of the ship.
This is EXACTLY what SC should have been, from the start.
The solution is weird (seemingly to keep PvE still intact or make it adjustable faster / removable easier), but honestly, when was the last time you actually felt like using R1 25% hull buff implant is worth it? And as always, I would expect changes. And R15s still feel really powerful, but they dont just erase ships around them anymore with little effort.
I do find, tho, Destros are still meh, and on their stats these bonuses are just insane.
10 minutes ago, g4borg said:
I disagree. The Kris-S was one of the ships I flew already before the buff came and it felt like a decent Jerri CO. You can’t play them like a Fed CO. They are Jerries. As said, I played it almost until the change came, and this means, it only got stronger now. Atm. Kite-M and other ships previously completely ignored offer actually nice brawling fits.
With the new system, the lower rank ship gets more additional flat bonus to make it en par with a higher rank in terms of tank and damage, but offers less module slots and modules, or implants to customize the behaviour of the ship.
This new system ignores speed and maneuverability. In R11 this can be countered in build but r10. A Prom Fire would have a hell of a time with a Spark with a good build. The damage/ tank might be comparable but speed, maneuverability, implants and increased module slots make this not a fair fight at all.
I am arguing that R10 belongs in medium at minimum.
34 minutes ago, AdamWest said:
This new system ignores speed and maneuverability.
That is true, however, speed between T3 and T5 is not a Ceptor issue, as the average Ceptor speed in T5 was always a bit lower; not by possibility, but by meta; while the relative speed of other ships catches up, right.
I do not see that as disadvantage however, since actually, a good fit with the new bonuses in mind can not just match up with the spark, it can even use it to its advantage, to outperform in tank and damage. I only used the Apollo, which has a lot of less bonuses, and to be toe to toe with Mjolnirs on a regular basis, while still having the speed disadvantage felt very fair to me. Same with Spartacus. Still have to try so many ships now.
I think speed, more modules, etc. should be incentive enough to go higher up, and having more diversity in speed adds more strategy for a future, where people can actually play this game.
34 minutes ago, AdamWest said:
I am arguing that R10 belongs in medium at minimum.
I do agree to your R10 thoughts. I think, Medium should overlap with Hard at R10. If you take R10 or lower: medium. If you take R10 + R11+ higher: hard. This would allow minimal rank of R8 in hard; Also I like the fact the bonuses dont stack up too much if you underrank a lot, i would even keep R9 or lower with the same bonuses as R10, if they enter Hard, so the R10 becomes the underdog king in hard, and the tech major in medium.
I think the most historic difference here is actually the remnant of T3, being also in tournaments. Moving to a 3 tiered queue also kinda suggest to see R5-10 and R10-15, which is really easy to remember. Seems more obvious, but we would have to break the historic 5-tier thinking, which is still represented in the implant tree e.g.