Ship Bonuses in the New Matchmaking System (Discussion)

1 minute ago, xXConflictionXx said:

I don’t see any real arguments here for why they should remove it. Seems to me it is a good start to something that can improve the MM instead of dealing with it the way it was. Also this speeds up MM which I am always for that whether losing increases or not (just for a bit though lol I will get annoyed by losing too much).

Motivation to increase in rank. Justify the higher price of bigger ships (Especially destroyers and premiums). Logic.

Or following your thinking if they make that rank 1 ships can compete against rank 15, there’s no problem because it improve MM ?

 

The fact that more ships are mixed isn’t bad. But the fact that they buff an r10 to make it as (if not more) powerful then a r15 and put them against each other defy the economy and logic.

1 minute ago, Swifter43021 said:

Motivation to increase in rank. Justify the higher price of bigger ships (Especially destroyers and premiums). Logic.

Or following your thinking if they make that rank 1 ships can compete against rank 15, there’s no problem because it improve MM ?

 

The fact that more ships are mixed isn’t bad. But the fact that they buff an r10 to make it as (if not more) powerful then a r15 and put them against each other defy the economy and logic.

Following “MY” logic? uhm yeah this isn’t my idea. I’m not a dev. My logic is improve always and trial and error is a part of it. I support trying something new and a good argument is the only thing that can determine whether something stays or changes. as far as anything you are arguing there is still no justifiable argument here as it was already stated r15 will always be better than any lower rank ships regardless of the buffs. (now someone will argue that well there is a rank whatever premium that will kil r15 blah blah blah)…

14 minutes ago, xXConflictionXx said:

Following “MY” logic? uhm yeah this isn’t my idea. I’m not a dev. My logic is improve always and trial and error is a part of it. I support trying something new and a good argument is the only thing that can determine whether something stays or changes. as far as anything you are arguing there is still no justifiable argument here as it was already stated r15 will always be better than any lower rank ships regardless of the buffs. (now someone will argue that well there is a rank whatever premium that will kil r15 blah blah blah)…

It’s not “MY” logic. It’s the lore itself that say it.

Do I seriously need to quote the ships descriptions that say “This updated version of the old [Insert previous rank ship] fixed numerous problem making it stronger blablabla” ? Or special ships maybe ?

 

It’s not named  rank  for nothing. 

Higher rank mean more powerful version then lower rank. That’s the definition of a ship tree. You can’t just go and change it because you want to. 

 

And I’m not saying premiums should be more powerful. But you can’t sell ships for 30-40$ because they are end-game content, and suddently make the ship that cost 1$ end game content too. That’s totally stupid.

 

Relax man, I’m simply saying that I support the idea of fixing MM and they will improve it. ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

3 minutes ago, xXConflictionXx said:

 

I have mainly a problem with the bonus in higher ranks (r11/12+) since the ships there have all the same amount modules/modules slots and the difference between r11 and r15 is definitely not 35% dmg and 55pts resistances, a better way to balance it, at least in T4/5 would be making implants available for every rank and only give ships a slight bonus…

3 minutes ago, John161 said:

I have mainly a problem with the bonus in higher ranks (r11/12+) since the ships there have all the same amount modules/modules slots and the difference between r11 and r15 is definitely not 35% dmg and 55pts resistances, a better way to balance it, at least in T4/5 would be making implants available for every rank and only give ships a slight bonus…

I always forget that the whole crew doesn’t apply to a lesser rank ship… Should it? I would like it tho.

i like it, kinda feels like “go techy, or go raw boom”

never had so much fun with minotaur and apollo before.

8 minutes ago, xXConflictionXx said:

Relax man, I’m simply saying that I support the idea of fixing MM and they will improve it. ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Don’t misunderstand, I’m not against you or anything, and I somewhat support the idea too.

 

But as always they did stuff without using math. And in the end, they completely reversed the balance in r10-r15 by A LOT. I mean, t4 and t5 ships have always been close to each other, and r13-r14-r15 considered to be equals.

And with this patch, r10-r12>r13>r14>r15 

 

Even funier is about destroyers.

R11 destroyers were already beasts that could fight in t5 fights, and the newly r14 destroyers are nearly equals to r11. But then, suddenly out of nowhere a buff of 35% damage and 55 resistances for r11 destroyer is here.

4 minutes ago, ORCA1911 said:

I always forget that the whole crew doesn’t apply to a lesser rank ship… Should it? I would like it tho.

at least it would make it easier for balancing ships

47 minutes ago, John161 said:

at least it would make it easier for balancing ships

That would not make it easier^^, a max player with ranks up to 15 would be able to have implant advantages over a similar Ace in a lower rank. Don’t give them more ideas to break Matchmaking, don’t understand why they don’t tell us these game changing updates beforehand and just wait for the storm to occur…

To sums this up, this patch is literally trying to put a low level and a hight level in an RPG game against each other but face 2 possibilities :

  • Either the low level will alway loose and complain

  • Or give an enormous buff to him, to make it as strong as his opponent. But then the max level who spent thousands of hours on the game did it for nothing.

 

What’s the right answer ? None of above. 

A level based system isn’t made to put a low and hight level against each other on equals foot. 

After all this model is designed to do exactly the opposite !

 

 

This game is based on grind toward end game content. It’s not a moba, but an Action Space RPG. Not all players have to be equals.

 

What’s next ?

Giving a buff to ships that aren’t max synergy to compensate it ?

Or a buff to those who have mk1 mods because their opponents have mk4 to make it fair ?

Then rework totally the economy from scratch. Remove the whole level system. Don’t try instead to balance it with ridiculous unbalanced buffs with not maths behind.

2 minutes ago, Swifter43021 said:

To sums this up, this patch is like trying to put a low level and a hight level in an RPG game against each other and facing 2 possibilities :

  • Either the low level will alway loose and complain

  • Or give an enormous buff to him, to make it as strong as his opponent. But then the max level who spent thousands of hours on the game did it for nothing 'cause. 

 

What’s the right answer ? None of above. 

A level based system isn’t made to put a low and hight level against each other on equals foot. 

After all this model is designed to do exactly the opposite !

 

 

This game is based on grind toward end game content. It’s not a moba, but an Action Space RPG. Not all players have to be equals.

This is a much better argument, thank you!

However, that there aren’t enough people playing the game and q times aren’t considered the greatest, then this I believe is a step in the right direction.

Maybe lower the buff a bit.

10 minutes ago, xXConflictionXx said:

This is a much better argument, thank you!

However, that there aren’t enough people playing the game and q times aren’t considered the greatest, then this I believe is a step in the right direction.

Maybe lower the buff a bit.

I don’t understand. I always had instant queue even at night in both t3 and t5, and it was like that for quite a while now.

Even with league I didn’t have to wait more then 3 minutes which is reasonable for such a specific game mode.

 

In fact TBH, I have now longer queue time then before !

Before this “patch”, I never got more then a minute queue. Now I have sometimes more then 2 minutes.

 

So I don’t get it.

6 minutes ago, xXConflictionXx said:

… q times aren’t considered the greatest…

 

The hell are you talking about? Avarage que time was 10 seconds before this patch…

TEN SECONDS

6 minutes ago, Swifter43021 said:

I don’t understand. I always had instant queue even at night in both t3 and t5, and it was like that for quite a while now.

Even with league I didn’t have to wait more then 3 minutes which is reasonable for such a specific game mode.

 

In fact TBH, I have now longer queue time then before !

Before this “patch”, I had less then a minute queue all the time. Now I have sometimes 2 minutes.

 

So I don’t get it.

 

I think this is due to them making it so only a few destroyers are allowed in a match and the destroyer missions are going on. It has been slower for me as well as of late when I bring my destroyer.

 

2 minutes ago, Spongejohn said:

The hell are you talking about? Avarage que time was 10 seconds before this patch…

TEN SECONDS

Kudos!

14 minutes ago, Spongejohn said:

The hell are you talking about? Avarage que time was 10 seconds before this patch…

TEN SECONDS

This is what the hell I’m talking about genius:

Are you even reading this thread? Yet you think its ok to say “The hell are you talking about?”?   ![:facepalm:](< base_url >/uploads/emoticons/014j.png “:facepalm:”)

2 minutes ago, xXConflictionXx said:

Oh and also this:

Are you even reading this thread? Yet you think its ok to say “The hell are you talking about?”?   ![:facepalm:](< base_url >/uploads/emoticons/014j.png “:facepalm:”)

 

You’re talking about the fact that Cinnamon literally admitted that this feature wasn’t totally finished but they still released it ?

This is just an invalid excuse.

You don’t break all the balance in your game “Because it’s in development” to begin with.

lol I think a great deal of you just look for a reason to whine and argue so have fun with that! *slowly exiting this conversation*

34 minutes ago, xXConflictionXx said:

lol I think a great deal of you just look for a reason to whine and argue so have fun with that! *slowly exiting this conversation*

No. I’m just answering with real arguments based on more then just theory. 

 

I am myself working in a big IT company (far bigger then SC. You can search “Vente privee” on google if you want). 

Never a real professional team justify a problem in the live server with a reason such as "CinnamonFake (Posted 9 hours ago)

The system may have changes in the future, it’s under development"

Or 

"We’re experimenting with the system. Lots of work ahead , after researching statistics and feedback "

 

 

In a real IT company, you have many different steps before releasing something to live servers. You don’t skip some parts of the process to release it to live when it’s still under developpment. 

Especially when you admit that there are “lots of works ahead”. 

 

We aren’t in Open Beta anymore.

If a weaker player has no games in his tier, put him into the next higher tier with those buffs, otherwise it’s not really a good idea and please ppl, you just wasted a good amount of pages arguing, how can anyone decipher your feedback like this, come on.