Ship Bonuses in the New Matchmaking System (Discussion)

17 minutes ago, Spongejohn said:

It’s 55 points on my Brave and 35% damage bonus.

lol, so much to the r14 destroyers. They should be utterly outclassed by r11 with those buffs.

20 minutes ago, Spongejohn said:

It’s 55 points on my Brave and 35% damage bonus.

damm, I never wanted to write dmg, I wanted to write 25% more survivability

People build R14 destroyers (in many case using real money), they build secret project ships and buy R15 premium ships in most case only to have better ship, now with this buffs you taking that away. R11 destroyer will compare or even be stronger then R14 so why build one? If you take kraken/black dragon against this pesky maulers with now 10% damage buff and 40% resists and weapon and modules like R15 without 2 insignificant implants you will lose, so what is the point of building kraken? Another example will be jaguar/rockwell vs lion same case.

I don’t know if game playerbase is so low that you make that desicion of mixing ranks or is to high and your red from overheating servers need to be relieve by lowering playerbase.

 

7 hours ago, CinnamonFake said:

We’re looking forward to do the same in Leagues

Limiting destroyers in pvp is ok, but there is problem, what if someone from my team with destroyer will not take it, we will back to square one - to many destroyers in oposite team. But don’t do that for leagues. Leagues is not pvp is team play 5vs5, if they dont have ships to compete that is no problem of one who have, you may just play simple pvp. And what with case when in league someone will have 4 destroyers in lineup but in oposite team player with destroyer will only have 1?

What will be next? Many time i see 3 engies that heal eachother - “that is OP - NERF”, perhaps you limit them to?

Are these buffs also active in League, I hope not…

Why not just add daily broker tasks for PvE to the table?

That would at least give players another option for doing those tasks within the limited time window of the destroyer event.

4 hours ago, DrMedDenRasen0 said:

 

Just put the xxxx back again, or I’ll delete it from the pc. This is the biggest dirt

Lol. Dirt.

Anyways yeah survival mode needs to be put in to its own tab or launch-panel button. It should just be “quick battle”.

As for the actual new “balancing” thing I really don’t like it. It messes with my placement in battle when I bring my entire Ellydium ship line. I’ll get in to T4-5 battles 100% of the time when I have mostly T3 ships.

37 minutes ago, Ironquest said:

Why not just add daily broker tasks for PvE to the table?

That would at least give players another option for doing those tasks within the limited time window of the destroyer event.

gotta give the pve players some love too. The new r14 destroyers will only be good for pve, since r11 will outclass them in pvp due to bonus.

I’m still curiously waiting if we get enough activator thingies. If it continues at actual pace, it’ll be the same as with sirius. Pay to get the last bits. (Or grind them things somewhere) Can you actually grind the activators?

Any way I look at this bonus system, it just don’t seem to work.

How about going by player performance? Instead of giving bonus to certain ranks, give bonus to players with low win rate, kill rate, or whatever describes the most the real skill. 

Why don’t you fix this boring game mode, called Survival, then go fix MM issues in a proper way?

Loyalty contracts do not work, none of them! I thought that it will get removed, but it didn’t.

CinnamonFake, you said that this is experimental mode, but since you put it in, all contract related assignments should work as well.

It should be removed by now, but I guess someone is too cozy to do all necessary work…

 

Again, those bonuses should get scrapped and MM rules reverted.

The only exception that I welcome, is a limitation on Destroyers.

I support maximum of 2 destroyers in both teams at the same time.

I would also one add one additional rule. If your destroyer is PvP is destroyed, it’s GONE (disabled) for good.

As for Leagues, it needs to be determined as well.

 

I don’t think its a bad idea at all considering that it is getting attention of any form and looking for new ways for improvements, however, SCL should NOT be tampered with considering that most often I get in against top teams that take that xxxx way too serious and if I don’t have a destroyer then I wont last a minute. Yes, I know, GIT GUD right? lol. Well I am but in the process I would like at least somewhat of a chance of having fun too and not just getting destroyed by players that have been playing since SC was released and makes me want to PM them saying “Dude, don’t you have something else you can do? Just move on already so the new players have chance here.” BUT without losing you wont learn anything.

Back to the point though, Leave SCL alone at least until you have found a better solution for pvp and then maybe implement it into scl but as far as 5 people having a destroyer in their lineup I don’t see a problem with that considering its the age of destroyers and everyone has a chance to get one.

Not to mention that destroyers are not as hard to take out as what people make them out to be. I can take one out with a good gunship pretty damn fast but its the TEAM as a whole that ends up preventing me from doing that.

Also, if you come up against a really good team you will notice that they mostly use fighters and interceptors and maybe one engineer and one destroyer.

Which bring me back to what I said before :

Antares is stronger then sirius.

 

Come on, are you guys serious ? The buff for r11 destroyer is SO BIG OMG

35% damage buff + 55 resistance. 

How the hell did you not think about that ?

8 minutes ago, Swifter43021 said:

Which bring me back to what I said before :

Antares is stronger then sirius.

Looks like even devs felt pity on your arguments, and figured they give you a little confidence boost.

Anyway, r10-15 shouldn’t get a buff at all.

It’s not bad for 5-9 because there’s a huge gap between them. But for r10-r15, the gap is not that big at all (or non existent). I don’t get why r13-r14 should be stronger then r15 because of imbalanced buff.

 

 

See ? That’s what I was talking about when I said in my topic about balance : Devs never do maths before they add a feature.

 

So we used to be split based on the five tiers, of three ranks each. Next you more, or less got rid of tiers, and just made it based on a range of ranks, that may allow for a bit more range of ranks. Now we have something sort of like a three tier system, with buffs so the lower rank end of the new tiers don’t feel like they’re in that retched 3x damage PvP mode all the time given how quickly they get killed off. I’d say that the biggest impact of strength comes when you get extra module slots opened, and certain components become available, so these buffs won’t really work out that well in the end. Only thing that may work, is if you completely normalized everyone, although if you did that, builds would become meaningless, which is also not good. Each change has seemed to be based on trying to get more rounds going, with a less people playing the game, or at least doing PvP. Personally, I don’t care for PvP, and only do it when I have to, but the fact you need to take so many actions to get PvP working, while other game modes don’t seem to need all these changes tells me I’m likely not alone.

 

Since the first time destroyers got added, people have been complaining about them screwing up PvP battles, especially during destroyer release events, since you keep trying to force people into doing them in PvP, causing some to ignore objectives, and just attack destroyers for the daily event task. Yet you guys keep doing that, and keep trying things to supposedly balance destroyers in PvP. Why not do a poll to ask people if they think having destroyers in PvP is even a good idea at all? Why not let people decide if they want to sign up for PvP where there could be destroyers on either team, or not, sort of like how we can elect to sign up based on a specific geographical region, or not? Also why not finally give people a choice in doing something other than PvP for these event tasks, you’ve got an assortment of game modes, why not take advantage of that by providing choice? If the majority turns out to not like whatever, why force it, when all that will do is frustrate people, and make them more likely to quit, or at least not spend money?

3 minutes ago, Phoenix_Shi said:

So we used to be split based on the five tiers, of three ranks each. Next you more, or less got rid of tiers, and just made it based on a range of ranks, that may allow for a bit more range of ranks. Now we have something sort of like a three tier system, with buffs so the lower rank end of the new tiers don’t feel like they’re in that retched 3x damage game mode all the time given how quickly they get killed off. I’d say that the biggest impact of strength comes when you get extra module slots opened, and certain components become available, so these buffs won’t really work out that well in the end. Only thing that may work, is if you completely normalized everyone, although if you did that, builds would become meaningless, which is also not good. Each change has seemed to be based on trying to get more rounds going, with a less people playing the game, or at least doing PvP. Personally, I don’t care for PvP, and only do it when I have to, but the fact you need to take so many actions to get PvP working, while other game modes don’t seem to need all these changes tells me I’m likely not alone.

 

Since the first time destroyers got added, people have been complaining about them screwing up PvP battles, especially during destroyer release events, since you keep trying to force people into doing them in PvP, causing some to ignore objectives, and just attack destroyers for the daily event task. Yet you guys keep doing that, and keep trying things to supposedly balance destroyers in PvP. Why not do a poll to ask people if they think having destroyers in PvP is even a good idea at all, or not? Why not let people decide if they want to sign up for PvP where there could be destroyers on either team, or not, sort of like how we can elect to sign up based on geographical region, or not? Also why not finally give people a choice in doing something other than PvP for these event tasks, you’ve got an assortment of game modes, why not take advantage of that by providing choice? If the majority turns out to not like whatever, why force it, when all that will do is frustrate people, and make them more likely to quit, or at least not spend money?

Because then you are affecting the minority. Isn’t that already an issue in the world we live in and now you want to bring it into a game that was made to enjoy. Lets plz not forget that this is just a game. ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

31 minutes ago, xXConflictionXx said:

Because then you are affecting the minority. Isn’t that already an issue in the world we live in and now you want to bring it into a game that was made to enjoy. Lets plz not forget that this is just a game. ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

You’re being sarcastic, right? Anyhow, you can never please everyone, with anything you do, with stuff like this, you just need to try to please as many as you can, but to do that, you first need to find out what most people actually want in the first place. Then providing options to the players, so they can get the experience they want would also help to please as many as they can.

Nice for destroyer limit. The new MM rules… well… we will see. As long as player don’t learn how to abuse this and both teams get similar players it can be beneficial for everybody.

 

This update gave me a headache. Of all the ways ya’ll could have balanced matchmaking, you add buffs that replace the difference over just changing the working of matchmaking to serve the players better. With these new buffs why even go past certain ranks? The buffs already make you equal to ships 4 ranks higher or even better in the case of R11 Destroyers vs R14. Lol just flying my Antares and the enemy team having possibly 1 or 2 players with r15s give me a 35% dmg buff with 55 resistance buff, on my adaptive build that is already stacked…It’s sad now to watch how OP it becomes tanking team fire. Please Devs revert this rubbish and just give us old matchmaking back, you made it more unbalanced in the process of trying to fix it, lol like common your updates were going kinda well up to this point. ![:facepalm:](<fileStore.core_Emoticons>/emoticons/facepalm.png “:facepalm:”) ![:facepalm:](<fileStore.core_Emoticons>/emoticons/facepalm.png “:facepalm:”) And was this even tested? Did the Testers actually pass this update on being balanced? If so i think it might be time to get some new testers…

Just remove it, please!

MM was actually fine (well, better than now), but now it’s a complete mess.

Remove the bonuses and revert to previous state.

I don’t see any real arguments here for why they should remove it. Seems to me it is a good start to something that can improve the MM instead of dealing with it the way it was. Also this speeds up MM which I am always for that whether losing increases or not (just for a bit though lol I will get annoyed by losing too much).