Ship Bonuses in the New Matchmaking System (Discussion)

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Another innovation is in a change of the number of pilots on destroyers in battles. Now each team can have only 3 players who have destroyers of any rank in their slots.

Yay! No more destroyerballs! ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

And question: If you ONLY take R10 ships in your lineup it is now possible to get matched with R15s and no longer with R9s, correct?

Why do you come up with these quirky and flawed solutions? Why don’t you just overall reduce the differences between ships of various ranks instead? Giving the first few ranks of ships a single passive module slot was a good start. As next you should nerf the crew implants, even out the base stats of ships, and reduce the benefits of weapon and module upgrades.

And why would high rank ships need more survivability!? Some of the ships were nigh unkillable already. Their survivability should just be reduced.

This is stupid.

The whole point of being weak in lower ranks is to encourage to buy higher ranks which are slightly better than the previous ones.

8 minutes ago, Vohvelielain said:

And why would high rank ships need more survivability!? Some of the ships were nigh unkillable already. Their survivability should just be reduced.

It’s almost like it’s going to require teamwork or something to focusfire a ship and kill it now. I know, it’s a novel concept.

/sarcasm

The rank 10-15 buffs make no sense tbh, with all this you could just rename the 1-5 ranks RANK ONE, 5-9 RANK TWO and 10-15 RANK THREE. But even then it will be difficult to determine them by stats. I guess there are no more tiers in the game.

The 1-5 buffs are nice because they need it from all the sealclubbing, 5-10 well here and there perhaps but after rank 10 there’s no need for buffs of any kind, they are okay as they are.

7 minutes ago, ORCA1911 said:

The rank 10-15 buffs make no sense tbh, with all this you could just rename the 1-5 ranks RANK ONE, 5-9 RANK TWO and 10-15 RANK THREE. But even then it will be difficult to determine them by stats. I guess there are no more tiers in the game.

The 1-5 buffs are nice because they need it from all the sealclubbing, 5-10 well here and there perhaps but after rank 10 there’s no need for buffs of any kind, they are okay as they are.

We’re experimenting with the system. Lots of work ahead, after researching statistics and feedback ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Okay, i guess we can cope with buffed t4 ships for the greater good ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Nice!

 

Great idea. Only the survivor mode, and then that. Nobody wants it everyone gets it. thank you

Was this tested in the test server before implementation ?  What was the general responce ?

 

Just put the xxxx back again, or I'll delete it from the pc. This is the biggest dirt

This MM change is a horrible idea… You’re making the OLD, NEW again! This issue was already fixed in the new MM system!

It seems that you don’t want to focus on expanding the playerbase, but instead, you’re making yourself satisfied with population that you have now…

 

I am playing matches, where people had a rank 4, 6 and 10 ships equipped. This issue is the old one and you fixed it in the past.

So many players with 1 ships, but not all players with 3-4… Fix that instead… If you can do it for Dreadnought Battles and Tournament and PvE, you can do it for PvP as well.

 

I wrote so many suggestions on this subject that I think that you’re trolling me now.

Yes, because I clearly wrote, that people, who have ships higher than 4 ranks apart, should not be able to queue, along with mandatory 3-4 ship slots equipped.

Do not bring it back, because it’s the same thing. No need for resistance bonuses and damage buffs! Just scrap the MM thing and revert to the old system!

I do not want to play broken matches, when I can get just farm rookies with rank 4 ships in T3.

Some of the old same ****.

 

The only good change is the one about number of destros in the same battle (the number should be 2 and not 3 btw). All other changes are kinda —> “O_o’???” 

Now let me check how (and if) my beloved grey falcon that was making dust and rust, can over-perform the so expensive gawky Peregrine (if so, this make no sense at all). 

So instead of +2 MM you make it +4? Hopefully the newbies will run away from such an awful system.
Getting crushed from +4 is nice… And then finding out that the crushing tiers are even weak too. Because yeah skill is not really balanced with ‘improved’ stats.

I always though that SC has to much vertical separation into different MM pools, while I would preferred a more compressed ship tree with revisited ship parameters, this is kinda easier to tune on grand scale, I guess.

Oh my god that buff on r11 dessies ![o_O](<fileStore.core_Emoticons>/emoticons/007.png “o_O”)

2 minutes ago, Spongejohn said:

Oh my god that buff on r11 dessies ![o_O](<fileStore.core_Emoticons>/emoticons/007.png “o_O”)

Lol can some one do the math on a r11 dessy with additional 55% resists !!

Does it show the extra stats on your ships when you hover the mouse over ship in battle or does it only show you bonuses in the “current effects” row at top screen?

How about applying this to Co-op vs AI too? because it’s still really unbalanced how your whole team will have under R9 ships, and the AI will all have 8-15’s, most of them R11+…

42 minutes ago, AdamWest said:

Lol can some one do the math on a r11 dessy with additional 55% resists !!

actually it is 55pts extra not 55%, so yeah most will have around 25% more dmg

35 minutes ago, John161 said:

actually it is 55pts extra not 55%, so yeah most will have around 25% more dmg

It’s 55 points on my Brave and 35% damage bonus.