Ship Bonuses in the New Matchmaking System (Discussion)

2 hours ago, Milfeulle said:

I would rather be healed by a Brokk than a r9 engineer any given time.

well anybody will be rather healed by the brokk, than anything else, to be honest. that’s saying nothing about the minotaur. it does however, that you only mention one ship out of many, that should do a similar job. Both Styx and Minotaur can heal decently, but it is clear, the Styx is even with the bonuses outplayed on the field.

This should speak for itself and make players try out other ships. E.g. a R9 Styx player might switch to the Minotaur anyway.

To clarify what I think: brokk’s actually pretty OP, all other healers are subpar. But luckily you dont encounter mass brokkens a lot. It’s not a problem. Yet.

And I wont complain until I have it.

Indirectly, resi buff is also a healing buff anyway.

2 hours ago, Lord_Xenon said:

  1. You don’t introduce skill with this. Love to kill all those flies in my dessy.

yes of course! except the flies kill u first.

if you do not see the wisdom in the try to balance out the ships over the ranks, then you actually never would have been really competitive in the first place, why would you bother skill with that attitude?

there is actually a lot more new stuff with the bonus to try, and fitting is also kind of part of the game.

I know, having the bonuses in one mode, but not in the others, and not integrated totally somehow as a grande balance sounds a bit confusing, but come on, this should have been like this 3 years ago. I mean I was totally surprised by that move - and I am kinda sad, it came so late, because now, people have a hard time realizing, how much more possibilities you have as a player.

I love to pick between the sturdy R10-R11s now, they are smaller. But I also love the R15s because every button in them does something.

37 minutes ago, Swifter43021 said:

But facing too strong opponents may make you give up the game faster too.

that’s usually a surface excuse. usually a political weapon of carebears or people who work for the establishment. Don’t get too distracted by the smoke screen.

I mean seriously, if someone leaves a game because others play better - that sounds incredibly … as argument, don’t you think? Now there is a difference between better, or other players dont have to put in effort, because if you get a stone to participate in a gunfight, and even the knife is DLC, it’s not really a game, you just play target - there the only deciding factor is grind. How long does it take me until I can at least use the same mechanics as the other player.

Better stuff should come with higher risk.

Funny thing is also, an unfair matchmaker can be one’s holy grail. If you punish good players with constantly uphill matches, you get an even bigger skill gap as a result, as the stronger player will exercise more through it. I think a lot of things turn out to be talk around the topic


Question. Can we mix R15 with R10 now finally for the queue. That’s the fix I am waiting for.

Also. Why does it say % Resistance? Does it not get “Points”? And the resistance points are not 1pt=1%. We should assume players know this. Did not look it up, not planning to fly R9 in hard, but I generally hope its the same bonus as for R10.

 

 

Guys rank 6-9 in higher tiers matches have no sense at all. Not even with tremendous bonuses. 

damn double post, please delete.

great.

 

I played mainly r9 to get away from the lame r14 dessie spamming grav everywhere making games unplayable for me in slow ships

now i’m going to have to stay in r8 games

rank 9 vs 15

 

Image result for they crazy meme

6 minutes ago, AdamWest said:

rank 9 vs 15

 

Image result for they crazy meme

And what about this?

2zyxuoj.jpg

R10 still needs to be in medium not hard. There’s no place for an r10 in a match with secret projects and T5 destroyers.

5 minutes ago, Spongejohn said:

And what about this?

In Survival too. . . .  ouch

I bet I know their score.  It rhymes with hero.

10 hours ago, TheDarkRedFox said:

R10 still needs to be in medium not hard. There’s no place for an r10 in a match with secret projects and T5 destroyers.

The point is: the ships, as long as they have bonuses, they can stay against a Kraken or w/e. A player, that just come out of t2:  can’t.

They read all the outrage over the last change, then decided what people were really saying was that they just didn’t go far enough, so made things worse.

 

In any game that has both PvE, and PvP, the PvP always seems to be the part that has activity problems first. The common response from companies is to just try to drag in as many people as they can, even those that don’t want to do PvP (forced PvP event tasks, piling on more PvP rewards, etc…), as to the companies, bringing in more people means the problem is solved. Except since bringing in people with no interest in PvP, and widening the available level spread makes for worse PvP, the PvPers get increasingly dissatisfied. Then if the company just seems to make no change, or more of the same after that, more of the PvPers quit. Will this change make the game better, nope, most die-hard loyalists will continue to defend it, but the rest are just being given more reasons to quit, or at least more reasons to avoid PvP, and not spend money, as this all feels like signs that the game is having problems if they need to resort to such desperate measures.

Attention!

After analyzing the results of fast fights, it was decided to adjust the ranks that the difficulty types include. From now on skirmish can include the following battles:

●      Easy: for ships of ranks 1 through 5;
●      Average: for ships of ranks 5 to 10;
●      Hard: for ships of ranks 10 to 15.

Good luck in battles, pilots!

1 hour ago, Phoenix_Shi said:

They read all the outrage over the last change, then decided what people were really saying was that they just didn’t go far enough, so made things worse.

Will this change make the game better, nope, most die-hard loyalists will continue to defend it, but the rest are just being given more reasons to quit, or at least more reasons to avoid PvP, and not spend money, as this all feels like signs that the game is having problems if they need to resort to such desperate measures.

Game is dying for real this time. Numbers are probably lower than ever, so we got this ridiculous change.

We all know, that it’s bad and that there could have been a much better system, which would improve the previous Matchmaker mechanics. They were within “acceptable”. 

The only thing why it didn’t work, is the player base numbers. They are dwindling all around, probably more now than ever in the past months, so this is what I call “Last Resort” system.

General bonuses should not be applied, or they should be removed entirely for ranks 10-15. If they must be present, ranks 6-9 should keep them or have them lowered. Ranks 1-5 keep them as they are.

Instead of implementing features that promotes the use of 4 ships in ship slots, or some sort of notification, to remind players about them etc., we get this…

They should add this, reduce the grind levels and make economy more appealing instead. No more luck-based containers, or at least much less, than we are getting now!

Without serious economic changes in the Store and more influx of new or old players, this game will die.

Steam reviews are getting the influx of negative reviews and there are a few corps, who might do the same.

There will be no one else to blame, than the ones, who are responsible and many people will want their money back, if or when such thing happens.

I am sure of it!

 

So, dear Developers and Commercial Department, get yourself together and do what you should have done years ago, or it’s RIP Star Conflict in 2017.

 

Link about old suggestion is [here](< base_url >/index.php?/topic/31138-bonuses-for-full-preparation-status/).

Link about very similar second suggestion is [here](< base_url >/index.php?/topic/30879-battle-ready-status-in-the-hangar/).

 

 

 

Regards,

Koromac

21 minutes ago, Koromac said:

Game is dying for real this time. Numbers are probably lower than ever, so we got this ridiculous change.

We all know, that it’s bad and that there could have been a much better system, which would improve the previous Matchmaker mechanics. They were within “acceptable”. 

The only thing why it didn’t work, is the player base numbers. They are dwindling all around, probably more now than ever in the past months, so this is what I call “Last Resort” system.

General bonuses should not be applied, or they should be removed entirely for ranks 10-15. If they must be present, ranks 6-9 should keep them or have them lowered. Ranks 1-5 keep them as they are.

Instead of implementing features that promotes the use of 4 ships in ship slots, or some sort of notification, to remind players about them etc., we get this…

They should add this, reduce the grind levels and make economy more appealing instead. No more luck-based containers, or at least much less, than we are getting now!

Without serious economic changes in the Store and more influx of new or old players, this game will die.

Steam reviews are getting the influx of negative reviews and there are a few corps, who might do the same.

There will be no one else to blame, than the ones, who are responsible and many people will want their money back, if or when such thing happens.

I am sure of it!

 

So, dear Developers and Commercial Department, get yourself together and do what you should have done years ago, or it’s RIP Star Conflict in 2017.

 

Link about old suggestion is [here](< base_url >/index.php?/topic/31138-bonuses-for-full-preparation-status/).

Link about very similar second suggestion is [here](< base_url >/index.php?/topic/30879-battle-ready-status-in-the-hangar/).

 

 

 

Regards,

Koromac

![:facepalm:](<fileStore.core_Emoticons>/emoticons/facepalm.png “:facepalm:”)

2 minutes ago, xKostyan said:

![:facepalm:](<fileStore.core_Emoticons>/emoticons/facepalm.png “:facepalm:”)

Yep,way to break the immersion into,something?I dunno,leave me alone pls.

1 hour ago, CinnamonFake said:

 

why do destroyer that can’t be flown due to the max 3 rank difference rule, in the matchmaking as destroyer?

2 hours ago, CinnamonFake said:

Attention!

After analyzing the results of fast fights, it was decided to adjust the ranks that the difficulty types include. From now on skirmish can include the following battles:

●      Easy: for ships of ranks 1 through 5;
●      Average: for ships of ranks 5 to 10;
●      Hard: for ships of ranks 10 to 15.

Good luck in battles, pilots!

So basically you went back to what it was before this new, new change, which was already hated. Wow, gee, thanks (that’s sarcasm).

 

Why not focus on making rounds of better quality, rather than just trying to make more rounds, so you know, that people who like PvP can enjoy it? That idea is no good, and rejected? Ok, then I guess you’ll need to keep pushing out more updates in the on going theme of getting more people signing up for PvP, even if they have no interest in it, and getting rounds to start with a smaller player base, because clearly you’ve got no other ideas up your sleeves. [sarcasm]I mean no point fighting the clear trend of a shrinking player base, right? Just continue riding that wave down the toilet.[/sarcasm]

 

Also that social media benefits thing you announced recently I can’t see doing much when the game itself, and player base is as it is. It’s not advertising, and new short term money grab schemes that the game needs, it’s actual improvements that will get people in, and spending money for the long term. But nah, just keep focusing on short term gains, that always works (that’s more sarcasm).

 

1 hour ago, John161 said:

why do destroyer that can’t be flown due to the max 3 rank difference rule, in the matchmaking as destroyer?

Either yet another bug, or another “feature” that someone may come along to defend.

i have to complain about new matchmaking system - it has some bugs. When i was trying to play with my friend, he choose rank 6 ship. I had rank 5, 6 and 9 ships in my slots. He was the party leader, and when he tried to start game (pvp and pve) i had popup window saying that because of me game cannot be started. I thought “ok, maybe its because i have rank 5 ship, its lower tier (ITS NOT)” but apparently no, with ships rank 6 and 9 equipped, we still could not start the game. I removed rank 9 ship (we both had r6 now) and we started pvp. And guess what - we were teamed with players having r9 ships, so we didnt have big chances against them. My question is - why I could not keep my r9 ship, if we were teamed with r9’s anyway? What difference would it made? Same thing was with pve. Me and my friend can’t play with ships that we prefer to, because we have to choose same ranks, so its me playing my ship + my friends crappy one, or the opposite. Why are you forcing people to play same rank ships? What do you want to achieve by doing that?

If the density here continues, we just might farm diamonds from it.
 

3 hours ago, Silfacris said:

he choose rank 6 ship. I had rank 5, 6 and 9 - He was the party leader “ok, maybe its because i have rank 5 ship, its lower tier (ITS NOT)” with ships rank 6 and 9  could not start. I removed rank 9 ship (we both had r6 now). - we were teamed with players having r9 ships,why I could not keep my r9 ship, if we were teamed with r9’s anyway?  Same thing was with pve.

Spoiler

 

When someone is the leader u have to have his highest rank ship so you que up in the same thing as one.
It’s not about r5 u had, it’s about the r9 that was 3 ranks above of the leaders highest rank.
Reason why u got r9 players is with r6 as highest ranks u landed in the r5-r10 category.
You could keep the r9 if the leader equipped the same rank as max rank in his slot.

Please avoid the “Why are you forcing people to play same rank ships? What do you want to achieve by doing that?” hate train, state your problem short and clear in the Q&A section and you will get your answer or read patch updates or news like the rest of us.

 

 

To be honest that limiter seems like a lazier way to make squads be in the “correct”  tier rather than letting them use any ships from the 1-4,5-10,11-15 pvp, r7-9,10-12,13-15 special ops etc :stuck_out_tongue:

17 hours ago, ORCA1911 said:

If the density here continues, we just might farm diamonds from it.
 

  Hide contents

 

When someone is the leader u have to have his highest rank ship so you que up in the same thing as one.
It’s not about r5 u had, it’s about the r9 that was 3 ranks above of the leaders highest rank.
Reason why u got r9 players is with r6 as highest ranks u landed in the r5-r10 category.
You could keep the r9 if the leader equipped the same rank as max rank in his slot.

Please avoid the “Why are you forcing people to play same rank ships? What do you want to achieve by doing that?” hate train, state your problem short and clear in the Q&A section and you will get your answer or read patch updates or news like the rest of us.

 

 

Thanks for the reply. I have one question - why players are forced to equip ships that can not be higher rank that party leader’s? What is the aim of that?