Nice game, but as you can see, a guy in an alligator MK2 did almost the same damage than you, although less kills.
So is not about the class, as I said.
Heeeey, I remember that game. Literally, a last second win.
But yeah, farming on lrf isn’t exactly terribly much easier than it is on other ships. The six guns don’t help as much as you’d like them to, and they can’t quite take a hit very well. For instance, had I more skill, I probably could have dealt just as much damage in the alligator mk 2, possibly even without dying. Alas, I didn’t, and probably still don’t.
But engineers and guard ships have almost the same offensive power if used correctly, and both easily have higher survivability than an LRF. And that’s only considering frigates, at that.
Alligator mk2 has a very sweet bonus for Positrons, that allows for a very precise and high hit rate shots, but it doesn’t really carry a “punch”. Total DMG done as a stat, very unreliable measure when taken out of the equation, it is possible to pump out tons of dmg into the same ship that is backing off and healing back, total dmg done is huge, but was it effective?
You did have a great game, and with good efficiency/dmg/kills, but you can’t compare kill potential of an engineer/guard to an lrf,
Big chunk of your efficiency came from being a sole healer (there were 2 more engineers in a game on our side, but they didn’t heal what so ever), my efficiency score came only from raw dmg, even though our overall “total dmg done” is within 10%, the real effect of our dmg on the flow of the game was tremendously different.
When you kill someone, you eliminate him from the game, enemy has less guns, less tanking, less presence in a choke point, when you just dmg them they still there, even if they back up around a corner, they still have presence.
Empire LRFs actually much more tankier than Engineers, because LRF doesn’t have to carry “Team” modules, i.e. heals, and can use up to 3 Multi Purpose modules that provide tremendously higher SELF survivability than what healers have. Guards do have better survivability, but, again, not as much raw dmg.