residente's (standard) Ships Build

Who are you Mr David Gill?

What’s your experience?

Do you have any knowledge of competitive game?

 

I am David Gill.

 

My in game name is the same as it is here. Feel free to look up my game stats.

 

I have enjoyed games all of my life.

 

I am sharing my build ideas because I am asking someone to do the same. I am in no way saying that my ideas are better. I just want to be nice.

What Residente is doing is really nice.

Reverting back to the point of this thread, I’d like to see a Sai build (w/ pulse lasers).

 

I think I posted it already but anyway here you go!

 

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I know you did a Valor build earlier, but I would like some advice on my Eclipse Valor. As I am giving up some rotation to give me more firing time, should i switch out one of my adaptives for a therm resist? And should I replace my EB with something else?

 

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I think you can keep the adaptives, but if you’re using Gigas II you could get rid of that Galvanized Armor and put hull instead or a single resist. Also if you want some decent firing time on Eclipse I’d go with supercooling charges, but they’re expensive.

I would love to see your builds for:

Storm Viking,

Golden Eagle,

Falcon-M,

Caltrop.

If you happen to have the Caltrop, if not what setup would you possibly go for?

 

Sorry that my last request was too wordy.

 

Thanks for being willing to share your builds!

I think you can keep the adaptives, but if you’re using Gigas II you could get rid of that Galvanized Armor and put hull instead or a single resist. Also if you want some decent firing time on Eclipse I’d go with supercooling charges, but they’re expensive.

Ok, I’ll have to try using supercooled vs supernova. I like the damage I get with supernova, but the extended firing time might provide more damage overall.

Ok, I’ll have to try using supercooled vs supernova. I like the damage I get with supernova, but the extended firing time might provide more damage overall.

 

I firmly believe that at the end of the day with supercooling charges you’re going to provide more dmg and heals to your team

 

 

I would love to see your builds for:

Storm Viking,

Golden Eagle,

Falcon-M,

Caltrop.

If you happen to have the Caltrop, if not what setup would you possibly go for?

 

Sorry that my last request was too wordy.

 

Thanks for being willing to share your builds!

 

I’ll do it when I have some time sorry for keeping you waiting.

Time to weapon heating is the real draw back to eclipse.

 

I’ve strongly noticed the area blast and projectile speed translate into hits at mid and long range.

 

At those ranges I have noticed it is more difficult for me to dodge than lasers.

 

More so than anything while leveling the ships eclipse has awsome sounds and affects. It was hard for me not to use it.

Golden Eagle and Falcon-M

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A lot of rotation because it’s the best. Collision Compensator will protect your tiny hull from collisions. You can put Shared Cooler without any problem to fire for more time. EB is mandatory as always. Energy Regeneration because you want to keep afterburning. Adaptive shield as always. Proton Wall against ECMs and Crit Chance for DPS. Since you have 3 CPU slots you can change those Infrared Scanners for other stuff depending on your playstyle.

Weapon is obviously a EM one. Plasma Gun is pretty meh and RFB is a very powerful weapon so for me the option is obvious. Active Modules the same as always.

For Falcon-M just put 2 Verniers, EB, Adaptive Shield, Passive Armor + Kinetic/Thermal resist and Proton Wall + something in the CPU.

 

Storm Viking

I have two different kind of playstyles I like but Idk if I can call them standard.

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This one is more aggressive with the weapon I love, it’s basically a build for killing people. You’re not very energy stable but you can just remove the Pulse Discharger. You can also get rid of the Submatter Shield and put something else but I like the extra speed. The ship is very slow otherwise. 

 

Sgz5oQd.jpgThis one is more support oriented, you have way more energy regen, more strafe so you can dodge enemy shots. And I replace the Ion Diffuser for WSI. You could use all 4 ECM modules but I like the Repair Kit.

 

For Caltrop I’d go with 1 Engine with Verniers, 1 Capacitor with EB, 2-3 Shields with adaptatives, 1-2 hull with Passive armor and something, and 2-3 CPU with proton wall + something. 

  • by t5 you should learn to fly with no Collision compensator, even in terrible ping+packet loss

  • Acceleration engine or 3rd vernier are a godsent in 3rd Federation engine

  • For GoldenE, drop the voltage regulator and put a Multiphase Generator, that extra energy pool will go a looooooong way, even though you gonna have ~2-3 energy/s lower regen, your “stable region” will be higher

  • Drop Gigas 2 for a Cheetah 2, that extra 40m/s will do amazing things on your survival and aggression cycles. 

  • I find dmg+speed booster to be the most noticeable.

 

  • Storm Vikings, aren’t making much sense to me here and there, but oh well

I’m pretty sure I’m using Cheetah 2 on all the builds I’m posting here. 

And about the Storm Vikings… I just like them that way. I’m not the biggest ECM fan. And I don’t like Pulse Lasers.

 

Remember that anyone is free to share their builds and give advice to others.

Speed difference, hmm is it only due to the booster i wonder.

For the ship build, rather than have multiple “personal” threads, we should have either threads per ship and all these advisers post their builds in it so we can have everything grouped or have thread grouped by Tier->.faction-> class/role or something. Currently it is a mess that does not allow new pilots find anything usefull.

Speed difference, hmm is it only due to the booster i wonder.

For the ship build, rather than have multiple “personal” threads, we should have either threads per ship and all these advisers post their builds in it so we can have everything grouped or have thread grouped by Tier->.faction-> class/role or something. Currently it is a mess that does not allow new pilots find anything usefull.

+1. It is generally messy.

Speed difference, hmm is it only due to the booster i wonder.

For the ship build, rather than have multiple “personal” threads, we should have either threads per ship and all these advisers post their builds in it so we can have everything grouped or have thread grouped by Tier->.faction-> class/role or something. Currently it is a mess that does not allow new pilots find anything usefull.

 

 

+1. It is generally messy.

What do you expect from SC crew, you two?

Golden Eagle and Falcon-M

 

A lot of rotation because it’s the best. Collision Compensator will protect your tiny hull from collisions. You can put Shared Cooler without any problem to fire for more time. EB is mandatory as always. Energy Regeneration because you want to keep afterburning. Adaptive shield as always. Proton Wall against ECMs and Crit Chance for DPS. Since you have 3 CPU slots you can change those Infrared Scanners for other stuff depending on your playstyle.

Weapon is obviously a EM one. Plasma Gun is pretty meh and RFB is a very powerful weapon so for me the option is obvious. Active Modules the same as always.

For Falcon-M just put 2 Verniers, EB, Adaptive Shield, Passive Armor + Kinetic/Thermal resist and Proton Wall + something in the CPU.

 

Storm Viking

I have two different kind of playstyles I like but Idk if I can call them standard.

 

This one is more aggressive with the weapon I love, it’s basically a build for killing people. You’re not very energy stable but you can just remove the Pulse Discharger. You can also get rid of the Submatter Shield and put something else but I like the extra speed. The ship is very slow otherwise. 

 

This one is more support oriented, you have way more energy regen, more strafe so you can dodge enemy shots. And I replace the Ion Diffuser for WSI. You could use all 4 ECM modules but I like the Repair Kit.

 

For Caltrop I’d go with 1 Engine with Verniers, 1 Capacitor with EB, 2-3 Shields with adaptatives, 1-2 hull with Passive armor and something, and 2-3 CPU with proton wall + something. 

I got a chance to try out the falcon build.

The ‘timed’ survivability made a large difference in dog fights. I was able to stay in the fight more or less indefinately. Infact for the first time ever I wasn’t going for beacons in a beacon fight. I tied up the entire team in one nuts dogfight while the rest of my team took the beacons.

While testing I refused the take out the ammo type you use. Extra damage for negative projectile speed. I hate the ammo. It is a fair bonus vs fighters. It is a large bonus vs friggates. Though a large negative vs a skilled interceptor pilot. In all I am going to try a different ammo, though there is a fair chance that I will use the extra damage minus to projectile speed ammo in the end.

I did take out one of the crit modules for a smaller spread. I am just cheating vs friggates & fighters at this point…

Shield and hull boost modules make EB nuts.

In all I am going to steal this build for the Golden.

 

  • by t5 you should learn to fly with no Collision compensator, even in terrible ping+packet loss

  • Acceleration engine or 3rd vernier are a godsent in 3rd Federation engine

  • For GoldenE, drop the voltage regulator and put a Multiphase Generator, that extra energy pool will go a looooooong way, even though you gonna have ~2-3 energy/s lower regen, your “stable region” will be higher

  • Drop Gigas 2 for a Cheetah 2, that extra 40m/s will do amazing things on your survival and aggression cycles. 

  • I find dmg+speed booster to be the most noticeable.

 

  • Storm Vikings, aren’t making much sense to me here and there, but oh well

Collision compensators are important when you only have 3k hull. Even with a low ping. Course I’ve about 200 ping and 2% packet loss. You can imagion it as an ECM pilot hits you with a 1 second ion about once or twice every 20 seconds. I’ve had bad enough ping that I will appear in a near by static mesh.

 

With the Golden I did switch out to multipe phase generator. I found shield boosting at the correct time well worth the the -5 to power regen.

I’m interested to see how you would fit the T4 Federation premium ships: Konkistador, Polus and Panther.

I’m interested to see how you would fit the T4 Federation premium ships: Konkistador, Polus and Panther.

 

The module choices are more or less the same I’ve posted in other Federation Tackler/Cov Ops/Engineer posts

 

Panther

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Polus

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Konkistador

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Any builds for Lance S Jericho Command?

 

I play commands a bit offensively. I just got him today,but if you could show me a build that you think is good it would help me so much.

My Katana S is a bit tanky with offensive abilities and heavy shield rep. so if you could help me with a build like that.

Any builds for Lance S Jericho Command?

 

I play commands a bit offensively. I just got him today,but if you could show me a build that you think is good it would help me so much.

My Katana S is a bit tanky with offensive abilities and heavy shield rep. so if you could help me with a build like that.

 

x84RaTq.jpg

 

This is not an offensive build but the standard for Diffusion Shield Tanking. If you want an offensive build I would do like what I do with the Katana S (if you search in the first pages of this thread you will find it). Just change the energy regeneration modules for Iridium Heatsinks to have a faster Assault Railgun. You could also change the strafe speed Engine for a Shared Cooler. For the shield just put Thermal resistance instead of the Compact Shield Generator. But I would keep the Passive Armor for regeneration because the 3 Heatsinks will leave you with your base energy regeneration which isnt THAT good.

Needs moar Diffusion buffer.