Lance (Tackler) and Katana S (Command) please. :fed001:
As you can see in the spoiler I made in the OP I don’t have a Lance nor a Lance S with max synergy, so I can’t provide a proper build for them.
I’ll anyway give you the build but it wont have full numbers:
Not much to say, you want your tackler to be Energy Stable so Voltage Regulator is a must have in your Capacitor, you can fit whatever in the second one, EB if you want that extra lifeguard. For Shield I put 1 of each resistance simply to keep them high, but you can change one of them for raw shield if you want. Hull slot is at your choice, no matter what you put once you’re on your hull you’re pretty much dead, so I put Kinetic resist to have balanced resistances, but Thermal, raw hull or regeneration could go too.
The CPU depends on your weapon. For Gauss I prefer some extra crit chance, for Ions, Slow-slow beams and Railguns I’d go with an Horizon Module.
Missiles up to your taste. Since I use a Kinetic weapon I go with EM missiles because they’ll make my way to the hull easier, where the Gauss shine.
Active modules are also pretty standard, Target Painter + 2 Slows + 1 Multipurpose module. I’d keep the Target Painter and 1 slow module always. If you like the Sentry drone you can go ahead and use it, or if you want 2 Multipurpose modules instead of 1.
(consider that I’m using the Hull booster instead of the Shield one in that pic since I only did it for your request.
For Katana S I can show you two different builds:
Classic Command specialized in diffusion tanking
This build is pretty simple and effective, specially since last patch’s buff.
First of all Vernier Engine should be your Engine module because you want a proper rotation for fighting/escaping from interceptors. I’m using the Fed R5 implant that gives me strafe speed, but if you use the Empire one giving rotation, you can put another module on the Engine slot. I recommend strafe because it makes a lot easier your positioning, and it helps evading slow (or not that slow) shots from your enemies.
Now on the Capacitor. You can do whatever you want here as long as it’s to help your Diffusion Shield tanking. Depending on your tastes you can put more energy regeneration or increase your energy pool. You can even put an Emergency Barrier to keep you alive from those WTF moments like EM Torpedoes or Jericho LRF Torpedoes.
The shield has little options since you only have 2 slots. I highly recommend using a Compact Shield Generator, because for the meaningless cost of 4.8% of your Shield volume, you will double your base Capacitor volume. In the second slot you should put a resistance module, based on your preferences. I put EM trying to fill all resistance holes, but if you’re more afraid of Thermal you can go ahead and put thermal resistances.
The CPU module depends on your weapon and playstyle. I choose Horizon Module to help Assault Railgun’s short range. If you’re using Gauss you might want to put something else like a Proton Wall if you’re afraid of ECMs.
Talking about weapons, it’s also matter of tastes. I like Assault Railguns because they have a very high critical chance, so even command ships can make a good amount of damage with them. Honestly any weapon could work on the Katana S, although I’d skip the Singularity Cannon.
In the Missiles slot you can put whatever you like, if you’re being a supportive Command, Ion-Beam Warhead missiles will be pretty useful, specially against Guard ships.
For the active modules you want to support your team as much as you can, but you also should have at least 1 Multipurpose module to stay alive, because after all you can’t support your team if you’re dead. I choose Shield Booster because it has less cooldown than other healing/resistance multipurpose modules. The low cooldown also helps if you’re using Fed or Jericho R8 implants, because you will be able to scape from slows/energy draining more times per minute.
Offensive Command, should be used only if you’re very confident with your ship and if you like aggressive playstyles.
The picture talks for itself: Shared Cooler will make your overheating time (for railguns) from 2.8 seconds to 4.7 and that will mean a high increase in DPS because you will be able to fire for more time. The bad part of this is that you will have a very mediocre rotation so you need to know how to fly to stay alive. If you prefer Vernier over Shared Cooler you can take it without a problem, but you will need to have better management of your overheating on the railgun.
Capacitor is very simple. Heatsinks to make your railguns a machine gun. It will be like being all the time in Weapon Overdrive. It’s fun and it feels good. Katana S has a very welcomed extra energy regeneration bonus so you will be energy stable, but forget about Diffusion Shield tanking unless you’re under an Engineer’s Energy Emitter aura because it wont last long.
Shield again depends on your tastes. I go for Thermal+EM to keep relatively high shield resistances.
In active modules you could skip the Aegis aura and pick another multipurpose module, since Aegis will drain some of your energy regen and you might want to go full offensive with a second multipurpose to keep you alive.
I think you are sapose to show your current build first.
I am a big fan of this post. Gonna login during lunch to get some screen shots to compare.
You can of course, the more the merrier, but it’s not needed.