Since I unlocked the Mjolnir, and could not find any feedback on this ship, what do you guys think of it and how would you fit it please?
I think I’d fit it either with 2 Engines - 1 Capacitor - 3 Hull - 3 CPU or 1 Engine - 1 Capacitor - 1 Shield - 3 Hull - 3 CPU.
Since Mjolnir has kinetic bonuses I guess you’re either going with Railguns or Gauss, both of them make good use of critical stats, 3 CPUs is mandatory.
3 Hull because Empire. Mjolnir is tankier by default than any other Empire Gunship, so you could even go with only 2 hull and still have very high stats, but considering the size of the ship and how easy is to hit it, I think you want to go with 3 hulls.
It’s also energy stable, so you could actually put 0 slots on Capacitor and still be good to go, it’s up to you if you want to put 1 slot there for EB or for even more energy regeneration.
Finally rotation is pretty important specially on a ship that big, that’s why 1 at least or even 2 Verniers would be very nice for Mjolnir.
Kostyan posted a build of his Mjolnir that would workout pretty well for you. 2 Verniers - 1 Submatter Shield + 1 Adaptive Shield - 3 stuff I don’t remember in hull - 3 stuff I don’t remember in CPU.
Since Gauss got buffed I would personally use that weapon, or at least try it to see if it’s effective, if not I’d stick with Railguns, either way, I would just have one of the 2 setups I said above.
Hi Residente,
Can I have a look at your Spectral Falcon and Sawtooth please Thanks for these great guides.
Sawtooth
This build is pretty similar to the Lance one I posted.
Engine: first of all consider that I’m using Gauss Cannon on it. Since Sawtooth has a 25% bonus to rotation speed, I choose to put a strafe module on the Engine slot because that way the positioning and Gauss gameplay is way easier, you can shoot at your enemies on a long distance and dodge their shots with the very high strafe speed. If you don’t strafe much you could put a Vernier so your rotation achieves high numbers.
Capacitor: 1 regenerating module is pretty much needed because even with the afterburner energy draw reduction, your Active modules will consume energy per second. I’m pretty greedy so I decided to put a Pulse Discharger to get some extra damage on my Gauss. This is optional, you can put an EB to have some extra time to react to a potential death, you can put more energy regeneration for even more stability, a Power Unit Conduit to get some extra speed to keep up with your team in the battle. Or an Iridium Heatsink if you’re using Railguns instead.
Shield: As I always do, 1 of each resistance in case you have 3 slots to cover all damage types. You can do this up to your taste. If you hate Thermal a lot you can go with x2 Thermal and x1 EM, if you hate EM weapons x2 EM and 1 Thermal, you can also put raw shield and remove one of the resistances and so on.
CPU: will depend on your weapon, for Gauss I put some extra range and critical stats. If you don’t like ECMs, as always Proton Wall will be very helpful. If you’re using Ions or Gravi-beamer you might want to have 2 Horizons. If you’re using Railguns, due to their high base crit chance, 1 crit chance + 1 crit damage module would be better than 2 crit chance modules.
Weapon and Missiles up to you, I always recommend EM missiles because of their increased rotation. And for Active modules as always I use Target Painter + 2 slowing modules and then Shield Booster. You can skip one of the slowing modules to put a Sentry Drone if you like it, or another multipurpose.
For ammo crit chance is very good specially for Gauss. Speed ammo could help too if you have trouble with a 6k speed Gauss, but considering the little speed it gives and the damage reduction, I’d avoid it. You could always use the R6 Jericho Implant for projectile speed instead of the Fed one for Crit Dmg, but I’d also avoid that because the weapon is made for doing high crit shots.
Spectre Falcon
Engine: I’d go either with 2 Vernier Engines or with 1 Vernier and 1 Collision Compensator. As always with interceptors, having a very high rotation is pretty important.
Capacitor: Spectre Falcon as other Fed Recons has a lot of capacitors, that allows you to have always EB and a high energy regeneration. I’d say those are a must, but you could always skip them if you have something else in mind. The third Capacitor module is up to you . I use Power Unit Conduit because the ship itself is very fast, so making it faster is a good thing, just look at the number. It will allow you to go from beacon to beacon really fast.
Shield: Adaptive tanking as always, it will protect both your shield and hull.
Hull: Up to you, I like Regenerative Coating because it worked very good on Sai, your resistances are high anyway and since you have a good energy regeneration rate, you will be healing pretty much all the time. You can put more resistances or raw hull if you don’t see the hull regeneration as something that useful.
CPU: Since Fed Recons aren’t as deadly as Empire ones, I like to play the first as more supportive class, that’s why I put some more sensor range on the ship. Consider that lately PvP in T5 have not that big matches, so a Recon with a big sensor range will be very helpful for your team. If you don’t want, you can put a Proton Wall for ECM protection or a Infrared Scanner for a bit of crit chance.
Weapon: Depending on your tastes, I’d say go with RFB or Pulse Laser because this is an adaptive tanking build on a very fast ship, Plasma Gun or Shrapnel Cannon might be too hard to use on such speeds, and Pulse Laser and RFB are very easy to use even at high speeds. In terms of ammo go with what you like. I think for this ship Curved Reflectors are not needed and that some extra overheating time would help more. Anyway it depends on your playstyle. For missiles kinetic ones will give a bunch to DPS to your build and will help take down those tanky imperial Engineers and Fighters. Slowing missiles are very useful too, and mines can be very powerful if the timing and placing is good.
For Active modules, since this build is more supportive than offensive, I prefer Micro-locator over Spy Drones Container because it will help the whole team instead of focusing to the single target you want to kill. The other modules are 1 Multipurpose for self healing and to free your ship from inhibition effects, shield drain and cloak.
Hi,could you show me you’r Hawk-M build? :fed001:
Hawk-M
Hawk-M despite it’s range is actually a very powerful Cov Ops, a lot of people use it even in competitive play because it has a Capacitor slot, something Kite and Eagle-B don’t have.
Engine: 2 Verniers because rotation is good.
Capacitor: we’re using this ship over others because you can fit EB, so EB. The ship is pretty energy stable thanks to the energy regeneration speed module, so there’s literally no reason to not put an EB.
Shield: Adaptive tanking on Cov Ops the best.
Hull: Up to you, I put a Galva Armor because with Shrapnel Cannon I don’t need to have such a high rotation, and Hawk-M’s base health is really low, on top of that it has only 1 Adaptive so having a bunch of resists everywhere is goood. Go with Kinetic or Thermal resistance module if you don’t want to lose rotation.
CPU: Electronic guidance to help a bit with Shrapnel’s spread. If you’re using the amazing Invasion ammo I’d put either Proton Wall or Infrared Scanner. If you’re using a different weapon then fit it accordingly, usually it will be crit for Pulse Lasers and Spread Reduction/Crit for RFB. Implying you’re not using a Proton Wall by default no matter the weapon.
Weapon: I like Shrapnel on this ship because he cov op module effect increase. Meaning with Orion I’ll do very high strikes. Any weapon will do good. I would avoid using Plasma Gun, you’re supposed to be deadly for very short periods of time, with PG you can’t achieve that at all.
Missiles up to you, kinetic ones will be my fav of all time, but if you’re using Shrapnel EM ones are pretty helpful.
For Active modules I always go with Orion + Plasma + 2 Multipurpose. Damage and self healing, I don’t like the cloak but you might do. White Noise is very useful against ECMs so always consider it.