There are so many modules to increase the speed. so why limit it to 700 MS…
Engine modules to improve speed, Capasitor modules to increase speed. Shield modules to increase speed, Hull modules to increase speed.
So if i use all these combinations i should be able to get more than puny 700 MS.
Or atleast remove the limit for OpenSpace or remove the limit when using the Cruise Engines with Afterburners.
Upgrading any module that gives you more speed to its max seems like a waste or recources atm.
700 m/s hard cap is there for a reason, cruise engine needs a nerf, and there should be a hard cap of 180 deg/s for turn rate as well.
Open space then is just bad design overall. Rather than what we have now, jump gates should be clustered around guard stations, so that using other ships than just cruise tacklers would make sense.
I agree that the speed cap is a bit low, but completely removing it would cause chaos. If anything, the speed caps should be different for each class of ships, like a suggestion I made a while ago:
700 m/s hard cap is there for a reason, cruise engine needs a nerf, and there should be a hard cap of 180 deg/s for turn rate as well.
Open space then is just bad design overall. Rather than what we have now, jump gates should be clustered around guard stations, so that using other ships than just cruise tacklers would make sense.
So… explain what the reason is, beause i dont get it.
And serously… The cruise engine needs a nerf? its like one of the worst engines in my opinion, unless you like flying in a straight line.
oh… and I can do 700 on ships without cruise engine so why not nerf every engine and modules that gives speed improvements.
Your post is void. due to lack of reasoning and constructive response.
So… explain what the reason is, beause i dont get it.
In Star Conflict speed and manouverability of a ship directly translates to greater survivability, and until the recent addition of the destroyers, interceptors have been the most survivable ship class in the game. Some of the builds are nigh unhittable with anything but beam weapons, and even those just scratch them occasionally. Increasing speed limit would mean that even more ridiculous interceptor (and cruise fighter) builds would emerge, and I want none of it.
If anything, the speed caps should be different for each class of ships, like a suggestion I made a while ago
Destroyers probably should have that limit of 300 m/s or something such in order to ever be anywhere near balanced, but there is no need to adjust hard speed caps of other ship classes.
And serously… The cruise engine needs a nerf? its like one of the worst engines in my opinion, unless you like flying in a straight line.
I rather meant that both its bonuses and maluses should be reduced by some. Other passive modules are very weak in comparison when just considering the gains in speed and module slots used.
Also, with double Vernier Engine and the turn rate implant one can have a good turn rate regardless of the Cruise Engine.
If I’m not mistaken this has been discussed many times and devs always saying the same: the reason for the speed limit is technical, so game mechanics won’t allow higher speed.
In Star Conflict speed and manouverability of a ship directly translates to greater survivability, and until the recent addition of the destroyers, interceptors have been the most survivable ship class in the game. Some of the builds are nigh unhittable with anything but beam weapons, and even those just scratch them occasionally. Increasing speed limit would mean that even more ridiculous interceptor (and cruise fighter) builds would emerge, and I want none of it.
Destroyers probably should have that limit of 300 m/s or something such in order to ever be anywhere near balanced, but there is no need to adjust hard speed caps of other ship classes.
I rather meant that both its bonuses and maluses should be reduced by some. Other passive modules are very weak in comparison when just considering the gains in speed and module slots used.
Also, with double Vernier Engine and the turn rate implant one can have a good turn rate regardless of the Cruise Engine.
+1 to this, if anything cruise needs a nerf, if not in speed then make it even harder to fly, coz there are to many hit & run ships out there now.
Assuming that the server runs as 30fps.
That is 0.033333~ sec per frame. (x = 1/fps)
At 700 meter per second you are moving the ship 23.33~ meters per frame.
(700 / 30) or (700 * 0,0333333) = 23.333~ meters per frame.
Seen that you have rockets thats does well over 2000 M/s and weapons that shoot projectiles well over 3000 M/s.
How can this be a limit in the engine except the will of the developers to increase the speed.
Again assuming that the server fps is 30… i dont know what it is . might be as low as 20 for all i know.
Taken 1000 M/S as max speed. the ship would do.33.3333 meters per frame instead.
Thats like 10 Meters more per frame. I find it hard to belive the engine cant handle that.
I dare you to shoot at any ship if the speed limit is lifted. Hitting 700m/s fighters is already stupid. Some ships would be even faster than missiles and projectiles.