Remove Ship Purchase Requirements for Ranking Up.

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I see positives to both sides of the issue.

 

One one hand if you only fly one line of ships and level up too quick you will not have the experience of ships to fly at the higher levels. Different game modes will require that you fly with multiple ship types.

 

On the other hand we have all  had to buy ships we don’t like. Evidently not as bad as you describe now. I have plenty of ship I have never flown.

 

What I’m saying is there is a need to slow progression, but it appears they have gone too far.

Yes, they have gone way too far. The synergy factor was more than enough to slow progress for standard players (that have a life.)

Or we could just keep the current system and make it so that new players go through hell to rank up the ship line that they want to fly and then meet up in T3 with the vets that will utterly destroy them in the ships they hate.

I can and do fly every class because I like the diversity, but I started out with nothing but JLRF’s, Fed Engis’, Fed Tacklers, and ELRF’s. I then proceeded to level the other lines of my own accord because I liked how they played.

I liked this game because it gave you the opportunity to do what you want with what you want. Over the past years all they have done is take one factor after another away that make this game what it was to me.

 

I’m sorry, but something really needs to be done about the state of high tier game play. This is the exact same knee jerk reaction that happened in War Thunder when they introduced the feature, me included. Now though, people just accept it and get on with it and soon realise there is fun to be had in the other classes too. All the ships revolve around blowing each other up, it’s not like you are switching from shooting people to planting daffodils at the space centre is it now?

 

I am still a little in the dark of what is required, I may have to start a test account to see for myself. Maybe the numbers need to be tweaked a little, or it is simply the fact that people are over reacting, yet again.

Yes, they have gone way too far. The synergy factor was more than enough to slow progress for standard players (that have a life.)

I think there was a big change once before about a week or two after I started that really slowed things down a lot. ( I think it was some implant/rank/ship/faction change where unlocking the levels of each faction unlocked the ships you could purchase.)

These requirements were a great idea!!!

It stops tier rushers! The best way to do it;) so you can play with players who play as long as you do and experienced players can play in t5 (rank 13-15) with other experienced players!

*sits back and watches PvP and PvE become unplayable because everyone’s left the game*

*sits back and watches PvP and PvE become unplayable because everyone’s left the game*

 

Now that is a knee jerk over reaction!!

Lol yeah.

But just think about it for a bit. This game is so fun, yet the amount of active players is always at a decline (or so it would seem in-game throughout the day.)

If they want the game to survive they need to play in favour of the new players, and then just keep it getting better as they progress.

I would suggest emphasis on tiers 1, 2 and 5, while just having 3 and 4 as filler tiers. 1 and 2 are where the new players see just what the game is going to be like and get their first impressions. If they join and see nothing but grind grind grind, they will leave. Similarly, tier 5 is where everyone will come to rest once they make it through all of the lower tiers, so we need content up there that will encourage players to stay, instead of calling the game “won” and leaving. Also, before you say it, no, achievements and full synergy on all ships does not have anything to do with finishing the game. Sure it does make it 100%, but that will not happen in 100 years for standard, non-paying players.

Or is the problem that players don’t actually learn the game, rush to T5 still get their asses handed to them and then quit? Or is it the lack of advertisement? or lack of populated servers in US/EU/SEA? or the lack of squad play? or the fact some players can’t cope with a challenge (i.e. facing vets)?

 

Just bowing down to new players is not a way to make a game successful. Look at Counter Strike, brutally tough for the newbie, yet it is still successful. This game has potential, but allowing tier rushing is not gonna make it better in the long term.

 

Also Tier 3 is not a filler, this is where the majority of dread battles take place, in essence a form of end game, same goes for T4. Leveling T1 and T2 ships does not take that long, at all.

Or is the problem that players don’t actually learn the game, rush to T5 still get their asses handed to them and then quit? Or is it the lack of advertisement? or lack of populated servers in US/EU/SEA? or the lack of squad play? or the fact some players can’t cope with a challenge (i.e. facing vets)?

 

Just bowing down to new players is not a way to make a game successful. Look at Counter Strike, brutally tough for the newbie, yet it is still successful. This game has potential, but allowing tier rushing is not gonna make it better in the long term.

 

Also Tier 3 is not a filler, this is where the majority of dread battles take place, in essence a form of end game, same goes for T4. Leveling T1 and T2 ships does not take that long, at all.

I still see the only people here in favor of this are T5 players, so I revert to my previous statement.  The devs are punishing the low level players for problems experienced by the high level players.  Take myself for example.  I have no desire to tier rush, but there are certain roles I don’t fly due to EDUCATED personal preference and system requirements.  I intended on acquiring all the ships eventually, but only after having found my niche in the game, and only for fleet strength and synergy reasons  The new feature pretty much is telling me and those in similar situations that instead of having freedom of choice in that respect, we are now slaves to a system that is designed to keep the little guy down, and that our time and enjoyment of the game are less valuable than high level players’ time and enjoyment.  I get you guys want to get tier rushers out of the higher tiers, but this feature is going to keep everyone out of high tiers who isn’t already there.  It’s segregating the “good ole boys club” of aces from the rest of the game, and increasing their play value at the expense of new players, and of course it’s not a big deal to all you guys with high levels because you already purchased all your ships ON YOUR OWN TERMS IN YOUR OWN ORDER OF PREFERENCE without having the limitation that is now being thrust upon us.  I hesitate to say that you are not qualified to comment on this issue since you are only experiencing the beneficial aspects of it, but by arguing for it without a clue of the frustration and relegation felt by the rest of it, you are supporting the idea that high level players are privileged and valued above the rest of the game’s community, and the devs are catering to that elitist attitude by chopping off lower level progress at the knees.  This is strategically a bad move, both mechanically and fiscally. 

 

And stop using what happened with Warthunder to justify this.  These are two different games with different economy, leveling, and vehicle dynamics.  What worked (arguably, since the same feature caused player population decline in THAT game as well) with one doesn’t necessarily work for the other.

 

The gains versus the losses aren’t proportional.  Yeah, you may remove a few tier rushers from the high tiers and improve playability for a minority of players, but you’re doing so at a GREAT expense to the majority of players who aren’t at those levels. 

So here are some points of conclusion that we have come to thus far:

1) The game needs serious advertisement.

2) Players need better training for ship classes. Like a tut for each, at least. Maybe a test aftewrards too. XD

3) The game needs more EU and US servers.

4) More places to use team-play, or that highly encourage team-play.

5) 4-man squads.

6) Less fookin grind, and more control over ranking of players.

Anything else?

I still see the only people here in favor of this are T5 players, so I revert to my previous statement.  The devs are punishing the low level players for problems experienced by the high level players.  Take myself for example.  I have no desire to tier rush, but there are certain roles I don’t fly due to EDUCATED personal preference and system requirements.  The new feature pretty much is telling me and those in similar situations that our time and enjoyment of the game are less valuable than high level players’ time and enjoyment.  I get you guys want to get tier rushers out of the higher tiers, but this feature is going to keep everyone out of high tiers who isn’t already there.  It’s segregating the “good ole boys club” of aces from the rest of the game, and increasing their play value at the expense of new players.  This is strategically a bad move, both mechanically and fiscally. 

 

You have still failed to give any proper figures of what it takes to level up apart from ‘the devs are punishing us low tier players’. Which sounds like whining. I have said in many previous posts, the requirement may be high and could do with tweaking, but considering you are holding info back suggests otherwise. I have a feeling you only want to play 1 class from 1 faction. Bare in mind ships of the same sub-class play not too differently, you may like them. Or you could suggest somthing, like maybe to rank up in that class, e.g. Cov Ops, then you need to level Cov Ops from both factions equally. But you don’t like inties so lets say guards :stuck_out_tongue: Thing is, if you like lets say guards, then you will probably like some other classes too, as they involve blowing stuff up in a glorious way too…

You have still failed to give any proper figures of what it takes to level up apart from ‘the devs are punishing us low tier players’. Which sounds like whining. I have said in many previous posts, the requirement may be high and could do with tweaking, but considering you are holding info back suggests otherwise. I have a feeling you only want to play 1 class from 1 faction. Bare in mind ships of the same sub-class play not too differently, you may like them. Or you could suggest somthing, like maybe to rank up in that class, e.g. Cov Ops, then you need to level Cov Ops from both factions equally. But you don’t like inties so lets say guards :stuck_out_tongue: Thing is, if you like lets say guards, then you will probably like some other classes too, as they involve blowing stuff up in a glorious way too…

1.  You are so far off the mark.  I have numerous ships of each role, and enjoy flying in many different roles, but there are a few I despise flying after having done so for a long time, like ECM, CovertOps, Empire LRFs, and Gunships.  It’s just a personal preference thing, which is based on my playing style and system requirements, which makes flying these and a couple other roles not enjoyable for me.

 

2.  I’m not “holding info back,” I’m simply not going to research and lay out figures and tables for you just because you don’t understand the nature of the issue.  From your level, all you see is benefit, and it doesn’t effect you in the negative at all, so the specifics which you keep requesting are irrelevant to this line of conversation and nothing more than a red herring to try and support your point with a logical fallacy.  I get you are for the idea of tweaking the system numbers, in which case these figures would be pertinent, but I’m arguing the point of this systems existence AT ALL, which is atrocious for people not playing on your level.  if you want to be outspoken in support of tweaking the feature parameters, then by all means gather that information, but don’t discount my views simply because I’m not forming your argument for you.

 

3.  Plain and simple the new feature is:  A.  Good for T5 players     B.  Bad for EVERYONE else.

How is that a proportional response to Tier rushing, which from what I’ve gathered, is not as large a problem as you are making it out to be, so before you start tossing around phrases like “sounds like whining,” I’d investigate the issue from perspectives other than your own solitary sphere of view.  It is affecting us WAY more than you and your peers.

I still see the only people here in favor of this are T5 players, so I revert to my previous statement. 

And people in your defense are T5 players too. I see no low tier players here apart from you.

 

The devs are punishing the low level players for problems experienced by the high level players.  Take myself for example.  I have no desire to tier rush, but there are certain roles I don’t fly due to EDUCATED personal preference and system requirements.  I intended on acquiring all the ships eventually, but only after having found my niche in the game, and only for fleet strength and synergy reasons  The new feature pretty much is telling me and those in similar situations that instead of having freedom of choice in that respect, we are now slaves to a system that is designed to keep the little guy down, and that our time and enjoyment of the game are less valuable than high level players’ time and enjoyment. 

 

https://www.youtube.com/watch?v=fxGqcCeV3qk

 

Sorry I thought I would liven it up a bit. Anyway, why acquire all the ships if you only like certain ones? And what is the point of having the extra synergy gain when you have all the ships you only like?..

 

I get you guys want to get tier rushers out of the higher tiers, but this feature is going to keep everyone out of high tiers who isn’t already there. 

Don’t be so ridiculous.

 

It’s segregating the “good ole boys club” of aces from the rest of the game, and increasing their play value at the expense of new players, and of course it’s not a big deal to all you guys with high levels because you already purchased all your ships ON YOUR OWN TERMS IN YOUR OWN ORDER OF PREFERENCE without having the limitation that is now being thrust upon us. 

Again, don’t be so ridiculous.

 

I hesitate to say that you are not qualified to comment on this issue since you are only experiencing the beneficial aspects of it,

Yes, you named it, BENEFICIAL ASPECTS. :slight_smile: Well spotted.

 

but by arguing for it without a clue of the frustration and relegation felt by the rest of it, you are supporting the idea that high level players are privileged and valued above the

rest of the game’s community,

Trust me, you will appreciate it once you get there :wink:

 

 

and the devs are catering to that elitist attitude by chopping off lower level progress at the knees.

mm, a little extreme? no?

 

 

  This is strategically a bad move, both mechanically and fiscally. 

 

And stop using what happened with Warthunder to justify this.  These are two different games with different economy, leveling, and vehicle dynamics.  What worked (arguably, since the same feature caused player population decline in THAT game as well) with one doesn’t necessarily work for the other.

Erm, I don’t think the player decline was due to that feature, in fact the playerbase increased after that feature (not because of it, but it did)

 

 

The gains versus the losses aren’t proportional.  Yeah, you may remove a few tier rushers from the high tiers and improve playability for a minority of players, but you’re doing so at a GREAT expense to the majority of players who aren’t at those levels. 

There are ALOT of tier rushers…

 

Responses in bold

Are you serious?  Your responses are  “That’s ridiculous”  and “wait till you get there?”  You obviously are just arguing to argue at this point.  Yes there does exist a benefit, but it’s ONLY to a small percentage of players (like yourself, which is why I assume you are even still arguing at all) and it’s GROSSLY disproportionate to the detriment felt by those at whose expense it was instated.

 

Just consider not having all the ships you have and acquired through the old system with no obstacles, and having to now bust your xxxx to get into ships you don’t want in the first place.  You are speaking from a place of pure textbook privilege bias and resorting to logical fallacies and dismissive generalities at this point, which is reminiscent of a child trying to keep someone from taking his candy.  I’m not arguing against you, I’m arguing against a state which has been imposed on a group of people which you are NOT a part of.  It’s like telling an international banker that his bail out is unfair.  You don’t care cus it’s awesome for you, regardless of how many others suffer from it.

Some of your responses were ridiculous. Just stating fact. To suggest such a feature will stop any body from ever getting to T5, is quite frankly ridiculous.

 

Anyway, I need to sleep. cya :slight_smile:

I didn’t mean to imply it will halt progress to T5, but for those of us stuck in T3 and lower, it makes it seem like an unrealistic goal.  And my responses, regardless of the emotion i placed in them, are all valid.  Your failure to identify with them is irrelevant and expected, but your attempt to demean my views because they do not support your own is childish.  you’re trying to take a game issue and make it personal between us, and I have neither the time nor the inclination to compare xxxx size with you.  I am arguing against a feature that caters to those in your circumstance by penalizing those in mine, so of course you don’t agree.

Just bowing down to new players is not a way to make a game successful.

 

But bowing down to the experienced players while taking a dump on the newer ones is?  You see the double standard you are supporting here?

I think we can all agree that PrivateBrowsing’s posts are dumb and irrelevant