Remove Ship Purchase Requirements for Ranking Up.

After being ignored in the patch discussion forum, I figured I’d try my luck here. 

 

The new Warthunder style ship tree is an abomination.  I have spent the last 3 months enjoying this game immensely.  I spent quite a while figuring out what ship roles I was proficient at, figuring out the paths I wanted to take and working toward grinding out synergy and credits, etc. and in one patch all of my planning and grinding is made irrelevant because I now have to purchase 6 ships that I already know I have little interest in just to move up a rank to get the one a truly have been working for.  After immersing in this game and even spending the money, time,  and effort organizing a corporation, I’ve lost my taste for it.  It’s like you guys are making these decisions with maxed out ships of every factions and role in full synergy, while the lower level players are now stuck in the mud to try and squirm our way up by wasting credits, time, and resources on things many of us have already decided we are not interested in.  This move will not motivate your new players, but turn them off to the grind, which was manageable before, but with this move has become nearly insulting.  I’m a graphic designer and was in the process of designing an impromptu ad campaign to get more new players interested, but I’m not sure it’s worth the effort after this change.  I always defend the devs in chat from all the players whining about this and that, but it seems I’m going to have to throw my lot in with the whiners this time.  This is the first time I’ve become disappointed in a change made to the game since I started playing so much so that I’ve considered giving up on the whole endeavor and all my plans for improving its player base.

 

  This is a feature of the baseline play of the game that was instituted which limits the player’s ability to control their progress.  I spent weeks grinding out in ships I didn’t like flying to complete Miss Frost missions, and when I completed them, was happy that I never had to fly them again.  Now, to even level up, not only do I have to purchase and upgrade ships I don’t enjoy, but I have to purchase and upgrade MULTIPLE ships I don’t enjoy just to move forward in the ranks.  I’ve been grinding toward a R11 for a month, and the day I acquire enough synergy and credits to purchase it, I’m told that I can’t even move up a rank until I’ve purchased SIX MORE SHIPS.  If I wanted those six ships, I would already have them.  I’ve bought and sold ships after finding out I didn’t enjoy them so i could use the credits to pursue a line of progress that I enjoy.  Now I’m FORCED to go back and spend miserable hours re-levelling things I never had an intention of flying again.  The only justification for this is to make the grind harder and longer so people will be more likely to purchase licenses and premium ships to speed up their purchasing and levelling.  There is ABSOLUTELY NO aspect of this game in which limiting the ship tree in the way it has been limited would add to the enjoyment of the game. 

 

The institution of this feature is an inadvertent attack by the devs on their own game by limiting and hindering the low to mid level players, plain and simple.  I’m afraid this feature will have an extremely detrimental effect on the already dwindling player population, and has already diminished my desire to play or to improve my corp.  What’s the point in trying to start a new corp if it’s going to be a year before I have enough players of high enough rank to build a dreadnought?  Had I known this was going to happen, I would have never wasted my money on building a corp.  Guess the joke;s on me again, because the devs have my cash already.  I know that I played for at least two to three hours a day before this patch, and now, the thought of even logging on irritates me because I know that what awaits me is no longer fun, but work.  I’ve gone from praising the devs and enjoying this game above any game I’ve ever played to being absolutely disgusted in a matter of days, and I’m not the only player that feels this way. 

Agreed without hesitation. All this change has done is throw away players.

Agreed!

Maybe the amount needs to be tweaked, but I kinda like the feature as it slows down tier rushers.

Maybe the amount needs to be tweaked, but I kinda like the feature as it slows down tier rushers.

But that is like throwing a rocket launcher at an ant.  For the small percentage of tier rushers you are limiting, you are destroying the progress of otherwise proficient players who have chosen to specialize in certain ship roles due to personal preference, system performance, etc.  I play on a laptop and don’t enjoy particularly flying interceptors because they destroy my FPS, but now I can’t move up without having to buy a bunch of them.  So now I have to struggle with numerous wobble-machines just because the higher tier guys are tired of playing against paper pilots.  Well welcome to MMO game mechanics.  You don’t punish your low level players just to make life easier on the experienced ones.  That’s ludicrous.  If anything it should be the other way around.  You’d think that gathering new customers would be more important than coddling high tier players, but this feature is basically telling us that your lower level players don’t really matter unless they are spending money.  If the problem is with a minority of players (tier rushers), why institute a feature that limits the majority of players?  Not only is it bad business, but it is an affront to loyal players in lower levels.  Like I have stated, I went from 100% supporting and loving this game to complete disgust.  Anything that can cause that drastic of a change in attitude is a bad move.  They’re restricting the game’s enjoyment, bottom line.

 

The people most likely to agree with this feature are the T5 guys who are tired of losing T5 matches because of tier rushers that don’t know the game well enough, but every other pilot who isn’t a high tier level is having our hands tied behind our back to cater to the top 10%.  It’s insulting to everyone else.

As I said, maybe they need to tweak the numbers. I have no idea how the mechanic works as of yet as this new feature does not affect me. Do ships from various factions count towards the ship count or does it have to be from the same faction? How many do you exactly need before you can rank up?

 

I also noticed that you are mainly a PvE player, this will make the grind much longer as the Syngery rewards are not as good as PvP.

I have no idea how the mechanic works as of yet as this new feature does not affect me.

 

 

THIS is my point EXACTLY

 

I also noticed that you are mainly a PvE player, this will make the grind much longer as the Syngery rewards are not as good as PvP.

Game mode doesn’t matter, it has nothing to do with synergy or pricing.  It has to do with ship purchasing.  I have no problems with the time required to level a ship, but once that ship is leveled, I shouldn’t have to BUY SIX OTHER ONES to move up.  I buy the ships I want, and don’t buy the ones I don’t want.  The devs are now FORCING me to buy crap I unequivocally don’t want to buy.  Many of these ships I’ve already owned and leveled, then sold them to pursue my preferred path, and now I’m going to have to go back and re-purchase these pieces of garbage because the high tier players have a minor inconvenience.  It’s BS.

THIS is my point EXACTLY

 

So how does it work then?

So how does it work then?

They are making it impossible for a player to move up in a rank of a certain ship type until they have purchased a certain number of other ships below that level, and the level increases as rank does.  I can’t rank up to a rank 11 from a rank 10 now without first buying SIX ships I don’t want.  And when I want to move up to level 12, it’s going to be 8, and so on.  And I’m not a tier rusher.  I have a bunch of ships from a bunch of different roles and constantly go back and buy new ones to try out new roles, so this new feature is nothing but a punishment for showing dedication to learning the game mechanics.

 

On top of all that, this is a death nail in the coffin of prospective new corporations who recruit low level players.  If we have to have 10 Rank 9 pilots to start dread construction, it’ll be a year before we even begin to become competitive, if i don’t start losing members because our corporation objective went from 3 months away to a year.

 

If I could go back in time before this patch was released, I would have saved the money I spent on my corp instead of giving it to the devs so they could ruin my game experience and kill my corp before it even started.

Ok, that still doesn’t quite answer my question. What are the exact requirements for ranking up? Do you just need x amount of ships, or do you need y amount of ships from previous rank, does the count include ships from other factions?

I’m not sure about the exact mechanics of it, but that’s also beside the point.  Regardless of the criteria they use to determine how to screw us, they are screwing us.  I haven’t played since I ran into this wall, I’m too disheartened to log on. 

I’m not sure about the exact mechanics of it, but that’s also beside the point.  Regardless of the criteria they use to determine how to screw us, they are screwing us.

 

It is not beside the point, as it determines whether or not it is a reasonable amount they expect you to obtain. For instance, if you like frigates there are plenty to choose from, same goes for fighters, or a mix of the two, you already said you don’t like inties so I won’t mention them.

 

Also, it’s quite funny as this outrage at rank requirements is very similar to when they introduced it into War Thunder. It is pretty much a non-issue now.

That’s just it, it shouldn’t matter which ship lines or factions you choose to pursue.  The bottom line is they are limiting the players autonomy by removing the factor of choice from game progress.  If I only want to fly tacklers, jericho LRF, guards, etc.  I shouldn’t be forced into other ship roles.  All mechnics aside, this is an issue of choice and autonomy vs control and profit margins.

And having to purchase SIX to EIGHT EXTRA ships to move up a rank is ludicrous, I don’t care what my previous progress looks like, it’s just not right.

Well, I’m getting no where here, hopefully a dev or some else can shed some light on how this new feature works.

 

I am still all for it to reduce tier rushing, which is quite a problem. Try some of the other ships, you might be quite surprised of how much you enjoy them. Bare in mind that some of the lower rank variations are not a good judge of their potential, rank 8 onwards is a better indicator.

If it does not affect you then why are you commenting here

It is a set requirement of ships bought per rank per faction.

Example:

You have only levelled up the Federation CovOps line before the patch.

You are at rank 7.

You have fully levelled up the previous ship, but you are still required to buy and level up 5 other ships from the lower ranks before you are allowed to buy the next ship in the line that you actually want to fly.

I say if people want to fly one specific line, let them. Forcing players to fly and level ships that they hate to use is extremely counterproductive if hey are trying to keep new players. They say it encourages them to branch out, but if a game forced something like his upon me when I started I’d just say fk it and leave.

I don’t and never will have the patience for such stupidity.

If it does not affect you then why are you commenting here

 

Tier rushers do affect me, and plague high tier game play.

If it does not affect you then why are you commenting here

It is a set requirement of ships bought per rank per faction.

Example:

You have only levelled up the Federation CovOps line before the patch.

You are at rank 7.

You have fully levelled up the previous ship, but you are still required to buy and level up 5 other ships from the lower ranks before you are allowed to buy the next ship in the line that you actually want to fly.

 

We are getting there!!

 

Ok, so lets say they went cov ops, what is the problem with having to having to buy the other inties of that faction? will those add up to be enough to rank up? Or do would they also need to rank up some fighters or frigs too?

 

Also, Foxy, you should also know that it is kinda of essential at higher tiers to be able to fly more than one ship role. Most people like 2 or 3, or even all of them.

Or we could just keep the current system and make it so that new players go through hell to rank up the ship line that they want to fly and then meet up in T3 with the vets that will utterly destroy them in the ships they hate.

I can and do fly every class because I like the diversity, but I started out with nothing but JLRF’s, Fed Engis’, Fed Tacklers, and ELRF’s. I then proceeded to level the other lines of my own accord because I liked how they played.

I liked this game because it gave you the opportunity to do what you want with what you want. Over the past years all they have done is take one factor after another away that make this game what it was to me.

Now I’m not threatening to leave, I’m just saying that this will make lots of other players want to.

Now I’m not sure what you consider a tier rusher but I have not encountered many of these, and if I did, I didn’t notice. If a player flies nothing but Engineers and is good at it, I won’t look twice.

The majority of these so called “tier rushers” that I have seen have had nothing but premium ships and had obviously never flown the class before and they were terrible. Namely Tacklers and Guards. They all have kit builds and don’t even bother to change the phase shield. They are just there because they can be.

Now take a pilot that has flown nothing but the Emp Gunship line for their stay. Given the extended experience with that class, they are generally really really good at what they do.

If you want to stop “tier rushing” then do something about premium ships. Destroying progress for all normal players, in order to stop a small amount of players is unacceptable.

We are getting there!!

Ok, so lets say they went cov ops, what is the problem with having to having to buy the other inties of that faction? will those add up to be enough to rank up? Or do would they also need to rank up some fighters or frigs too?

Also, Foxy, you should also know that it is kinda of essential at higher tiers to be able to fly more than one ship role. Most people like 2 or 3, or even all of them.

Generally, to buy a ship you must first rank up the ships before it. So yes, you would have to rank up lots of ships just to buy one.

And for your second comment, there are three factions for that, and if thy wanted to level all the ship lines of a single faction then this does not apply to them.