Remove Gravitational Lens from the game!

T5 destroyers probably won’t be here for a while. The new alien content is coming first.

I expect the T5 destroyers around August/September.

Alien equips and ships come very soon tho and you can expect me to use nothing but those forever. I say destroyers can go to hell as long as I get my own alien armada.

I think if you just allow beacon cap even if ships are receiving dmg from gravity lens, the module would be perfect (kinda like capping while you receive dmg from crashing).

Or make the damage like the shield havoc. It damages Oi but you cannot see the damage so it does not affect caps.

Don’t be surprised, because of this suggestion. It’s logical and I presented more than one option.

Just restrict the damn module to Open Space and PvE or something. Spam your holes elsewhere!

There is almost no single Destroyer, who isn’t using this thing. Even Proton Wall module is useless against this. Not to mention that a lot of “randoms” get wasted by it in PvE.

Whoever thought this is a good idea, is probably on hard drugs. Would like to meet him, to thank him/her personally…

 

Meanwhile in Future News:

Upcoming module for rank 14 Destroyers.

Supernova module, when activated near the Sun, will trigger a supernova effect and instantly kill all ships on the map, except for the owner of this module.

 

If you still defend this module, then they should re-introduce the one, which was available before, when Defiler was destroyed in less than 20 seconds! It was working properly before, now it’s broken!

No thing should ever survive a Black Hole. Period!

Gravi lens now are just annoying - anyone who flies frigates feels it. They must be reworked

 

I have another suggestion - make gravi field grow and diminish slowly to at least prevent sudden strange shakes

Again - there are perfect counters for the Gravitational Lens. It’s not a matter of the module itself, it’s a matter of squad composition (and nope, I’m not talking only about ECMs here ). The problem that Koro highlighted is more “they have destroyers with black holes, so we should have xxxxx in the team, I have it, no one takes it, but I WANT to fly guard here” than “black holes are op”

Again - there are perfect counters for the Gravitational Lens. It’s not a matter of the module itself, it’s a matter of squad composition (and nope, I’m not talking only about ECMs here ). The problem that Koro highlighted is more “they have destroyers with black holes, so we should have xxxxx in the team, I have it, no one takes it, but I WANT to fly guard here” than “black holes are op”

 

For random pvp i dont feel that i should have to bring a gravy counter in every line-up, it seems like a waste when another ship would benefit the team or the game mode more.

Thats the issue for me, pretty soon there will be no games where i have to ask the question ‘is there a destro on the enemy team?’

The answer will always be yes so then i have to decide on ecm, command, covops(just examples) or generally staying out of the fight? That will upset team composition more when several people q for random pvp with similar ships just to deal with not one ship but a single module.

Don’t be surprised, because of this suggestion. It’s logical and I presented more than one option.

Just restrict the damn module to Open Space and PvE or something. Spam your holes elsewhere!

There is almost no single Destroyer, who isn’t using this thing. Even Proton Wall module is useless against this. Not to mention that a lot of “randoms” get wasted by it in PvE.

Whoever thought this is a good idea, is probably on hard drugs. Would like to meet him, to thank him/her personally…

Meanwhile in Future News:

Upcoming module for rank 14 Destroyers.

Supernova module, when activated near the Sun, will trigger a supernova effect and instantly kill all ships on the map, except for the owner of this module.

If you still defend this module, then they should re-introduce the one, which was available before, when Defiler was destroyed in less than 20 seconds! It was working properly before, now it’s broken!

No thing should ever survive a Black Hole. Period!

It’s NOT a black hole! They use gravitons, not mass. That’s a huge difference. Especially in the duration and effect.

To the issue: FF would make it more wisely to use.

Reducing the damage a bit and make the damage drain from the shields first give a more even chance.

Should NOT disable beacon capture.

Again - there are perfect counters for the Gravitational Lens. It’s not a matter of the module itself, it’s a matter of squad composition (and nope, I’m not talking only about ECMs here ). The problem that Koro highlighted is more “they have destroyers with black holes, so we should have xxxxx in the team, I have it, no one takes it, but I WANT to fly guard here” than “black holes are op”

If you’re on a beacon map, there’s only three counters to a black hole that I can think of – ECM, command with stun missile, or another destroyer with black hole. Is that really it?

If you’re on a beacon map, there’s only three counters to a black hole that I can think of – ECM, command with stun missile, or another destroyer with black hole. Is that really it?

Destroy the modules of the host destroyer or simply destroy the host destroyer.

Destroy the modules of the host destroyer or simply destroy the host destroyer.

Hahaha, oh god. Good luck destroying the module you want. Aiming with singularity cannon at the correct module usually sends it flying to the wrong place entirely and still takes about a minute, if you’re lucky and don’t get focused down before you kill it. Killing a destroyer takes about a minute of focus fire anyways, which is completely infeasible when there’s multiple destroyers in a match.

Goldfish, you should know of all people what a meta is. The introduction of destroyers to star conflict changed the meta forcibly by adding a massive ship capable of massive firepower, which to most players seemed fun and easy to use. The only reason this class would be “nerfed to oblivion” is if it seemed drastically overpowered and could not be defeated by the majority of players.

 

 

I know exactly what a meta is. Quite frankly I liked the meta of the game before destroyers broke it. Everything was balanced pretty well, matchmaker worked as well as could be expected (far better than it does now) and it actually took some skill to play the game well, and that skill was rewarded. 

 

Nowadays there is no skill required to do well in this game, all you need is a destroyer with even a half decent build, and you can be better than every pilot by themselves, and better than most groups of pilots. Period. 

 

And frankly, I don’t know of anybody who actually enjoys playing destroyers or playing against them, besides the new players who grew up punishing even newer players who couldn’t build destroyers yet. The new players leveling up hate them, the vets that I have talked to hate them… I play my destroyer for SpecOps and for the missions, and that is it. I choose not to play destroyer because it is not fun, and it is not the reason I choose to play this game.

 

The meta I signed up for is fast ships and balanced play. That is what all but a very select few are after here. That’s what I want back. 

 

If you’re on a beacon map, there’s only three counters to a black hole that I can think of – ECM, command with stun missile, or another destroyer with black hole. Is that really it?

 

 

Destroy the modules of the host destroyer or simply destroy the host destroyer.

 

This should come as no surprise…

 

Also you are being overly generous with your counters: command stun missiles only works if the black hole is still forming, and so does killing the module. Having another destroyer doesn’t fix the problem, you just have another idiot with a destroyer in a beacon match. 

 

If you need a further discussion refer to this, where I pointed out these problems weeks ago:

https://forum.star-conflict.com/index.php?/topic/30517-destroyers-in-beacon-matches/

Guys, seriously :

Wait and see.

Destroyers are still new to the game.

Of course they aren’t balanced right now, but I think dev know that already. They’ll balance it.

For example, the alien weapon event, there is 2 possibility :

* In the end are r14 destroyers (based on alien technology like special r15 ships?).

* Or the event will implement anti-destroyers weapons.

Don’t forget one thing : The event is about destroyers.

We need to kill them, and use them, “to collect data”.

But what will they do with those datas?

Improve the r11 destroyers, or use the data to find a counter? Or maybe both?

We don’t know yet.

But I’m sure it’s something like that.

Destroyers are still new to the game.

Of course they aren’t balanced right now, but I think dev know that already. They’ll balance it.

 

They are not new. They have been there for months now, and the game has been xxxx since. Campy long-ranged slow-moving bullshit with no teamplay. can’t even capture a beacon anymore with 4 different gravi things pulling you in four different directions and dealing direct damage to your hull (which means death as a federation interceptor or jericho inti/fighter)

If you’re on a beacon map, there’s only three counters to a black hole that I can think of – ECM, command with stun missile, or another destroyer with black hole. Is that really it?

Or just kill the formed black hole. 

Black hole - denied!

Or just kill the formed black hole. 

Black hole - denied!

How does one kill a black hole?

How does one kill a black hole?

With another blackhole?

You can’t kill black holes.

That is racist!

We need a Nothing generator to make them go away!