although I agree on your proposal we have seen that new players are overwhelmed by all the information at the start
This information will be an overkill as they cant use
I am sorry, but I strongly disagree, and here is why. I am sure the community will back me up:
Knowledge is power.
Without knowing something, you will have to figure it out eventually if it affects you. And everything about ship stats affect you, so therefore, they must be known at all times. If hard-core space veterans come to this game and see such mediocre stats on their ships, they will assume the game is not very dynamic. If any pilot sees their damage resists, roll, etc, they are more likely to make informed decisions in-game.
It might take about 5 minutes of study, but I am sure new players will always appreciate more information. Especially since MOST of the info on full ship stats affects T1 pilots…and if you don’t believe me, here’s a list:
Hull/Shield: Obviously affects everyone.
Shield regen: A great thing to know, in any case.
Hull/Shield Resist (Especially the percentages displayed): While shield resists are not immediately available, the R1 implant ensures that everyone CAN modify their hull resistances. So this, at the very least, must be shown, since your argument will be invalid if you do not accept this fact.
Roll/Pitch Info: Affects every ship, regardless of whether or not they can change it. It is not immediately clear to any new pilot that empire ships are slower in almost every way, so this will make it clear if the pilot looks into it.
And other stuff like strafe, reverse speed, are not REALLY that important to T1, but if you know your exact strafe speed, you can make assumptions as to whether or not you should be strafing a lot.
Anyways, my point is that knowledge is NEVER a bad thing. Restricting knowledge from new players is not “fair” since the veterans wouldn’t know their own ship stats either without this option. So it does not seem fair to take it away from beginners. We’d all be lost without full-ship information. So just put it in game by default, please
And, btw, it took me 10 minutes of being in the game to figure out full ship information. Ever since that moment, even though I NEVER played a space-game before, I was very pleased to see the additional information. It told me things I had no idea existed (like…really, the ambiguity to resistances WITHOUT seeing the percentages is ridiculous), and helped me strategize in game. All I am saying is, if you REALLY think it’s too much information for new players, and you want them to see what can affect their ships, you will have to include much much more than what is displayed currently to stay true to this (Like hull resists, due to R1 implant). So you might as well just make the whole visualization the default in the game
Also, the community is very helpful to new players both on the forums and in-game. If people REALLY don’t understand what they are looking at on full ship stats (which will probably be few players, since most gamers are older and know how resistances work), they can ask questions and the community will help them. But it is much harder for us to help new players learn when we have to explain everything ourselves, for many things on the above list.