I still think the reduced version is a bad call - it’s a good idea to let players see all the variables that are in play, even if they don’t understand them. As they gain the ability to fit new modules, or level the ship, they can see what impact each of these things have.
Generally speaking, the new players need to be pushed more - there’s too much molly-coddling and they aren’t picking up the skills they need as they advance.
I say mention it in a tutorial and bring it up in a later quest. Some new players are too busy learning other things right at the beginning, but they should know about it. Mentioned more than once, seasoned gamers can change it right away, while new players get another reminder later