We are listening and watching carefully. But suggestions need strong arguments. “Make it easier just because” would not work. If you have some numbers to offer, it’s quite important to say why this numbers.
For example, some guys will come to the thread and say “Let’s increase it! We think that it’s too easy to make new premium ships!”. They’ll have the same arguments as you have now.
If i understand correctly then real player experiences in terms of numbers i previosly wrote.
At the moment 40 wins in multiple game modes with license.
Recieved 10 parts, no neo or berries and 7 of the parts came within the 1st 10 wins.
Even assuming a part per win in the fastest pve at R13 then it still works out as around 50hrs of playtime in terms of pure ‘grind’… For one ship.
Numbers have not changed much since then other than a small investment into the game to see what payment would offer. 12 parts out of 600 is the answer for a x5 bundle.
Hope this kind of info will help and id encourage others to give their own, if thats what is being asked for.
My arguement or interpretation is that 50hrs as a ‘fast route’ calculation is a game in and of itself these days and many dont want to play the game solely for speedrunning pve to get a single ship. Also that paying learned me the lesson that even comparing to intensive play it will only take a day or two off the grind. Build your own premium ship indeed.
Also in this example a license was active so more GS.
Eh whatever, I give up.
If you guys won’t share your statistics, and any of my arguments based on a small sample of statistics (people complaining about getting 7 ship parts in 40 wins, and myself getting 5 ship parts in an hour of gameplay leading to my VERY generous calculation of 240 hours total) are dismissed as being just “bad luck”, then we have no basis for a discussion.
Close this thread please, and see you next patch.
Hey dont be hasty, its not really a small sample when so many having these problems lately. One of the most commented on things in game chat right now.