7 hours ago, Progenitor2 said:
… Sounds like a great ship… Especially the part where you have do dodge enemy fire in a slow and not so agile frigate,
when all fighters does frigate-level damage and moves around without issues.
I think you are right to some point and in some regards, but every one, who answered you is also right. There are more than 1 or 2 variables that effect the balance of healers like the engineer frigates.
#1 take the case that experienced players could misuse a very powerful healer in a team that would come out nearly invincible (like the combo of Brokk and Tyrant/Vigilant) - asking for even more powerful healers is a thing many might not want, because they experienced such strong (Russian) teamplay in Leagues etc. already.
#2 take the case that an old silver or golden engineer played solo-style (open space) is very vulnerable (and slow and lacks dps, etc…)
#3 take the case that we will probably see more variants of the Brokk, Waz’Got, Phoenix and Styx after the rework of SC v1.5.x Journey.
Most engineer frigates have very decent speed and hull/shields, so that is why they lack the weapon power (dps) of the fighter class and their agility, and the interceptors were designed to be their arch-enemies, so they are very vulnerable against kill attempts from single interceptor pilots. Feeling one cannot do anything against them is a very very frustrating experience. Thanks to the Devs we have the Waz’Got now, which is the only engineer frigate that makes me happy (again, outside real team play that is, because its rare these days).
38 minutes ago, Original_Taz said:
He does have a point … DPS has tripled in the last year and every weapon type now has a 200 meter AOE field but the eclipse has not changed in 5 years… edit it got more time to heat 3-4 months ago … but the 350 heal is older than 95% of the main weapons in pvp now … and don’t get me started on Ariadne’s thread… DON’T TAKE AN ENGINEER THERE !!!
Yes I feel so, too, he has a point, but that is only one side of the medallion. Frigate:Engineer rework is coming up and we have to wait, what the next patches will bring us in regard for the subclass of engineers. Hopefully better weaponry, better missile-slot loads, and better defensive active modules (against interceptors).
34 minutes ago, Cr0 said:
Repairs have been increased too, but for some reason you don’t want to talk about the wazgot and brokk.
Winning a 1v1 is about damage, not healing.
The strength of engineers comes from filling up hull on ships after combat and has nothing to do with winning a 1v1 against a tackler.
He arguing from the viewpoint of pure balance. He’s like saying : ok the engineer has more hull but is slower and has also 4 main gun turrets, so its lack of maneuverability and its bigger frame making him an easy target for even grandma piloting the fighter, the engineer should withstand in a 1on1 because it has its healing ability.
But that’s the point: other ships can heal themselves, too, only the engineers can heal others. In a 1on1 its abilities as a healer are not important, so Cr0 is right. But his point raised still is not addressed: why are old silver/prem. engineers so weak in any 1v1 – take intys, fighters, dessys, you name them…