1 hour ago, ORCA1911 said:
Reveal hidden contents
We already have enough p2w complainers. The reason why anyone would farm for an expensive ship like that is the ability to play a completely different mechanic and tactic and nothing else, the ships should always remain equal to their counterparts in terms of plain stats like hull/shield points and resistances (to some extent).
I was refering to those Engineers that are crafted and uses up more components then a R8 destroyer, should’nt be so easily killed by a basic fighter
that was easily bought with credits or P2W money (premium ships). A ship like the Octopus should be more then a match for any fighter or even basic frigate
to take on 1v1 - but they just die like the rest… painfully and fast.
And here’s another issue with engineers.
To repair well with them, you need a high capacitor, which means most likely the pilot will use atleast 1 Cap and 1 shieldslot for increasing the cap,
and this drops the survivability of the Engineer substantially because they’re left with either 1 or 0 slots for defense.
Or are you going to fly an engineer with 1500 cap that repairs for nothing ?
There is also the matter of fact that people say “Any good pvper will target the Engineer first” - makes sense.
However… the Engineer has a 3100 range on the Multipurpose modules used for teamrepairs and boosts,
which means that the majority of maps if the Engineer is wants to be of ANY use at all, they need to be flying where there isn’t anything
to hide behind, no cover… and being an easy target for a 3second death… missile incoming ´+ snipershot and you’re dead.
Whenever i do the pvp-dailyu and end up in those open maps like Bombcarry or capture beacon, it’s a slaughter on my Engineer, the moment i peak my ship
up from any rock to try and assist my team that’s 10km away, i get shot down before i’m even close enough. And should i by chance be lucky and sneak up
to a beacon where my team is… my Engineer is instantly targeted, modules turned off and … no repairs dead engineer.
All it takes is ONE fighter, and you’re toast no matter if you pop the repairs or not. Several of my deaths has been due to ONE fighter singeling me out.
And no… Engineers aren’t agile enough to dance around objects to avoid fighters, they’re like a beached whale in space.