Engineer frigates has a SEVERELY limited range of healing, and are squishy. Everyone keep saying “use cover, stay away from combat”… but with a 3km healrange
you won’t be doing much repairing if you always have to stay behind while your team WHO NEEDS YOUR SUPPORT, can’t stay at that range.
Several maps works against Engineers. Bomb-delivering is a no-go… you can’t get anything done. At first glance of your ship, you’re blown away
by a single fast moving fighter. Doing the capturepoint maps is a suicide because either you get shot to pieces on the way slowboating to
each capturepoint, or you simply get instakilled by 1-2 fighters quickly overtaking you, despite using all your repairs.
Pretty much the only map an Engineers CAN do their job, are kill-maps where the frontline is dead-center and you can hide
behind structures . I’ve tried outmanouevering and using cover for safety while keeping my team alive… only to get EASILY cought by
fighters and killed in 2-3 seconds…
During the bomb-maps, are we Engineer-frigates suppose to stand back and watch as our bombcarrier gets nuked and we’re suppose to not be
able to do anything !?. Are dps-ships suppose to always be 100% usefull being able to kill ships almost instantly ?.
Engineerfrigates CANT outmanouever fighters OR other frigates. We can’t defend ourselves because anything we do to keep ourselves
alive gets easily countered by even the slightest dmg. My T-rex handles like a beached whale with the setup i’ve been recommended,
and since the T-rex lacks both Hull and Shieldslots to make up for ANY RESISTS worth mentioning, and they can’t outrun anything,
they’re dead fish.
I just want to know HOW i can keep my team alive, and HOW i can stop having my Maxed out R15 Repair frigate annihilated by a single fighter in 3 seconds.
Because popping all my repairs AND moving around as best i can - doesn’t help one bit.
And i’ve yet to see a single Dev reply - i guess they realized they screwed up with their video saying that Engineers are the “heart of the team”,