PVE Exp System

I think the current synergy system is ok for PVP (except the buff thing), but does not work properly on PVE Missions.

 

So all this is meant to be changed on PVE Missions.

 

People need some sort of Feedback, that they just got carried through the PVE Mission and made poorly choices with their ships and weapons (i still see people changing to ceptors in Phase 3 in Blackwood at T3 Difficulty)

 

First Solution based on Current System:

 

  • in a Phase, where adds are spawning endless (Phase 2 Blackwood), every add killed should give only 1 point, or even no point. People should notice - its not about add Killing, its about getting those 3 Stations down as fast as possible

  • different enemy Fighter have to give different points (if i shoot the Boss in T3 in Blackwood all alone, the system do not reflect, that i just carried the rest of the team throuigh the Phase, so i just get 20 Points…).

A Boss should give 1000 Points, a Commander 200, a normal one Shot ceptor 5 points. After the Mission, there should be an “effective Percentage” meaning (you have contributed at the crcucial Mission Objectives (Destroying Nav Stations, Capturing Beacons, Healing Beacons (Blackwood), Making Damage to Prime Targets such as Bosses XX Percent). 

 

Second Solution on what i have seen on Other Games (i saw this one first at Mass Effect 3 Multiplayer):

 

  • just simple, take all damage made form every player, add it together. This is what you get.

But you need to show the amount of Damge made by every player, because the ceptor with his green pulselaser need to know that he made a poor choice at the boss against my heavy blaster in the mauler.

If you want to make it more like “the more you made to get the mission done, the more exp you should get”, than you could give every player exp in percent of the “effective Percentage” i meant earlier. This way someone deciding to just stupid kill endless Adds in Phase 2 in Blackwood (and therefore making the Mission even harder, cause he is the reason that new harder adds are spawning), should get some “well nice but you did not contribute well to the Mission Goals”).

 

Again, this is only for PVE…the reason i think this is mandatory is getting a kill in PVP is different than it is in PVE. If a player notices that he is taking Damage, he will (normally) make actions to prevent that he will get killed…nps pilots are just flying target practicing targets. So its wrong to use the same measurment of effectivness to this 2 different situations.

 

Have fun

Only thing i gotta say is, winning a 15+ min battle in a pug pve for 15k~ synergy sucks!

Only thing i gotta say is, winning a 15+ min battle in a pug pve for 15k~ synergy sucks!

There are no gaems longer than 12:00 minutes  :lol:

There are no gaems longer than 12:00 minutes  :lol:

Only thing i gotta say is, winning a 15+ min battle in a pug pve for 15k~ synergy sucks!

 

There are no gaems longer than 12:00 minutes  :lol:

Only thing i gotta say is, winning a 15+ min battle in a pug pve for 15k~ synergy sucks!

 

:facepalm:

i think some of you misunderstood me:/

I am fairly certain everyone has played a pug pve that has lasted over 15 minutes

i think some of you misunderstood me:/

I am fairly certain everyone has played a pug pve that has lasted over 15 minutes

yeah, i misread it as PvP

oh forgot to mention that during those 15+mins of pug pve my efficency score goes up to 5k+ and i still only get 15k synergy maybe 16k if i don’t blink… in t3-t4

whereas 1 pvp with elimante or cap all beacons i have gotten 9-15kk syn per ship (4 ships) in the same 5-15 min.

Well PVE is much better for credits farming :slight_smile:

Working as intended. PvE for credits, PvP for synergy and vouchers.

 

I will never understand why people try to level up ships in PvE. Any good PvP game will give you double synergy in half the time.

I will never understand why people try to level up ships in PvE. Any good PvP game will give you double synergy in half the time.

I assume because not everybody is good at PVP and you need the credits anyway. Also, your average PVP + queue time actually takes longer than PVE, in particular if you PVE with a squad.

Working as intended. PvE for credits, PvP for synergy and vouchers.

PVE for vouchers as well, all the win + beacon contracts can be done there.

Now if only PVE wasn’t all that boring…

I assume because not everybody is good at PVP and you need the credits anyway. Also, your average PVP + queue time actually takes longer than PVE, in particular if you PVE with a squad.

Even if the queue+game time is around the same (because a random pug PvE can last more than 10 minutes, depending on the level and skill of your team) , I get almost double the synergy in PvP than in PvE. Not considering the fact that leveling up some clases in PvE is very inefficient. In fact, other than gunships, LRF, guards and engies (maybe commands). The other classes are just bad for PvE.

You get double, I get double, but we’re topping the lists in PVP. I was talking about the rest of them.

You get double, I get double, but we’re topping the lists in PVP. I was talking about the rest of them.

Why do you suppose that they will get to the top in PvE also? If you are not good at killing stuff, it doesn’t matter if theyi are AI or human pilots.

Why do you suppose that they will get to the top in PvE also? If you are not good at killing stuff, it doesn’t matter if theyi are AI or human pilots.

In PVE the main reward is the completion bonus so it doesn’t matter.

I still think pve synergy reward scales very poorly with our efficieny points.

I still think pve synergy reward scales very poorly with our efficieny points.

synergy is unrelated to efficiency

synergy is unrelated to efficiency

sigh…*facepalm* you do know that kills/assists/objectives all go towards synergy and efficency?(not in the same ratio obviously) so yes they are related

sigh…*facepalm* you do know that kills/assists/objectives all go towards synergy and efficency?(not in the same ratio obviously) so yes they are related

In PVE? No.

The proposition of this thread is flawed, for the same reason he pointed it.

 

If you queue solo, or with 1 friend, and you get 2 nawbs, 1 with an ECM interceptor, and the other with some guard for example.

 

If you and your friend goes for the “optimal ships” in second phase of blackwood T3, you get your brilliant maulers, all purpled up doing a fuckton of dammage, before you melt the first station, your 2 palls die, and you are swarmed with AI’s and die aswell.

 

Then you would have wasted a lot of minutes, and have to requeue (which sometimes takes a little while) and repeat the same mistake…

 

While for example, when me and my brother are playing together, if i see the other 2 have no brain, i get my bubble gunship, he gets his engie, and i keep focusing on turrets and adds, after some while (little longer, but still better that restarting all over again) all 3 stations are down, and the 2 nawbs are alive. Why do that? They atract aggro, and it is MUCH easier to eliminate a fuckton of enemy stacked to hit a nawb then when they are orbiting you, specially with bubbles.

 

My point being, if you cant have lets say, a 4-man LRFs to melt stations in less than a minute, and you have to rely on nawbs to complete the mission, best is for you to compensate for their lack of skill, even if that is unfair…to carry stupid people around. But even if that tarded interceptor is making low dammage, it is better than no dammage at all.

 

Now, the main point, you said killing ships shouldnt count as helping on objectives, you are being blind, because if i for example dont keep the adds at bay, the whole team dies before the objectives are destroyed, so your argument is failed.

 

I agree that diferent stronger adds should be worth more points, for example, i can kill 5 fighter non elite fighters with 1 shot from a bubblegun, and get 100 points. While shooting 10 times on a elite fightert only gives me 20, or even worse, wasting a minute to kill those commanders elite to get only 20 points…

 

And if you start putting dammage on top priority to dictate efficiency you are going to have a bad time, because whats the best way to amass dammage? AOE, which class of ship has the most AOE? Torpedo boats, you will start seeing lot of people on torpedo frigs xxxx other people’s games.