I think the current synergy system is ok for PVP (except the buff thing), but does not work properly on PVE Missions.
So all this is meant to be changed on PVE Missions.
People need some sort of Feedback, that they just got carried through the PVE Mission and made poorly choices with their ships and weapons (i still see people changing to ceptors in Phase 3 in Blackwood at T3 Difficulty)
First Solution based on Current System:
-
in a Phase, where adds are spawning endless (Phase 2 Blackwood), every add killed should give only 1 point, or even no point. People should notice - its not about add Killing, its about getting those 3 Stations down as fast as possible
-
different enemy Fighter have to give different points (if i shoot the Boss in T3 in Blackwood all alone, the system do not reflect, that i just carried the rest of the team throuigh the Phase, so i just get 20 Points…).
A Boss should give 1000 Points, a Commander 200, a normal one Shot ceptor 5 points. After the Mission, there should be an “effective Percentage” meaning (you have contributed at the crcucial Mission Objectives (Destroying Nav Stations, Capturing Beacons, Healing Beacons (Blackwood), Making Damage to Prime Targets such as Bosses XX Percent).
Second Solution on what i have seen on Other Games (i saw this one first at Mass Effect 3 Multiplayer):
- just simple, take all damage made form every player, add it together. This is what you get.
But you need to show the amount of Damge made by every player, because the ceptor with his green pulselaser need to know that he made a poor choice at the boss against my heavy blaster in the mauler.
If you want to make it more like “the more you made to get the mission done, the more exp you should get”, than you could give every player exp in percent of the “effective Percentage” i meant earlier. This way someone deciding to just stupid kill endless Adds in Phase 2 in Blackwood (and therefore making the Mission even harder, cause he is the reason that new harder adds are spawning), should get some “well nice but you did not contribute well to the Mission Goals”).
Again, this is only for PVE…the reason i think this is mandatory is getting a kill in PVP is different than it is in PVE. If a player notices that he is taking Damage, he will (normally) make actions to prevent that he will get killed…nps pilots are just flying target practicing targets. So its wrong to use the same measurment of effectivness to this 2 different situations.
Have fun