Pulse lasers range adjustment.

Using the curved reflector on pulse lasers since the last patch is manageable,

but it automatically brings us a little bit too close to mines.

Please increase pulse laser base range by 200-400.

(pulse laser base damage isn’t all that high, and using curved reflector will bring the range back down to around 1k-1.1k.)

I believe this is optimal.

:01414:

I’m throwing bones here :slight_smile:

01414.png

 

So what that facepalm mean in your sign language is that you want to reduce the minefields range instead? Genius !

STAY AWAY FROM MY LRFS!

It’s too late now. Gekaler will forward xKostyan and Wolfkhan’s suggestions to the Devs and then the game will be ruined forever.

Rip in peace Drone Conflict.

Hello,

Pulse Laser with curved reflector now have a Counter with a minefield.

I’m not happy with this

Please make me able to all-in LRF without any risk again.

Why? Because I want it.

This is how I read your suggestion.

Don’t use curved reflector if you want to stay far from target… simple as that.

Low range is supposed to be the downside of curved reflector and you should face the problems that come with low range or switch to other ammunition

It’s too late now. Gekaler will forward xKostyan and Wolfkhan’s suggestions to the Devs and then the game will be ruined forever.

Rip in peace Drone Conflict.

 

This game is already on the path to being ruined forever. Too little of our money is spent on advertising this game to bring in more players (thus more money) and too little is being done about major issues (squad matchmaker, game size, etc.)

 

All of these issues, along with the fact that people are easily butthurt about nerfs to their favorite roles that needed the nerfs, and we can all say RIP

im not butthurt about my nerfs to my lrfs. i just dont want anymore. they already got the hammer

please use the suggestion area for suggestions!

 

if you feel facing mines too often with curved you can install a horizon or another ammunition and you are fine

Not planned. If you want more range, do not use a module that reduces range.

So I heard that RFB with supernova is pretty solid.

So I heard that RFB with supernova is pretty solid.

NOPE. it isn’t!

So I heard that RFB with supernova is pretty solid.

 

They really aren’t. Especially if you’re trying to hit another interceptor.

David is using sarcasm. RFB + Sn is only good if you plan on going frigate hunting. Also it matches targeting reticle for kinetic missiles.

Especially if you’re trying to hit another interceptor.

 

RFB + Sn is only good if you plan on going frigate hunting.

 

I beg to differ. Supernova RF blaster is a good dogfighting weapon, not as good as the pulse laser, but still good. Supernova RFs have become my go-to weapon for covert ops. It takes some practice to get used to it, but once you learn it, it works like a charm against all ships.

I beg to differ. Supernova RF blaster is a good dogfighting weapon, not as good as the pulse laser, but still good. Supernova RFs have become my go-to weapon for covert ops. It takes some practice to get used to it, but once you learn it, it works like a charm against all ships.

Why did you tell him that?!

Why did you tell him that?!

Honestly I would used it anyways regardless of his input. I lied to deter people from not not not not not not not using it.

I beg to differ. Supernova RF blaster is a good dogfighting weapon, not as good as the pulse laser, but still good. Supernova RFs have become my go-to weapon for covert ops. It takes some practice to get used to it, but once you learn it, it works like a charm against all ships.

Against players that are actually good, though, you’re lucky if you land more than a single shot by the time you’re dead.