Pulse lasers range adjustment.

Against players that are actually good, though, you’re lucky if you land more than a single shot by the time you’re dead.

you’d be surprised :slight_smile:

you’d be surprised :slight_smile:

strafing, it works like a charm against rapid fire blasters, especially while in a dogfight.

strafing, it works like a charm against rapid fire blasters, especially while in a dogfight.

remembering how your ships disappears in matter of seconds, i think not. If anything strafe builds are the best to kill with RFB, because of non existent strafe acceleration (comparing to forward) and in combination to lack of rotation, due to lack of verniers, that creates extremely predictable maneuvering vectors, simply due to game mechanics.

personally I find those that focus on speed and turn speed as a whole are the most predictable in their movements.

Those that strafe can go in any direction they please. Note, only my interceptors focus on strafe, and some of them do in fact have at least one vernier, or a synergy buff for the turn speed. Also, strafe types have the best acceleration. (going forward)

personally I find those that focus on speed and turn speed as a whole are the most predictable in their movements.

Those that strafe can go in any direction they please. Note, only my interceptors focus on strafe, and some of them do in fact have at least one vernier, or a synergy buff for the turn speed. Also, strafe types have the best acceleration. (going forward)

This is far from truth

Key word is strafing acceleration, even on an interceptor with AB it is somewhat close to what fighters have as forward value, meaning that it is to slow to effectively change your directional vectors if you are strafing left and want to go right it will take painfully long time for deceleration -> full stop -> acceleration-> full strafing speed, allowing your enemy whaling at you without much problem.

Thing with rotation is that even if you predict where it is going, its angular displacement and ability to change vector of movements prevent your projectiles to connect with its hit box, due to aiming reticle going all over the place and never indicating where target will be, even with lasers it is not that easy to follow rotation build at close-mid range. Strafe is only a supplement of rotation builds.

You forget that I’m a laser user. I don’t need a hit-bubble to trick me into aiming somewhere the opponent won’t be.

(aside from my frigates, of course, those I mostly use heavy blasters on. Patriarch, 50/50)

 

And I didn’t mean strafe acceleration, I meant forward thrust acceleration. strafing is only part of the package.

One of the key things about strafing is to try and not go into the opposite direction of where you’re going, but to turn and use a similar direction for the next part of the strafe, but sometimes it’s best to skip that rule and simply go into the opposite direction if it gets you behind the enemy, thus out of his main firing arc.

 

strafing is better for those using lasers, as they can focus on actually flying their ship, instead of following the opponent’s every movement into a certain direction. The only time a strafe user needs to follow where another ship is actually moving, is when they’re about to fire an unguided missile.

It’s hard enough to hit strafing frigates with unguided missiles, but with those interceptors using weapons that follow your movements, those are easy to hit, especially if they’re only using speed and turn speed. Speaking of which, those on the speed and turn types that use lasers are usually forced to go into a, more or less, straight line at the opponent, unlike those with strafe.

 

^ one of the main reasons why I mostly use drones for the missile slot. just another unnecessary distraction keeping someone from actually focusing on their flying.

And then you post another video that clearly shows that it is neither working for you nor you even do most of the things you say.

And you continue to see nothing in them. It’s sad, really it is. I expect more from you.

Now stop trying to stoop low and actually try to reason with yourself about your one-track mind.

speaking of which, we’re slightly veering off-topic.

Against players that are actually good, though, you’re lucky if you land more than a single shot by the time you’re dead.

If you play the weapon to its advantages, they will be lucky if they notice anything before they are dead. The alpha strike of the RF with orion is insane.

Wolfy vs Kosty

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If you play the weapon to its advantages, they will be lucky if they notice anything before they are dead. The alpha strike of the RF with orion is insane.

Everyone knows that Pulse is best T5 weapon for ceptors… you showed that many times

 

 

PS

Wolfy your builds are bad, they make work vs Aces (but what doesnt work vs them?)

no love for shrapnel then

no love for shrapnel then

 

I love Shrapnel  :fed003:

I dislike shrapnel because when I finally get the targeting reticle on the aiming circle i don’t fire because of the low RoF. Then the aiming circle goes somewhere else and I do fire. If I use iridium slugs hen I have to be very exact and I can’t do that while dogfighting.

I guess I could try a build to increase RoF but that means increasing spread and using CPU slots to counteract that with Electronic Guidance. Bah.

Edit: If I may add my own opinion on the Wolfy VS Kosty debate, sometimes I see Kosty as a wise, old general but who uses prior experience and knowledge but can’t come up with new strategies or tactics. So when new things come up he automatically refutes them.

Wolfy vs Kosty

 

Right after ArcTic vs. Kost.

I dislike shrapnel because when I finally get the targeting reticle on the aiming circle i don’t fire because of the low RoF. Then the aiming circle goes somewhere else and I do fire. If I use iridium slugs hen I have to be very exact and I can’t do that while dogfighting.

I guess I could try a build to increase RoF but that means increasing spread and using CPU slots to counteract that with Electronic Guidance. Bah.

Edit: If I may add my own opinion on the Wolfy VS Kosty debate, sometimes I see Kosty as a wise, old general but who uses prior experience and knowledge but can’t come up with new strategies or tactics. So when new things come up he automatically refutes them.

Don’t hold down the fire button. The rate of fire of shrapnel is bad, but if you use it similarly to singularity (aim well before clicking once), then you’ll still do significant damage.

 

If you play the weapon to its advantages, they will be lucky if they notice anything before they are dead. The alpha strike of the RF with orion is insane.

Oh, definitely. But if you commit to that without managing to take them out, then you’re at a distinct disadvantage. Unfortunate.

nah, just you.

You keep pushing them into certain directions of thought with your ‘super-tester’ status and a quick word of ‘disapproval’. 

your attempts to bully me are not flattering. Here, and on the Russian side of the forums.

 

That being said, you’re not blind.

you see some weaknesses, yes, but you keep thinking in one set term, so you don’t see the strengths, and some of those strengths cancel most

of the weak points.

So far pretty much every player that is considerated to know this game on above average level have face-palmed hard, laughed or tried to reason with you, after seeing your builds and videos, here and on RU forums, i am the only that keep replying, simply because ignorance can not be left go freely, it will flood the forums (Uhmari/betatrash/oldspice/JasanQuin/Oryngton are ones of the very good examples) and screw up new pilots understanding of the game.

 Show me a single post where I used my “super-tester” status as an argument or prove of anything, and as much as I remember I tried to explain to you about your builds months prior to me becoming an ST.

I perfectly see what you are trying to achieve with your builds and what supposed core strengths are, unfortunately for you, any positive things about them you destroy yourself with poor module selection to compliment those strengths and your flying patterns and map positioning.

 

… old general but who uses prior experience and knowledge but can’t come up with new strategies or tactics. So when new things come up he automatically refutes them.

You have no idea.

Show me a single post where I used my “super-tester” status as an argument or prove of anything.

For starters, It’s not an exact post, (though I could find a random one to bring up, I’d rather not focus on pointless conversation.) but that you have the ‘super-tester’ status, and that you have a certain opinion against mine.

The only reason I can think of that you are trying to persuade me is that you think these builds are attractive at the glance, but there are improvements necessary. If there are, and I don’t doubt that some builds do need further testing and adjusting, my covert ops and recon builds, for example.  

As for the Russian side, as quickly as I created it, you basically said that my builds were trash to be discarded.

You constantly put me down. How about trying to change my builds by actually improving them? These are only the current, I would be more than happy to show you all of the variations for each of my ships. Though, it may take another thread.

 

Some of my builds are outdated on the current builds thread. They will be updated and soon be perfected.

For starters, It’s not an exact post, but that you have the ‘super-tester’ status, and that you have a certain opinion against mine.

You constantly put me down.

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Long time ago you refused to accept or acknowledge any input (not only by me but by everyone tried to do so) that contradicted your believes, so i gave up repeating myself, at this point, unless you come to certain conclusions on your own, looks like the hard way, there is no way to change your sate of mind

I only refuse to be indoctrinated. I don’t refuse pointers and tips.

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WHY YOU HATE ME?!

WHYYYYYYYYYYYYYYY?!