Description of Proximity Mines states that it only does damage to enemy ships, but it doesn’t state that it also does full damage to YOUR ship as well. Although I would love to see them not doing ANY damage to your own ship, I can see how that would be a bit unbalanced. Can you please, however, at least add the fact that they do damage to the player’s ship as well in the description? Thanks
In all game modes friendly fire is enabled for all explosions caused by your own ship. That includes missiles, mines, guided torps and explosive projectile weapons (engineer heal gun is a special case because of its friend or foe behaviour on the explosions).
I submitted amended descriptions making that clear long ago and they were rejected - they just don’t like perfectly clear descriptions in this game for some reason. Supporting your suggestion despite the futility.
In all game modes friendly fire is enabled for all explosions caused by your own ship. That includes missiles, mines, guided torps and explosive projectile weapons (engineer heal gun is a special case because of its friend or foe behaviour).
I submitted amended descriptions making that clear long ago and they were rejected - they just don’t like perfectly clear descriptions in this game for some reason. Supporting your suggestion despite the futility.
Also you should consider that explosion damage also hurts allies, not only your ship. If you get inside a LRF minefield and an enemy ship triggers the mines, you will receive damage as well.
This is easy to see with the kinetic supercharger, since the explosion cloud do friendly damage, even if the weapon main “hit” don’t.
Also you should consider that explosion damage also hurts allies, not only your ship. If you get inside a LRF minefield and an enemy ship triggers the mines, you will receive damage as well.
This is easy to see with the kinetic supercharger, since the explosion cloud do friendly damage, even if the weapon main “hit” don’t.
That’s about sector conflict though, isn’t it? Would be news to me that explosions do friendly fire in skirmish now but can’t say that I have any recent evidence one way or another.
Can confirm that guided torp still does no friendly fire (the explosion itself). Got a couple in my face from teammates yesterday while trying to squat some interceptors sitting in my Styx.
That’s about sector conflict though, isn’t it? Would be news to me that explosions do friendly fire in skirmish now but can’t say that I have any recent evidence one way or another.
There are some weapons that can make friendly damage in skirmish.
Nuke and LRF torp radiation cloud - kinetic supercharger cloud are confirmed.
I think that if you stay in the middle of an ally minefield and an enemy activates it, you also receive damage. But I’m not sure about that.
The clouds definitely, they always did, but you said friendly explosion damage. I’d expect the mines not to damage allies but may test it when I have a moment.
There are some weapons that can make friendly damage in skirmish.
Nuke and LRF torp radiation cloud - kinetic supercharger cloud are confirmed.
I think that if you stay in the middle of an ally minefield and an enemy activates it, you also receive damage. But I’m not sure about that.
Another " Friendly" weapon that causes damage to friend and Foe outside of Sector Conquest is the EM torpedo.
Edit: Think SNIB may have already eluded to it.
Another " Friendly" weapon that causes damage to friend and Foe outside of Sector Conquest is the EM torpedo.
Edit: Think SNIB may have already eluded to it.
:what:
since when EM torpedo does friendly fire in random games???
Two ideas:
1) Make Jericho guards receive damage proportional to the team damage that they deal. This will encourage less spamming and more carefully placed torpedoes.
2) Reduce the amount of damage received from torps (or disintegrators) if hit by two or more torps within a few seconds. To clarify, imagine three jericho guards focusing torps on one ship, and all torps hit within 5 seconds. That’s instant destruction for most ships, even a Styx with an average build. I have noticed a few corporations exploiting their combined power to wreak havoc amongst their enemies, and I believe it is a bit too powerful. The first hit should be 100% damage, the second should be 50-75%, and the third should be 25-50%. Each additional hit would be less, too. The damage being dealt is still huge, but it would prevent some serious balance issues.
The second suggestion is a bit extreme, but it’s pretty annoying to be in a well-built styx and not be able to do anything because of a squad of four jericho LRF’s. I was destroyed by 4 torpedoes hitting me within 5 seconds every time I played Styx, and it was worse for my less-prepared teammates.
Thoughts?
:what:
since when EM torpedo does friendly fire in random games???
It doesn’t, these guys are all trying to confuse us. Make it stahp!
Teamplay should NOT be penalized! If your opponent is smart enough to focus fire like that then they deserve that full damage. This is a TEAM game.
Hmm
:what:
since when EM torpedo does friendly fire in random games???
Equip a Guard or Engineer with a EM torpedo … when a Interceptor/Recon/gunship places themselves right on your rear… fire the EM torp right out your butt… Being that they are usually kissing your BUTT anyway… the combination of EM explosion and thier ship could cause your demise as well .
I may have wanted to WORD it better… :taunt: to say firing of the EM torpedo too close one self may be BAD for your Health.
I may have wanted to WORD it better… :taunt: to say firing of the EM torpedo too close one self may be BAD for your Health.
Kinda, it sounded like you were talking about team damage. But now I understand why you said I had eluded to it.
Teamplay should NOT be penalized! If your opponent is smart enough to focus fire like that then they deserve that full damage. This is a TEAM game.
Agreed…if 4 ships are focusing on you, that means that 3 people on YOUR team should be at your side as well. If a team can organize well enough against you to rip you apart…the only real thing you should be doing is get your own team…not nerf the crap out of ships…
Two ideas:
1) Make Jericho guards receive damage proportional to the team damage that they deal. This will encourage less spamming and more carefully placed torpedoes.
2) Reduce the amount of damage received from torps (or disintegrators) if hit by two or more torps within a few seconds. To clarify, imagine three jericho guards focusing torps on one ship, and all torps hit within 5 seconds. That’s instant destruction for most ships, even a Styx with an average build. I have noticed a few corporations exploiting their combined power to wreak havoc amongst their enemies, and I believe it is a bit too powerful. The first hit should be 100% damage, the second should be 50-75%, and the third should be 25-50%. Each additional hit would be less, too. The damage being dealt is still huge, but it would prevent some serious balance issues.
The second suggestion is a bit extreme, but it’s pretty annoying to be in a well-built styx and not be able to do anything because of a squad of four jericho LRF’s. I was destroyed by 4 torpedoes hitting me within 5 seconds every time I played Styx, and it was worse for my less-prepared teammates.
Thoughts?
I get frustrated and pissed off bad when i manage to do really well in a match and still lose because of an incredibly screwy team (I am at tier 2 atm, but I imagine it’s all the same at the higher tiers as well), but that is to be expected of an otherwise incredibly well balanced game (and yeah, compared to every team pvp game I play, THIS one IS the most balanced of all). Your Styx might be kick-xxxx…but you’re not the only one who can make it that…and it’s not meant to carry your game. You really should stop wanting to do that.
I noticed friendly torp clouds also deal damage…would be nice to know that as well. Dunno about the others though, I don’t think friendly mine fields deal team damage on detonation, haven’t noticed that happening.
Btw, you think 4 torp spammers are bad? 4 recons armed with proximity mines can insta-screw em’ horribly…that’s the beauty ^^ something is always better for killing something else…
Btw, you think 4 torp spammers are bad? 4 recons armed with proximity mines can insta-screw em’ horribly…
4 of anything can. Teamplay is OP.
Not saying team play is a bad thing, but we can mostly agree that Jeri LRFs have much less “team play” in their tactics than interceptors and fighters. Let’s be honest, 3 or 4 Ira Deus (for a good T3 example) would be very OP if those pilots were in TS together coordinating their shots. It’s not fair to be completely annihilated by torpedoes all game long because none of your teammates are able to live long enough to either make it to them or deal enough damage after warping to destroy one. What I’m saying is that it is a faulty mechanic, in my opinion.
The team damage from torps was something that I thought happened in random games, but I was talking about sector conquest games. It’d be nice if that happened in both, but I can see why it might not happen. Also, nukes/mines should definitely not hurt teammates. Too many times, I have had a stupid interceptor drop one when we were outnumbered slightly. Instead of trying to fight ships off, they just drop a mine, let it blow up, and come back for kills. I’ve been destroyed at least a couple of times because I couldn’t hear the mine until it was just about to go off. Obviously it deals enough damage to ruin an interceptor’s day, but even in a Nukem it can deal significant damage.
Not saying team play is a bad thing, but we can mostly agree that Jeri LRFs have much less “team play” in their tactics than interceptors and fighters. Let’s be honest, 3 or 4 Ira Deus (for a good T3 example) would be very OP if those pilots were in TS together coordinating their shots. It’s not fair to be completely annihilated by torpedoes all game long because none of your teammates are able to live long enough to either make it to them or deal enough damage after warping to destroy one. What I’m saying is that it is a faulty mechanic, in my opinion.
What. You drunk?
For clarification: any focus fire group deals massive damage. LRFs are built for damage. It’s like saying that 4 gunships are OP, they can kill anyone in under a second. Anyways, 1 guard nullifies all of your Jerry LRFs, under one AMS duration the faster ships get close enough. And you can’t kill many ships even with 4 torps. So no, it’s not OP.
What. You drunk?
For clarification: any focus fire group deals massive damage. LRFs are built for damage. It’s like saying that 4 gunships are OP, they can kill anyone in under a second. Anyways, 1 guard nullifies all of your Jerry LRFs, under one AMS duration the faster ships get close enough. And you can’t kill many ships even with 4 torps. So no, it’s not OP.
Well, have you ever been in a game where this has happened? I have seen it happen only a handful of times, but it is extremely frustrating. My ships can withstand quite a bit of punishment, but I feel that my teammates have weak builds more often than strong ones, and they just get wrecked.
I hate to say this, but for this game having more than 2 players so much as shooting at the same thing is above average.