Premium Ships and Synergy

Oh, i see the point of this thread - you paid for premium ship, you want all for free. IMO ability to gain more credits is enough, cause credits is all what is needed atm. And i just tried to show you other games with premium items. I can agree that the way to get some ships is ridiculous (i.e. r9 emp engi) and should be fixed, but i just don’t agree with making this game F2P.

And the repair costs were lowered, ship buying costs lowered.  Modules are still expensive, but with the lowered costs, those extra credits are less helpful.  I’m wondering what to do with my 14.6m credits since I can’t buy a ship just yet.  Lowered costs ends up being a premium nerf as well.

 

I miss the old days when you could play 1 hour a day and get somewhere.

Now I was grinding synergy level 8>9 on a certain ship and guess what ? I am getting 1->8K syn per match. No idea how is it calculated. Sometimes with 2000+ points I get 1K sometimes 8 or more. 

 

Calculating that it takes 330K I need about 100 games with that ship. With premium bonuses and licenses let’s say 60.

 

 

I am not 13yo with free summer having nothing to do and can play 10-14 hours a day, nor having no real life things that need time taking care.

 

So For people like me it will take about 10 DAYS (or a week with licenses) counting that you do 6 matches per hour just to take a single ship from 8 to 9.

 

I saw somewhere along the branches it is not required to max it out thou, but getting from 1->7 it takes about 300-400K syn as well. 

 

So if a person wants to take entirely new tree (for example me getting Empire sniper having only “Hercules” default ship I have to spend 7-10 days per ship for about 7 ships until I get to T3. 

 

Reducing this to 13yo game hours = still about 2 days per ship (with license).

 

This is only synergy wise. The credit prices are something that we better not talk about here.

Maybe the summer hours of high school and college students are making them think it’s ok.  I can’t play more than a couple hours a day, and sometimes I have to go afk in the middle of a battle.  The weekend synergy bonus helped me go form a Hercules to a Deimos 2, but that’s the weekend, with a bonus.  It was only 3 ships to get enough synergy in.

 

The worst part about a license, it doesn’t matter if it’s one game a day or one hundred games a day, days count.

The worst part about a license, it doesn’t matter if it’s one game a day or one hundred games a day, days count.

 

Worst for who pays and best for who gets paid. But this do not have to be discussed, cause it is the norm. Imagine if you have to pay licenses per match ? Even in 10 times lowered prices. 

Worst for who pays and best for who gets paid. But this do not have to be discussed, cause it is the norm. Imagine if you have to pay licenses per match ? Even in 10 times lowered prices. 

I couldn’t even afford it then…

-10+ hours per day usually-

We are still monitoring the situation so be sure we are aware of the situation.

I suggest any devs referr to this post here

 

[http://forum.star-conflict.com/index.php?/topic/20647-synergy-is-bad/?p=215582](< base_url >/index.php?/topic/20647-synergy-is-bad/?p=215582)

 

“2. Allow Premium Ships to transfer Synergy for Credits (Or GS) and allow Credit Ships to transfer Synergy for Gold”

 

This allows those who play premium ships to chose to have a tradeoff and still keep the balance.

 

This seems like an entirely reasonable solution.

I have an update on the situation with premium ships:

 

We do understand that premium ships are not as fun in the new system, as they can be. At the moment we are discussing the best solution to improve the situation. At the moment I can state clearly that the amount of generated free synergy will be boosted.

 

We are also planning to add some other modifications to them, as we see that our players want additional changes to premium ships. Yet you must understand that as we do not pursue the P2W model (nor do we plan on doing so), the choice of balanced parameters takes some time. Please, be patient, the situation will soon be resolved!

I have an update on the situation with premium ships:

 

We do understand that premium ships are not as fun in the new system, as they can be. At the moment we are discussing the best solution to improve the situation. At the moment I can state clearly that the amount of generated free synergy will be boosted.

 

We are also planning to add some other modifications to them, as we see that our players want additional changes to premium ships. Yet you must understand that as we do not pursue the P2W model (nor do we plan on doing so), the choice of balanced parameters takes some time. Please, be patient, the situation will soon be resolved!

 

If this statement is in fact true, and you are not seeking a P2W model, then I have to imagine you are seriously giving thought to any of the above suggestions . Because as it stands now, paying for a Premium Ship then paying to transfer the Synergy from that Premium Ship is mighty P2W right now.

If this statement is in fact true, and you are not seeking a P2W model, then I have to imagine you are seriously giving thought to any of the above suggestions . Because as it stands now, paying for a Premium Ship then paying to transfer the Synergy from that Premium Ship is mighty P2W right now.

 

Actually, it would be P2Progress, not P2W :slight_smile:

 

Unlocking new ships more quickly doesn’t give you any advantage over other users in combat - it just gets you to other ships more quickly.

 

P2W generally refers to gaining a significant advantage over non-paying users whilst in the game itself, through ships, modules or weapons which are vastly superior. This is not the case in Star Conflict at all.

Actually, it would be P2Progress, not P2W :slight_smile:

 

Unlocking new ships more quickly doesn’t give you any advantage over other users in combat - it just gets you to other ships more quickly.

 

P2W generally refers to gaining a significant advantage over non-paying users whilst in the game itself, through ships, modules or weapons which are vastly superior. This is not the case in Star Conflict at all.

I’ve heard a rumor that gold ships will be integrated in the tree, so you have to either go around or get the gold and bypass leveling 2-3 ships ?

Please disprove this for me!

Just to help keep this on track:

 

The current issue is that Premium ships which cost real money to buy are being double farmed for money by requiring them to also pay cash for the transfer of surplus synergy they pool as their synergy comes fully filled.

 

Benefits of owning a Premium ship: No repair costs.

 

Drawbacks of owning a Premium ship: Costs real money, cannot be painted different colors, does not help with unlock progression in ship tree unless real cash is paid.

 

For those of you crying about this game becoming pay to win if premium ships get free synergy at no extra cost; clearly you don’t know pay to win when you see it.

 

Pay 2 Win: Power can be bought with cash and only with cash. (See: Need for Speed World and “Ultra” parts) Special and powerful items are instantly available to paying customers, with no equivalent items available to the free players through regular grinding or looting.

 

Pay not 2 Grind: Power can be bought instantly with cash to skip the grind, but items of equal or greater power are available to all payers through looting or other methods. Also includes XP boosters.

 

Free 2 Play: Power cannot be bought in any form. Cash purchases are limited to visual upgrades and modifications that have no effect on gameplay.

 

With that being said, Premium ships can easily be allowed the free transfer of “free” synergy without this game becoming pay to win, as we would still have to grind on our premium ships to level up. And as I mentioned before, lower level premium ships already have lower reward modifiers which gives players incentive not to grind to T5 on a T1 premium ship.

What… im sorry i don’t get how you guys think that premium ships are P2W in their current state.

 

i can’t even USE premium ships since they generate synergy at the same rate as any other ship, and the drawback to the repair costs (which is negligable tobegin with!) is paying between 5 and 10 dollars PER SHIP i transfer synergy off to to go down my path, and that’s only in tier 3! that’s more expensive than outright BUYING premium ships! to put it in perspective, at the rate i play and generate synergy on my non premium ships, (i generate about 300-500k synergy a day since i play a lot as of the last week (i have premium and get about 5-6k per match, yesterday i started with a hawkeye and got it 1-8 synergy, which is about 280k) i’d have to pay $7.69-$12.80 a DAY. a DAY. or if i played at the rate i currently do, $230.70-$384 a MONTH.

obvoiusly that’s me being a neckbeard and no reasonable person would progress at this rate, but 5$ per 195k synergy transfered off is extremely expensive when ONE SYNERGY LEVEL of a t3/t4 ship can cost between 100-150k synergy… You see my issue? i in al good concience can not fly my sai because the amount of money i have to pay to progress is far beyond what im capable of spending, let alone willing to, on a game. i payed 50$ for my DLC before i realised the ramifications and now im saddened because i can only fly my sai every now and then for fun, and fun only, if iwant to progress ihave to fly credit ships anyway.

 

This is in no way “pay to win” infact its “pay to pay more and grind at the same rate” its completley counter intuitive and detrimental to the game.

 

i only grind synergy marginably faster in my sai than i do in my T3 recon, which is 2 ranks lower, so yeah… system needs a change :stuck_out_tongue:

 

 

i   still stand by the thought of having synergy on premium ships transfer off for credits.

Actually, it would be P2Progress, not P2W :slight_smile:

 

Unlocking new ships more quickly doesn’t give you any advantage over other users in combat - it just gets you to other ships more quickly.

 

P2W generally refers to gaining a significant advantage over non-paying users whilst in the game itself, through ships, modules or weapons which are vastly superior. This is not the case in Star Conflict at all.

It’s double dipping.  Knowing that the player has paid, and trying to force them to pay more to progress is double dipping.

And it’s really poor marketing.

I would agree that we should not have to use standards to transfer synergy I just say that we use credits instead. Much better than hard earned standards

That much has been suggested several times. It won’t be implemented. You can bet good money on that. “Monitoring the situation” has become a codeword for “we’re going to ask the Russian Elites what they want to do, seeing as they’re already all Rank 15.”

That much has been suggested several times. It won’t be implemented. You can bet good money on that. “Monitoring the situation” has become a codeword for “we’re going to ask the Russian Elites what they want to do, seeing as they’re already all Rank 15.”

Don’t forget the “it’s under discussion” excuse.

If I look at a game like EVE online, where they make a ton of changes in the past year, they can discuss and fully change around their proprosed changes within a few hours. And they actually want the communities feedback to their ideas and listen to it. Something these devs have been doing very little, if at all.

I feel we’re just talking to a brick wall half the time.

I feel we’re just talking to a brick wall half the time.

We’re just another brick in the wall :wink: And bricks don’t have voices. :stuck_out_tongue:

… Why don’t I understand these jokes?

There is a song called Another brick in the wall by pink floyd, the song is completly irrelevant but the name is fitting for our situation…we are all just bricks for them and bricks don’t have voices. That is how it feels anyway.