The current MM system isn’t really working. Rank-based matchmaking really isn’t feasible with the low player base, and removing squads wasn’t a great idea for a team game. Here are my thoughts on how to fix that.
- Reintroduce the tiers, but with some tweaks.
-The old 1-3, 4-6, etc tiers should be brought back, but all ships in a tier should have the same number of actives and passives.
-The current module system should be slightly tweaked, but otherwise remain the same. It is nice to be able to bring up lower-tier modules to the low-rank ships of the next tier so you aren’t stuck with all white gear moving up a tier.
-Personally, I do think it a good idea to keep some modules available only on certain ranks in a tier (I.E. make adaptive a for R8/9+, or inertial stabilizers R11/12+). This combined with implants will give pilots a reason to get higher ranked ships, but it won’t make the old ones next to useless in that tier.
- Bring back 3-man squads.
-4 man squads could easily swing a game’s favor, yes, but 3-mans are that balance point. Your team will have an advantage, but it is still possible to win.
- +1/-1 squad queueing. This would make it so 2-man squads don’t need another squad to get a game, but they can also face 3-mans. -This will optimize squadding so more people can do, and more people will want to. The big issues with large squads were how so few squads were ever formed.
Any thoughts?