The current MM system isn’t really working. Rank-based matchmaking really isn’t feasible with the low player base, and removing squads wasn’t a great idea for a team game. Here are my thoughts on how to fix that.
- Reintroduce the tiers, but with some tweaks.
-The old 1-3, 4-6, etc tiers should be brought back, but all ships in a tier should have the same number of actives and passives.
-The current module system should be slightly tweaked, but otherwise remain the same. It is nice to be able to bring up lower-tier modules to the low-rank ships of the next tier so you aren’t stuck with all white gear moving up a tier.
-Personally, I do think it a good idea to keep some modules available only on certain ranks in a tier (I.E. make adaptive a for R8/9+, or inertial stabilizers R11/12+). This combined with implants will give pilots a reason to get higher ranked ships, but it won’t make the old ones next to useless in that tier.
- Bring back 3-man squads.
-4 man squads could easily swing a game’s favor, yes, but 3-mans are that balance point. Your team will have an advantage, but it is still possible to win.
- +1/-1 squad queueing. This would make it so 2-man squads don’t need another squad to get a game, but they can also face 3-mans. -This will optimize squadding so more people can do, and more people will want to. The big issues with large squads were how so few squads were ever formed.