I’ve been gathering and cumulating poll data on this topic, and intend to keep doing so until the polls run their course.
Polls as of 9 th November:
In Game:
In favour of Mixed Tiers: 48.65%
In favour of Locked Tiers: 51.36%
Russian Forums:
In favour of Mixed Tiers: 15.62%
In favour of Locked Tiers: 84.37%
English Forums:
In favour of Mixed Tiers: 22.22%
In favour of Locked Tiers: 77.77%
Cumulative:
In favour of Mixed Tiers: 28.83%
In favour of Locked Tiers: 71.16%
Numbers don’t lie… people want the Locked Tier option.
For specific divisions:
In Game:
Mixed Tiers – Squads boosted up tiers: 37.26%
Mixed Tiers – Squads only fight Squads: 11.42%
Locked Tiers – No penalty for squads: 31.08%
Locked Tiers – Squads only fight Squads: 20.25%
Russian Forums:
Mixed Tiers – Squads boosted up tiers: 12.50%
Mixed Tiers – Squads only fight Squads: 3.12%
Locked Tiers – No penalty for squads: 68.75%
Locked Tiers – Squads only fight Squads: 15.62%
English Forums:
Mixed Tiers – Squads boosted up tiers: 3.70%
Mixed Tiers – Squads only fight Squads: 18.52%
Locked Tiers – No penalty for squads: 62.96%
Locked Tiers – Squads only fight Squads: 14.81%
Cumulative:
Mixed Tiers – Squads boosted up tiers: 17.82%
Mixed Tiers – Squads only fight Squads: 11.02%
Locked Tiers – No penalty for squads: 54.26%
Locked Tiers – Squads only fight Squads: 16.89%
Across all three polls, percentage wise, the old pre 0.7.x system is the most popular.
Polls as of 10 th November:
In Game:
In favour of Mixed Tiers: 50.30%
In favour of Locked Tiers: 49.71%
Russian Forums:
In favour of Mixed Tiers: 18.92%
In favour of Locked Tiers: 81.08%
English Forums:
In favour of Mixed Tiers: 20.69%
In favour of Locked Tiers: 79.31%
Cumulative:
In favour of Mixed Tiers: 29.97%
In favour of Locked Tiers: 70.03%
For specific divisions:
In Game:
Mixed Tiers – Squads boosted up tiers: 38.99%
Mixed Tiers – Squads only fight Squads: 11.31%
Locked Tiers – No penalty for squads: 30.00%
Locked Tiers – Squads only fight Squads: 19.71%
Russian Forums:
Mixed Tiers – Squads boosted up tiers: 13.51%
Mixed Tiers – Squads only fight Squads: 5.41%
Locked Tiers – No penalty for squads: 64.86%
Locked Tiers – Squads only fight Squads: 16.22%
English Forums:
Mixed Tiers – Squads boosted up tiers: 3.45%
Mixed Tiers – Squads only fight Squads: 17.24%
Locked Tiers – No penalty for squads: 65.52%
Locked Tiers – Squads only fight Squads: 13.79%
Cumulative:
Mixed Tiers – Squads boosted up tiers: 18.65%
Mixed Tiers – Squads only fight Squads: 11.32%
Locked Tiers – No penalty for squads: 53.46%
Locked Tiers – Squads only fight Squads: 16.57%
By now, we should all be able to see the dangers of uninformed voting. In game, where we have a lot of new players who don’t know anything about fixed tiers, “keep as is” has been doing rather well. On the forums, where voters are by and large more informed and knowledgeable the demand for fixed tiers has a clear and significant lead.
I strongly urge the Devs to consider the quality of their voters when acting. The opinion of someone who has never flown in a fixed-tier environment cannot be taken to be equal to that of someone who has flown in both. They are not informed, they do not understand (or care) what is at stake, and no efforts are being made to explain to them what the voting options actually mean.
If I were to be pessimistic, I would say that is “working as intended”. Ignorant voters are to the benefit of the Dev team; it means they don’t have to change anything.
However, my honest opinion is that the Devs have essentially forced themselves to reintroduce Fixed Tiers by running this poll. If they don’t then they know they are going to alienate a lot of players, including those who are most active within the community (eg: the forumites). Moreover, failure to do so will inevitably result in accusations that they rigged the polls or similar.
One solution would be a short-term swap-over; setting the game to Fixed Tiers for a while, giving it a few weeks to let the dust settle (because Tier Rushers will cry and scream and bawl like infants when they get farmed over and over trying to fly in T4 / T5 under a fixed tier system) and then letting the polls run again… but even that is a bad idea because what people ask for and what they need are two different things.
I’ve been speaking to a few players who are in favour of the mixed tier system, and I have come to realise that the majority its supporters [based on my sampling] are very entitled people. They feel entitled to fly in T4, or even T5, regardless of how long they have played or their actual skill level. The content exists, so they believe, sometimes quite vehemently, that they must be allowed to access it. Yet when they do, and when they are beaten down by more skilled opponents, they expect the game to take the more skilled pilots away. They look outward and blame their lack of skill on others, instead of looking inward and accepting they need to improve.
By fostering this kind of mindset, the Developers have done a lot of damage to this game. Fixed Tiers are a necessary step to getting rid of it again.
I remember Error once telling us that Tiers 1 and 2 were for beginners, and “people who want a more casual experience.” Again, some of the people I spoke to use that very wording; they don’t want a “hardcore” or “competitive” game. They want casual play, yet they demand casual play from higher tiers instead of accepting that it simply isn’t meant to happen there.
Again, this is something the Developers need to jump on. When people cry about how unfair the matchmaking is, look at their history. People with less than 200 games should not be listened to when they make claims about balance in high tiers. These Rushers never learned to play the game; they skipped the training tiers and made no effort to learn or get others to train them. What do you expect to happen when they are matched to people who did use the training tiers, who did try to improve and who squad up to maximise both their own potential and to learn from others?
I really hadn’t intended this rant to come out, but it sort of happened organically. I’ve heard countless arguments in favour of the mixed system, and all of them sound either misinformed or are flat-out fantasy. If players think tier 5 is unfair, they can go back to tier 4. If tier 4 is unfair, they can go back to tier 3. If tier 3 is unfair, they can go back to tier 2. If tier 2 is unfair they can go back to tier 1. If tier 1 is unfair, there is no helping them.
All the veterans on this forum and all those people who quit because of the (very poorly made) decision to implement mixed-tier matchmaking came into this game with the unspoken understanding that we had to work for our victories. Most realised, by about tier 2, that we would not necessarily be able to make use of all the game’s content – that the ever increasingly difficulty at each tier meant that we may simply not be good enough to fly in Tier 4, or even Tier 3. Yet we were all fine with that. We may (and still do) complain about the balance of certain ships; the weakness of the entry-level craft in each tier; the fact that the elite Corps dominate the top tier and it’s not fun to be farmed by people with vastly superior modules than us. We all do this, and we always will. But despite the complaints we had a matchmaking that was fair, and far more so than any hodgepodge, hastily cobbled together mess that has been thrown at us in the interim.
You want balanced matchmaking? Fixed tiers are balanced. The best players rise, the weak players fall, and eventually everyone settles into a tier where they are at their sweet spot. All you need to do then is make sure every ship in that tier is worth using and people can compete whether they have Mk I or Mk IV modules equipped. That’s balanced. You know why? Because in that environment the only deciding factor is skill – the team with the best players wins.
You can’t balance for skill. It’s long past time you stopped trying.