Poll on the match making. November, 8th.

"I really do not care. I have been farmed by kill squads in T3 for a month or so " Some people care, they even leave for this reason. so you’re basically telling them to go away. if you are old enough to work, would you say to your customer “go away, you aren’t fit for what we do” ? That’s why the dev are trying to propose something to please everyone (currently it doesn’t, that’s why there is a poll).

You do know that the only way to be better, to have the desire to improve, is by having HARD challenges, right? If the Devs are trying to make this game a 100% casual friendly, then they should announce it, because when you read “MMO” in the description of a game, you know very well that it ain’t casual, nor easy, and it’s time consuming. And I’m pretty sure I’m not the only one that choose this game because of that.

If you want a list of casual MMO I can tell you a long list of some. 

and all MMO aren’t time consuming, competitive MMO are, I agree, but not all MMO.

 

some people want competition, other want just to play and have fun and don’t care about getting better. And my friends and I are in the second category.

some people want competition, other want just to play and have fun and don’t care about getting better. And my friends and I are in the second category.

Funny, I want a competitive one, and this game was “sold” to me as such game, where skill matters and where you must get better everyday.

We have changed the poll, but the votes remained - there was a first version, and there is now a second one, votes are for both them, but we will take into account the latter.

As we can see, the voters are not only t1, t2.

Nono, what he means is that there are 38 people who VOTED, but only 16/18 of them are visible (in the screenshot, anyway). So yeah, half the voters got “cleaned up”…

I’ve been gathering and cumulating poll data on this topic, and intend to keep doing so until the polls run their course.

 

Polls as of 9 th November:

 

In Game:

In favour of Mixed Tiers: 48.65%

In favour of Locked Tiers: 51.36%

 

Russian Forums:

In favour of Mixed Tiers: 15.62%

In favour of Locked Tiers: 84.37%

 

English Forums:

In favour of Mixed Tiers: 22.22%

In favour of Locked Tiers: 77.77%

 

Cumulative:

In favour of Mixed Tiers: 28.83%

In favour of Locked Tiers: 71.16%

 

Numbers don’t lie… people want the Locked Tier option.

 

For specific divisions:

 

In Game:

Mixed Tiers – Squads boosted up tiers: 37.26%

Mixed Tiers – Squads only fight Squads: 11.42%

Locked Tiers – No penalty for squads: 31.08%

Locked Tiers – Squads only fight Squads: 20.25%

 

Russian Forums:

Mixed Tiers – Squads boosted up tiers: 12.50%

Mixed Tiers – Squads only fight Squads: 3.12%

Locked Tiers – No penalty for squads: 68.75%

Locked Tiers – Squads only fight Squads: 15.62%

 

English Forums:

Mixed Tiers – Squads boosted up tiers: 3.70%

Mixed Tiers – Squads only fight Squads: 18.52%

Locked Tiers – No penalty for squads: 62.96%

Locked Tiers – Squads only fight Squads: 14.81%

 

Cumulative:

Mixed Tiers – Squads boosted up tiers: 17.82%

Mixed Tiers – Squads only fight Squads: 11.02%

Locked Tiers – No penalty for squads: 54.26%

Locked Tiers – Squads only fight Squads: 16.89%

 

Across all three polls, percentage wise, the old pre 0.7.x system is the most popular.

 

Polls as of 10 th November:

 

In Game:

In favour of Mixed Tiers: 50.30%

In favour of Locked Tiers: 49.71%

 

Russian Forums:

In favour of Mixed Tiers: 18.92%

In favour of Locked Tiers:  81.08%

 

English Forums:

In favour of Mixed Tiers: 20.69%

In favour of Locked Tiers: 79.31%

 

Cumulative:

In favour of Mixed Tiers: 29.97%

In favour of Locked Tiers: 70.03%

 

For specific divisions:

 

In Game:

Mixed Tiers – Squads boosted up tiers: 38.99%

Mixed Tiers – Squads only fight Squads: 11.31%

Locked Tiers – No penalty for squads: 30.00%

Locked Tiers – Squads only fight Squads: 19.71%

 

Russian Forums:

Mixed Tiers – Squads boosted up tiers: 13.51%

Mixed Tiers – Squads only fight Squads: 5.41%

Locked Tiers – No penalty for squads: 64.86%

Locked Tiers – Squads only fight Squads: 16.22%

 

English Forums:

Mixed Tiers – Squads boosted up tiers: 3.45%

Mixed Tiers – Squads only fight Squads: 17.24%

Locked Tiers – No penalty for squads: 65.52%

Locked Tiers – Squads only fight Squads: 13.79%

 

Cumulative:

Mixed Tiers – Squads boosted up tiers: 18.65%

Mixed Tiers – Squads only fight Squads: 11.32%

Locked Tiers – No penalty for squads: 53.46%

Locked Tiers – Squads only fight Squads: 16.57%

 

By now, we should all be able to see the dangers of uninformed voting. In game, where we have a lot of new players who don’t know anything about fixed tiers, “keep as is” has been doing rather well. On the forums, where voters are by and large more informed and knowledgeable the demand for fixed tiers has a clear and significant lead.

 

I strongly urge the Devs to consider the quality of their voters when acting. The opinion of someone who has never flown in a fixed-tier environment cannot be taken to be equal to that of someone who has flown in both. They are not informed, they do not understand (or care) what is at stake, and no efforts are being made to explain to them what the voting options actually mean.

 

If I were to be pessimistic, I would say that is “working as intended”. Ignorant voters are to the benefit of the Dev team; it means they don’t have to change anything.

 

However, my honest opinion is that the Devs have essentially forced themselves to reintroduce Fixed Tiers by running this poll. If they don’t then they know they are going to alienate a lot of players, including those who are most active within the community (eg: the forumites). Moreover, failure to do so will inevitably result in accusations that they rigged the polls or similar.

 

One solution would be a short-term swap-over; setting the game to Fixed Tiers for a while, giving it a few weeks to let the dust settle (because Tier Rushers will cry and scream and bawl like infants when they get farmed over and over trying to fly in T4 / T5 under a fixed tier system) and then letting the polls run again… but even that is a bad idea because what people ask for and what they need are two different things.

 

I’ve been speaking to a few players who are in favour of the mixed tier system, and I have come to realise that the majority its supporters [based on my sampling] are very entitled people. They feel entitled to fly in T4, or even T5, regardless of how long they have played or their actual skill level. The content exists, so they believe, sometimes quite vehemently, that they must be allowed to access it. Yet when they do, and when they are beaten down by more skilled opponents, they expect the game to take the more skilled pilots away. They look outward and blame their lack of skill on others, instead of looking inward and accepting they need to improve.

 

By fostering this kind of mindset, the Developers have done a lot of damage to this game. Fixed Tiers are a necessary step to getting rid of it again.

 

I remember Error once telling us that Tiers 1 and 2 were for beginners, and “people who want a more casual experience.” Again, some of the people I spoke to use that very wording; they don’t want a “hardcore” or “competitive” game. They want casual play, yet they demand casual play from higher tiers instead of accepting that it simply isn’t meant to happen there.

 

Again, this is something the Developers need to jump on. When people cry about how unfair the matchmaking is, look at their history. People with less than 200 games should not be listened to when they make claims about balance in high tiers. These Rushers never learned to play the game; they skipped the training tiers and made no effort to learn or get others to train them. What do you expect to happen when they are matched to people who did use the training tiers, who did try to improve and who squad up to maximise both their own potential and to learn from others?

 

I really hadn’t intended this rant to come out, but it sort of happened organically. I’ve heard countless arguments in favour of the mixed system, and all of them sound either misinformed or are flat-out fantasy. If players think tier 5 is unfair, they can go back to tier 4. If tier 4 is unfair, they can go back to tier 3. If tier 3 is unfair, they can go back to tier 2. If tier 2 is unfair they can go back to tier 1. If tier 1 is unfair, there is no helping them.

 

All the veterans on this forum and all those people who quit because of the (very poorly made) decision to implement mixed-tier matchmaking came into this game with the unspoken understanding that we had to work for our victories. Most realised, by about tier 2, that we would not necessarily be able to make use of all the game’s content – that the ever increasingly difficulty at each tier meant that we may simply not be good enough to fly in Tier 4, or even Tier 3. Yet we were all fine with that. We may (and still do) complain about the balance of certain ships; the weakness of the entry-level craft in each tier; the fact that the elite Corps dominate the top tier and it’s not fun to be farmed by people with vastly superior modules than us. We all do this, and we always will. But despite the complaints we had a matchmaking that was fair, and far more so than any hodgepodge, hastily cobbled together mess that has been thrown at us in the interim.

 

You want balanced matchmaking? Fixed tiers are balanced. The best players rise, the weak players fall, and eventually everyone settles into a tier where they are at their sweet spot. All you need to do then is make sure every ship in that tier is worth using and people can compete whether they have Mk I or Mk IV modules equipped. That’s balanced. You know why? Because in that environment the only deciding factor is skill – the team with the best players wins.

 

You can’t balance for skill. It’s long past time you stopped trying.

including those who are most active within the community (eg: the forumites).

I prefer to call myself a ForumWarrior thank you very much!  :angry:

Great post though, and agree fully with it.

Well for hardcore gamers fixed tier can be a good thing, but for casuals this is a nightmare. I’m higher than a casuals but not my friends. so I’ll go rank 3, all purple all synergy and fight ? I’m gonna stomp the beginners.

 

What about casuals that plays pve, get T5 ships and want to do pvp… They play T1 ? They’re gonna feel really screwed.

What about casuals that are very low. They don’t play the game at all ? 

What about me that have the skill for T3 and my friends that have T1 skill. We can’t play together ? 

When the casuals have experienced the customization of T3 and higher, you tell them “go play T1 only because you’re not skilled enough”, how do you think they’ll react ? Hardcore gamers will try to get skill, casuals will leave for another game.

If T4 and T5 if for the most skilled, why is there no one there ? Because you’re always matched with bot ? Of course not, because the solution would be to tell every vet on the forum to go T5 and there would be no problem. vet plays T3 because they felt at ease there. I’ll let you guess why.

 

You can’t limit a game by skill. Do you imagine battlefield “you can’t have that weapon because you’re skilled enough”. Do you imagine any racing game “you can’t have this car because you’re not skilled enough”. Even RTS games “you can’t build this unit because you’re not skilled enough”. That sounds crazy doesn’t it ? That’s what you’re trying to do in SC. Tiers were of course based on skill at the begginning. What dev tried to do is making tier solely based on time you passed on the game. And that’s what every other progression game does. Every game does because that get them most players. Why League of Legends have a lot more money and players than Dota ? Because LoL is more accessible to casuals, Dota isn’t. you want SC to be like Dota : an elitist game.

 

What people on this forum have difficulties is to try to think as a casual : a person who have a family, sometimes children, work, have housechores and plays game only 1-2 hours max per day. And he doesn’t only plays one game, he plays a few. So this person would play SC at most 1h and not every day. This person can"t have the skill of the best. And if he can"t have all the game, he won’t spend any money on it.

And in the hardcore gamer community, only a few spend money. If dev restrict their game on hardocre gamers, they won’t earn money and they won’t release the game. It’ll simply disappear.

 

 

Well for hardcore gamers fixed tier can be a good thing, but for casuals this is a nightmare. I’m higher than a casuals but not my friends. so I’ll go rank 3, all purple all synergy and fight ? I’m gonna stomp the beginners. 

 

again, unlikely, as remember purple means nothing

 

What about casuals that plays pve, get T5 ships and want to do pvp… They play T1 ? They’re gonna feel really screwed.

 

What about casuals that are very low. They don’t play the game at all ?

 

What do you mean by this?

 

What about me that have the skill for T3 and my friends that have T1 skill. We can’t play together ? 

 

Sure you can, help them play the game and get T3 ships along with you, or go down to T1 and fly with them! Corp members do that, friends would do that, I would do that. And dont forget, you have to synergize your ships too. 

 

When the casuals have experienced the customization of T3 and higher, you tell them “go play T1 only because you’re not skilled enough”, how do you think they’ll react ? Hardcore gamers will try to get skill, casuals will leave for another game.

If T4 and T5 if for the most skilled, why is there no one there ? Because you’re always matched with bot ? Of course not, because the solution would be to tell every vet on the forum to go T5 and there would be no problem. vet plays T3 because they felt at ease there. I’ll let you guess why.

 

False, we play T3 because it has low MM times and nothing to do for versing people. Theres simply not enough people in the game in the higher tiers and because of the g3y MM and how it screws with Squads, top corps are FORCED to move down tiers. 

 

You can’t limit a game by skill. Do you imagine battlefield “you can’t have that weapon because you’re skilled enough”. Do you imagine any racing game “you can’t have this car because you’re not skilled enough”. Even RTS games “you can’t build this unit because you’re not skilled enough”. That sounds crazy doesn’t it ? That’s what you’re trying to do in SC. Tiers were of course based on skill at the begginning. What dev tried to do is making tier solely based on time you passed on the game. And that’s what every other progression game does. Every game does because that get them most players. Why League of Legends have a lot more money and players than Dota ? Because LoL is more accessible to casuals, Dota isn’t. you want SC to be like Dota : an elitist game.

 

You are absolutely right. SC is trying to Nerf skill. Why do you think nobody squads up anymore, make friends, or even act as team? because the game mechanics promote heroes of the battle field, instead of banding up together! 

 

What people on this forum have difficulties is to try to think as a casual : a person who have a family, sometimes children, work, have housechores and plays game only 1-2 hours max per day. And he doesn’t only plays one game, he plays a few. So this person would play SC at most 1h and not every day. This person can"t have the skill of the best. And if he can"t have all the game, he won’t spend any money on it.

And in the hardcore gamer community, only a few spend money. If dev restrict their game on hardocre gamers, they won’t earn money and they won’t release the game. It’ll simply disappear.

 

I’m slightly confused here in your context. If you took out the skill factor out the equation, there is still an underlying problem of the MM, squads, and general balance of the game that needs to be addressed. 

 

Teir locking is simply saying T1 vs T1, T2 vs T2 and so on. Regardless of skill, players want to face the same statistical ships as them. And not be punished by the MM when flying in a squad as is now. 

 

Don’t forget that this game has the problem, regardless of skill, of being a boring grind to get the best ships/gear. So even if you take skill out, there is still other problems, and fixed tiers would fix alot of them, but not all. PVE is a different story and usually that is, as of now, Tier locked. 

 

Casual gamers need to realize that its only casual. It will take you a long time to rise up the ranks, but thats up to the individual and the amount of dedication he/she has. But as it currently stands the game itself is slowing progression to a halt. and causal gamers are punished. 

Okay…

Well for hardcore gamers fixed tier can be a good thing, but for casuals this is a nightmare. I’m higher than a casuals but not my friends. so I’ll go rank 3, all purple all synergy and fight ? I’m gonna stomp the beginners.

Ideally, your friends will improve. However, nothing is forcing you to be the exact kind of player you complain against. If you are so bothered about farming T1, then you have two options: 1) Don’t play T1. 2) Don’t use full purple gear.

 

What about casuals that plays pve, get T5 ships and want to do pvp… They play T1 ? They’re gonna feel really screwed.

Good! Anyone who never bothered to learn how a game is played should feel screwed!

 

What about casuals that are very low. They don’t play the game at all ?

They play T1. Like they always did.

 

What about me that have the skill for T3 and my friends that have T1 skill. We can’t play together ?

You can play together… you just can’t use your T3 ships because that would drag them into a T3 match and they’d get slaughtered.

 

When the casuals have experienced the customization of T3 and higher, you tell them “go play T1 only because you’re not skilled enough”, how do you think they’ll react ? Hardcore gamers will try to get skill, casuals will leave for another game.

T1 and T2 are considered training tiers. Under Fixed Tiers, T2 was (mostly) Corp free, and the Corps that were active were not the top dogs.

 

I have no sympathy for a player with less than 200 matches who cries because he loses to a player with more than 2,000. It was catering to that kind of player that did so much damage in the first place.

 

If T4 and T5 if for the most skilled, why is there no one there ? Because you’re always matched with bot ? Of course not, because the solution would be to tell every vet on the forum to go T5 and there would be no problem. vet plays T3 because they felt at ease there. I’ll let you guess why.

The problem is progression. Put simply, it takes too long and costs too much to get to a situation in T4 and T5 where most people feel comfortable. T3 is the ideal compromise of level and time required to reach it.

 

You can’t limit a game by skill. Do you imagine battlefield “you can’t have that weapon because you’re skilled enough”.

Yes. That’s why most of them have a levelling system.

 

Do you imagine any racing game “you can’t have this car because you’re not skilled enough”. Even RTS games “you can’t build this unit because you’re not skilled enough”. That sounds crazy doesn’t it ?

Ridge Racer - Black Devil could only be acquired if you could beat it in a Time Trail race where you could not allow it to overtake you… and you had no rear view mirror. You had to memorise where it would be at each overtaking point and block it.

 

Ridge Racer Revolution - Black Devil, Mini Devil and White Angel all required beating in a Time Trail as above… only you got rear view this time. Still, it was damn hard to do.

 

Ridge Racer Type 4 - Cars unlocked by finishing races. Want the best cars? You need to come first in every race with every team and then perform epic time trial laps.

 

Gran Turismo (all of them) - Cars unlocked by completing championships. Can’t beat the championship? Tough. No other way to get the car! In later games, some of these championships require approximately 3 hours to beat, if not longer. Also, most championships required a specific licence. Good luck earning International S Licence as a casual player!

 

Wipeout 2097 - Piranha only unlocked by beating the highest difficulty championships.

 

Wip3out - Various ships are unlockable throughout the game. To get them all, you need to beat the highest difficulty championships.

 

Burnout Paradise - Beating challenges earns cars, but some are pretty damn hard to beat. You also need to beat every race to get every car.

 

Do you want me to continue, or shall we just agree that this is an acceptable game mechanic?

That’s what you’re trying to do in SC. Tiers were of course based on skill at the begginning. What dev tried to do is making tier solely based on time you passed on the game. And that’s what every other progression game does. Every game does because that get them most players. Why League of Legends have a lot more money and players than Dota ? Because LoL is more accessible to casuals, Dota isn’t. you want SC to be like Dota : an elitist game.

No we don’t. If we wanted Star Conflict to be elitist we’d want Rank 1 and Rank 15 to be matched together.

 

What we want is the old system - a system where ‘casuals’ can play a dogfight heavy, “team of individuals” style game in T1 or T2, and people who want a more squad-orientated, team-focused game can play in Tiers 3 and up.

 

What people on this forum have difficulties is to try to think as a casual : a person who have a family, sometimes children, work, have housechores and plays game only 1-2 hours max per day. And he doesn’t only plays one game, he plays a few. So this person would play SC at most 1h and not every day. This person can"t have the skill of the best. And if he can"t have all the game, he won’t spend any money on it.

I work five days and one evening a week. I go shopping on behalf of elderly relatives. I have a social life and a boyfriend. I also have an extensive game collection and am juggling Star Conflict, Assassin’s Creed IV, Skyrim, Rome 2 and Runescape, as well as whatever else takes my fancy.

 

So… I play 1-2 hours of Star Conflict a day. I got to Tier 3. I played in the “hardcore” matches. I want the Fixed Tier system.

 

And in the hardcore gamer community, only a few spend money. If dev restrict their game on hardocre gamers, they won’t earn money and they won’t release the game. It’ll simply disappear.

Really? I must have imagined it when I saw games where 90% of the people had at least one Premium ship, 2/3rds of the ships had stickers and every other player had a licence…

Okay…

Ideally, your friends will improve. However, nothing is forcing you to be the exact kind of player you complain against. If you are so bothered about farming T1, then you have two options: 1) Don’t play T1. 2) Don’t use full purple gear.

 

 

 

Good! Anyone who never bothered to learn how a game is played should feel screwed!

 

 

 

They play T1. Like they always did.

 

 

 

You can play together… you just can’t use your T3 ships because that would drag them into a T3 match and they’d get slaughtered.

 

 

 

T1 and T2 are considered training tiers. Under Fixed Tiers, T2 was (mostly) Corp free, and the Corps that were active were not the top dogs.

 

I have no sympathy for a player with less than 200 matches who cries because he loses to a player with more than 2,000. It was catering to that kind of player that did so much damage in the first place.

 

 

 

The problem is progression. Put simply, it takes too long and costs too much to get to a situation in T4 and T5 where most people feel comfortable. T3 is the ideal compromise of level and time required to reach it.

 

 

 

Yes. That’s why most of them have a levelling system.

 

 

 

Ridge Racer - Black Devil could only be acquired if you could beat it in a Time Trail race where you could not allow it to overtake you… and you had no rear view mirror. You had to memorise where it would be at each overtaking point and block it.

 

Ridge Racer Revolution - Black Devil, Mini Devil and White Angel all required beating in a Time Trail as above… only you got rear view this time. Still, it was damn hard to do.

 

Ridge Racer Type 4 - Cars unlocked by finishing races. Want the best cars? You need to come first in every race with every team and then perform epic time trial laps.

 

Gran Turismo (all of them) - Cars unlocked by completing championships. Can’t beat the championship? Tough. No other way to get the car! In later games, some of these championships require approximately 3 hours to beat, if not longer. Also, most championships required a specific licence. Good luck earning International S Licence as a casual player!

 

Wipeout 2097 - Piranha only unlocked by beating the highest difficulty championships.

 

Wip3out - Various ships are unlockable throughout the game. To get them all, you need to beat the highest difficulty championships.

 

Burnout Paradise - Beating challenges earns cars, but some are pretty damn hard to beat. You also need to beat every race to get every car.

 

Do you want me to continue, or shall we just agree that this is an acceptable game mechanic?

 

Thank you for going on the example of cars with him, i was about to do it myself…

 

But i have to agree, Fixed tiers will bring back the corps and bring players together, maybe after they make a better ping system. 

To all people who are against fixed tiers because of ~possible~ stomping: which part of ‘separate queues for differently skilled players and squads within the same tier’ did you not understand? When you read something, read it all.

To all people who are against fixed tiers because of ~possible~ stomping: which part of ‘separate queues for differently skilled players and squads within the same tier’ did you not understand? When you read something, read it all.

To all people who are against fixed tiers because of ~possible~ stomping: which part of ‘separate queues for differently skilled players and squads within the same tier’ did you not understand? When you read something, read it all.

 

I HOPE THEY CAN READ THIS! 

[bIG TEXT]

I HOPE THEY CAN READ THIS! 

Well done sir!

~tosses magical sweetroll to JP~

I’ve been gathering and cumulating poll data on this topic, and intend to keep doing so until the polls run their course.

 

Polls as of 9th November:

 

In Game:

In favour of Mixed Tiers: 48.65%

In favour of Locked Tiers: 51.36%

 

Russian Forums:

In favour of Mixed Tiers: 15.62%

In favour of Locked Tiers: 84.37%

 

English Forums:

In favour of Mixed Tiers: 22.22%

In favour of Locked Tiers: 77.77%

 

Cumulative:

In favour of Mixed Tiers: 28.83%

In favour of Locked Tiers: 71.16%

 

Numbers don’t lie… people want the Locked Tier option.

 

For specific divisions:

 

In Game:

Mixed Tiers – Squads boosted up tiers: 37.26%

Mixed Tiers – Squads only fight Squads: 11.42%

Locked Tiers – No penalty for squads: 31.08%

Locked Tiers – Squads only fight Squads: 20.25%

 

Russian Forums:

Mixed Tiers – Squads boosted up tiers: 12.50%

Mixed Tiers – Squads only fight Squads: 3.12%

Locked Tiers – No penalty for squads: 68.75%

Locked Tiers – Squads only fight Squads: 15.62%

 

English Forums:

Mixed Tiers – Squads boosted up tiers: 3.70%

Mixed Tiers – Squads only fight Squads: 18.52%

Locked Tiers – No penalty for squads: 62.96%

Locked Tiers – Squads only fight Squads: 14.81%

 

Cumulative:

Mixed Tiers – Squads boosted up tiers: 17.82%

Mixed Tiers – Squads only fight Squads: 11.02%

Locked Tiers – No penalty for squads: 54.26%

Locked Tiers – Squads only fight Squads: 16.89%

 

Across all three polls, percentage wise, the old pre 0.7.x system is the most popular.

 

Polls as of 10th November:

 

In Game:

In favour of Mixed Tiers: 50.30%

In favour of Locked Tiers: 49.71%

 

Russian Forums:

In favour of Mixed Tiers: 18.92%

In favour of Locked Tiers:  81.08%

 

English Forums:

In favour of Mixed Tiers: 20.69%

In favour of Locked Tiers: 79.31%

 

Cumulative:

In favour of Mixed Tiers: 29.97%

In favour of Locked Tiers: 70.03%

 

For specific divisions:

 

In Game:

Mixed Tiers – Squads boosted up tiers: 38.99%

Mixed Tiers – Squads only fight Squads: 11.31%

Locked Tiers – No penalty for squads: 30.00%

Locked Tiers – Squads only fight Squads: 19.71%

 

Russian Forums:

Mixed Tiers – Squads boosted up tiers: 13.51%

Mixed Tiers – Squads only fight Squads: 5.41%

Locked Tiers – No penalty for squads: 64.86%

Locked Tiers – Squads only fight Squads: 16.22%

 

English Forums:

Mixed Tiers – Squads boosted up tiers: 3.45%

Mixed Tiers – Squads only fight Squads: 17.24%

Locked Tiers – No penalty for squads: 65.52%

Locked Tiers – Squads only fight Squads: 13.79%

 

Cumulative:

Mixed Tiers – Squads boosted up tiers: 18.65%

Mixed Tiers – Squads only fight Squads: 11.32%

Locked Tiers – No penalty for squads: 53.46%

Locked Tiers – Squads only fight Squads: 16.57%

 

By now, we should all be able to see the dangers of uninformed voting. In game, where we have a lot of new players who don’t know anything about fixed tiers, “keep as is” has been doing rather well. On the forums, where voters are by and large more informed and knowledgeable the demand for fixed tiers has a clear and significant lead.

 

I strongly urge the Devs to consider the quality of their voters when acting. The opinion of someone who has never flown in a fixed-tier environment cannot be taken to be equal to that of someone who has flown in both. They are not informed, they do not understand (or care) what is at stake, and no efforts are being made to explain to them what the voting options actually mean.

 

If I were to be pessimistic, I would say that is “working as intended”. Ignorant voters are to the benefit of the Dev team; it means they don’t have to change anything.

 

However, my honest opinion is that the Devs have essentially forced themselves to reintroduce Fixed Tiers by running this poll. If they don’t then they know they are going to alienate a lot of players, including those who are most active within the community (eg: the forumites). Moreover, failure to do so will inevitably result in accusations that they rigged the polls or similar.

 

One solution would be a short-term swap-over; setting the game to Fixed Tiers for a while, giving it a few weeks to let the dust settle (because Tier Rushers will cry and scream and bawl like infants when they get farmed over and over trying to fly in T4 / T5 under a fixed tier system) and then letting the polls run again… but even that is a bad idea because what people ask for and what they need are two different things.

 

I’ve been speaking to a few players who are in favour of the mixed tier system, and I have come to realise that the majority its supporters [based on my sampling] are very entitled people. They feel entitled to fly in T4, or even T5, regardless of how long they have played or their actual skill level. The content exists, so they believe, sometimes quite vehemently, that they must be allowed to access it. Yet when they do, and when they are beaten down by more skilled opponents, they expect the game to take the more skilled pilots away. They look outward and blame their lack of skill on others, instead of looking inward and accepting they need to improve.

 

By fostering this kind of mindset, the Developers have done a lot of damage to this game. Fixed Tiers are a necessary step to getting rid of it again.

 

I remember Error once telling us that Tiers 1 and 2 were for beginners, and “people who want a more casual experience.” Again, some of the people I spoke to use that very wording; they don’t want a “hardcore” or “competitive” game. They want casual play, yet they demand casual play from higher tiers instead of accepting that it simply isn’t meant to happen there.

 

Again, this is something the Developers need to jump on. When people cry about how unfair the matchmaking is, look at their history. People with less than 200 games should not be listened to when they make claims about balance in high tiers. These Rushers never learned to play the game; they skipped the training tiers and made no effort to learn or get others to train them. What do you expect to happen when they are matched to people who did use the training tiers, who did try to improve and who squad up to maximise both their own potential and to learn from others?

 

I really hadn’t intended this rant to come out, but it sort of happened organically. I’ve heard countless arguments in favour of the mixed system, and all of them sound either misinformed or are flat-out fantasy. If players think tier 5 is unfair, they can go back to tier 4. If tier 4 is unfair, they can go back to tier 3. If tier 3 is unfair, they can go back to tier 2. If tier 2 is unfair they can go back to tier 1. If tier 1 is unfair, there is no helping them.

 

All the veterans on this forum and all those people who quit because of the (very poorly made) decision to implement mixed-tier matchmaking came into this game with the unspoken understanding that we had to work for our victories. Most realised, by about tier 2, that we would not necessarily be able to make use of all the game’s content – that the ever increasingly difficulty at each tier meant that we may simply not be good enough to fly in Tier 4, or even Tier 3. Yet we were all fine with that. We may (and still do) complain about the balance of certain ships; the weakness of the entry-level craft in each tier; the fact that the elite Corps dominate the top tier and it’s not fun to be farmed by people with vastly superior modules than us. We all do this, and we always will. But despite the complaints we had a matchmaking that was fair, and far more so than any hodgepodge, hastily cobbled together mess that has been thrown at us in the interim.

 

You want balanced matchmaking? Fixed tiers are balanced. The best players rise, the weak players fall, and eventually everyone settles into a tier where they are at their sweet spot. All you need to do then is make sure every ship in that tier is worth using and people can compete whether they have Mk I or Mk IV modules equipped. That’s balanced. You know why? Because in that environment the only deciding factor is skill – the team with the best players wins.

 

You can’t balance for skill. It’s long past time you stopped trying.

Nice wall of text, but I have to ask how did you sum your total percentages? Did you made it based on individual votes or you just summed total percentages? Assuming there is no way of knowing for you how many players have voted in the game, i assume you distributed percent values additively. IF you did the latest, your Total results are absolutely wrong and biased and can not be taken seriously at all.

Why League of Legends have a lot more money and players than Dota ? Because LoL is more accessible to casuals, Dota isn’t. you want SC to be like Dota : an elitist game.

Ohhhh but LoL has a rigid system to qualify the “skill level” of their players based on their wins, loses and all that, a player from “Bronze TIER” can’t play against a “Platinum TIER” NEVER. The only “casual” part of LoL is playing NON-RANKED MATCHES.

You want to play “seriuosly” and in a competitive way? Ok, you start at the bottom and make your way up with SKILL.

You want to play “casual” for fun? Ok, you’ll stick FOREVER in the casual non-ranked matches playing against other people that ain’t interested in the “competitive” part of the game.

You do know that a “casual” LoL player will NEVER be allowed in the World Series of LoL, right? You need to be qualified for it, ergo you need to play competitive matches.

Next time you use another game as example, please play it, or at least understand the system they use. LoL makes MILLIONS of dollars and they have one of the most toxic and elitist communities ever seen in the gaming history, and those “Elite” players are the ones spending most of the money in the game :wink:

EDIT: You can play that easy-going way here, do Custom Battles :slight_smile:

Nice wall of text, but I have to ask how did you sum your total percentages? Did you made it based on individual votes or you just summed total percentages? Assuming there is no way of knowing for you how many players have voted in the game, i assume you distributed percent values additively. IF you did the latest, your Total results are absolutely wrong and biased and can not be taken seriously at all.

% values were totalled from what the polls give us.

 

While you could argue that the lower voter count makes the forum poll less accurate, we have no means to confirm how many people are voting in game. Also, it’s pretty clear that, as a sample of players who are willing to take the time and effort to login, the forum warriors are heavily slanted in favour of the fixed tier system.

Please Griffon, take your time and read this before using other game as comparison, and please, pay attention to how many times the words “SKILL” and “TIER” are mentioned: http://leagueoflegends.wikia.com/wiki/League_system

 

The Challenger tier is the highest tier in the League ranked system and consists of the most skilled and competitive League of Legends players. Due to the competitive nature of this tier there is no  LP  inactivity decay but each time you gain the  LP  to move up one spot in the Challenger tier ladder someone gets pushed one spot down.

If a player reaches Challenger tier in solo/duo queue even if they don’t have a ranked team they are likely to be spotted and possibly recruited by a professional team.

Yeah, is really casual… only compared to DotA, but compared to any other game, is elitist.

I would like to see his ingame stats to prove how hardcore and pr0 1337 gamer he is.

 

 

“I would like to see his ingame stats to prove how hardcore and pr0 1337 gamer he is.”

I’m no pro, just a slightly bit above average.

 

My friends already hit their highest skill they can. They do between 7-20 games per week, no more and at least 7 of them are pve ones to get daily bonus. They don’t have time to play more than they currently do.

they know the game, they learnt to play the game, they also did their number of battles but they did them casually, not focusing on getting better. they just want to have the same way of progressing than anyone else.

 

To all the guy with racing example. They’re all offline example, try again with this template “in this game you must do [iNSERT MULTIPLAYER COMPETITION HERE] to unlock [iNSERT BETTER THAN CURRENT CAR HERE]”. I think there may be, but I’m pretty sure they’re rare and people must be raging on these forums.

 

When I say full purple I compare it to people using mk1 because of credit/voucher lack. Between mk1 and mk4 there is roughly a 15-20% increase, that’s no to be taken lightly.

 

 

"What about me that have the skill for T3 and my friends that have T1 skill. We can’t play together ? 

 

Sure you can, help them play the game and get T3 ships along with you, or go down to T1 and fly with them! Corp members do that, friends would do that, I would do that. And dont forget, you have to synergize your ships too. "

All my T1 are full synergized already. And as I said all their skill is laready at their maximum. So I’m locked in T1 as well.

 

 

 

False, we play T3 because it has low MM times and nothing to do for versing people. Theres simply not enough people in the game in the higher tiers and because of the g3y MM and how it screws with Squads, top corps are FORCED to move down tiers. 

 

if all people answering me were playing their right tier, there wouldn’t be any long queue anymore. And if high end corps played T5 they wouldn’t be matched against higher tier no ? Why don’t they ?

but I agree the squads shouldn’t be tiered up, they should just be matched against other squads+pug.

 

 

 

You are absolutely right. SC is trying to Nerf skill. Why do you think nobody squads up anymore, make friends, or even act as team? because the game mechanics promote heroes of the battle field, instead of banding up together! 

 

Because of the squading problem, on which I agree with you (see above). Low skills players do squad less than vet but they still do.

The progression in SC is slow I agree but there still is. If I’m low skill and have already all T1 ship with full synergy but haven’t enough skill to go T2, what progression is there for me ? answer : quitting.

 

 

 

Ideally, your friends will improve

They’re at their maximum, so as you said “ideally”.

 

 

 

You can play together… you just can’t use your T3 ships because that would drag them into a T3 match and they’d get slaughtered.

So now I’m stuck in T1 forever.

 

 

 

Yes. That’s why most of them have a levelling system.

And that levelling system works with the FULL game, not only a quarter.

 

 

 

I work five days and one evening a week. I go shopping on behalf of elderly relatives. I have a social life and a boyfriend. I also have an extensive game collection and am juggling Star Conflict, Assassin’s Creed IV, Skyrim, Rome 2 and Runescape, as well as whatever else takes my fancy.

 

So… I play 1-2 hours of Star Conflict a day. I got to Tier 3. I played in the “hardcore” matches. I want the Fixed Tier system.

Considering a normal day of work (till 6pm) + housechores/shopping(30-60min) + dinner (30min) + “life” (30min) taken you sleep at 23h that leave you 3h of gaming, that means you play mostly SC (and don’t play a lot to the other games actually) which isn’t the case for every casual. plus I forgot something, not every people on this planet have the same “natural” skill in a game. take your relatives for example, at start they won’t play as good as you when you started.

Some casuals have even less than 2h for all their games per day. 

 

 

 

But i have to agree, Fixed tiers will bring back the corps and bring players together, maybe after they make a better ping system. 

I have yet to understand the relation between fixed tier and corp/players playing together again. And don’t answer using the “squading putting you in higher tier” answer since I already said I agree with you on this point.

 

 

 

To all people who are against fixed tiers because of ~possible~ stomping: which part of ‘separate queues for differently skilled players and squads within the same tier’ did you not understand? When you read something, read it all.

dev won’t do it, because it’d so much a problem to implements and to decide who goes in which queue, how about squad where there are low skill and high skill together, where to place the limit, how ? on which stats. Plus the fact the waiting would be even longer or placing players of the two queue together. Before in fixed tier the problem was here (aces and beginner in the same match) the problem would still be here if they put back fixed tier.

 

 

 

Ohhhh but LoL has a rigid system to qualify the “skill level” of their players based on their wins, loses and all that, a player from “Bronze TIER” can’t play against a “Platinum TIER” NEVER. The only “casual” part of LoL is playing NON-RANKED MATCHES.

Wrong : bronze is also casual since there is in there all the lowest players even those who did only reach lvl 30.

You want to play “seriuosly” and in a competitive way? Ok, you start at the bottom and make your way up with SKILL.

OK I agree but I want to be able to enjoy the full game while making my way up with skill.

You want to play “casual” for fun? Ok, you’ll stick FOREVER in the casual non-ranked matches playing against other people that ain’t interested in the “competitive” part of the game.

Also true, but those people enjoy a FULL game

You do know that a “casual” LoL player will NEVER be allowed in the World Series of LoL, right? You need to be qualified for it, ergo you need to play competitive matches.

We never asked to be in the “World Series” of SC.

Next time you use another game as example, please play it, or at least understand the system they use. LoL makes MILLIONS of dollars and they have one of the most toxic and elitist communities ever seen in the gaming history, and those “Elite” players are the ones spending most of the money in the game :wink:

Next time, try to play casually at LoL before trying to get the example down :slight_smile:

EDIT: You can play that easy-going way here, do Custom Battles :slight_smile:

Yeah because playing custom battle with 3 people is sure fun ^^.

 

 

In short, my friend and I have all T1 full synergy, T2 mostly done and are currently leveling T3. If you put us back locked in T1, we don’t have anything more to do in this game. And don’t tell us to get skill, we’re already at maximum, you can’t increase skill undefinitely, and not everyone has the same maximum.