Given a fixed environment some people CANNOT access a certain skill level. I already gave an example above. Do YOU think you’d be able to challenge a korean starcraft player of you played starcraft ? Of course not, and to have a more than good level you’d have to stop your job/studies, play more than 12h/day, etc…etc…
It’s the same for every game. And in real life as well. if we could be what we want. we would have a tons of bill gates/stars/famous football players …etc… in the world. Not everyone can be what he dream of.
what this game lack in an incentive for good players who has skill. at least what dev could do is a ranking system based (not DSR, just a ranking) on 3 to 8 ranges where the first one would be the best players and the last one the worse. Players would “work out” to gain a rank. And this rank should be clearly visible and why not, promoted.
That is a very extreme example. Arguably, it is too extreme; StarCraft is a professional sport, Star Conflict is not.
Better example is Resistance 2. When I play that game now I am alright. Average, maybe leaning toward the top end. I’ll be in the top three of a 10-player free for all every second or third game.
But when I played it a lot (1-2 hours a day every day after college) I was awesome. I could headshot you with the Bullseye (a submachine gun) from extreme range; I knew exactly how many bullets to put into someone to drop them, or to get them below 50% health to insta-kill with a melee attack. I would play 8-10 games a night and come first place in every match. I did this every single day.
So… what happened? Is it that I am simply “not good enough” to play to that level anymore, or is it that I am not reinforcing that playstyle?
Take Star Conflict again. I don’t buy your weaksauce arguments about players having hard caps on skill, or “only having time for 1 hour a week.” If you play this game for an hour a week against skilled opponents your skills will improve! They won’t improve by much, but they will. Moreover, the Tier system means you don’t have to experience a hard jolt to the difficulty curve, and this is doubly true of a fixed tier system.
Think about it. Under the old system you would have to play about… let’s call it 3,000 games to reach Tier 5 with a given faction. That would be about… 50-100 games in T1, 300-400 games in T2, about 1,000 in T3 and then about 1,500 in T4.
If you played every one of those games against people who pushed you to be better at the game, you would be good enough to fly T5 when you got to it. I am not saying you’d be the #1 player, or even that you’d match the Elite Killsquads, but you would be able to go into a T5 match and feel like you belonged there.
That is the big issue with the game as is. People are racing up to T5 with about 300 games under their belt. 300 is not enough. I don’t care if it took you a year or a weekend to clock those matches - you simply have not got the flight time to learn the skills you need to play the game at that level.
The old system had too much grind, but the result was that it was hard to be bad at higher tiers. The current model is too far the other way.