Poll on squads from November, 15.

I totally agree with last 3 posts, but this doesn’t grant right to call people by bad names.

As far as I remember none of the guys most of you called N00bs as been on the forum complaining. so rather newbs than n00bs (I don’t count the “n00bs” who cries in game)

A T5 player with low battle count is a low skill who don’t know a lot about the game I agree, but that doesn’t grant vets the right to call him “xxxxxxxx” when they have them on their side and he screw up. 

There can be some intense conversations about N0ob… meaning of N0ob… being called a N0ob by someone you would consider to be a n0ob…  …  but as they say … that is a whole nother thread…

 

It saddens me as then we seem to be losing alot of Veteran  Star Conflict  "gamers’’  and it has direct affect upon some of the Corperations.   I know as I seemed to have joined a Corp which most of the Corp Officers (but 1) have not signed on in the PAST 2 months…      

 

  This also is affecting me as now some of the my regular squads mates are not online or we are reluctant to do 3 man and refuse to do 4 man because of the “MIX TIER” +2 squad issues.  

 

Flying with regular squad mates… you know the tendencies of each member.  

 

Flying solo is not as fun… once you have gone flying with squad mates.

Ah, the famous N0obs verses, vet

 

There can be some intense conversations about N0ob… meaning of N0ob… being called a N0ob by someone you would consider to be a n0ob…  …  but as they say … that is a whole nother thread…

 

It saddens me as then we seem to be losing alot of Veteran  Star Conflict  "gamers’’  and it has direct affect upon some of the Corperations.   I know as I seemed to have joined a Corp which most of the Corp Officers (but 1) have not signed on in the PAST 2 months…      

 

  This also is affecting me as now some of the my regular squads mates are not online or we are reluctant to do 3 man and refuse to do 4 man because of the “MIX TIER” +2 squad issues.  

 

Flying with regular squad mates… you know the tendencies of each member.  

 

Flying solo is not as fun… once you have gone flying with squad mates.

 

I squaded with a GM and 2 NASA mates, one Q took 20 minutes last night. 

Speaking of team composition, is it a good thing that the first thing i look for on a team is number of engies, and if low i fly one?

Speaking of team composition, is it a good thing that the first thing i look for on a team is number of engies, and if low i fly one?

 

Thats actually a commendable action. Always looking out for the team and help, good on ya!  :good:

That, and my styx is my favorite ship

They don’t, outside of LoL and its ilk.

 

Vets have no problem with newbies. It’s n00bs who are the problem.

 

This is because a newbie is someone who tries despite lack of skill, and is willing to learn and improve. N00bs are not. The n00b is always right and everyone else is stupid and wrong. Their way of playing must be right because they are doing it.

 

Newbies accept that you should fly multiple classes in higher tiers. N00bs cry at how OP everything is because their favourite ship has a counter, and they refuse to fly anything else. Newbies accept that if you’re flying TX, you should have 3-4 TX ships. N00bs bring one TX and then the rest are X-1, or X-2, and they cry how broken the game is when these ships, which are not meant to be matched against their current opponents, get obliterated.

 

N00bs poison the game. That is why Vets despise them. Newbies, on the other hand, are Vets in training.

I prefer to use the term rookie for the new players who want to learn the game.  It’s also not censored by the forum.  Also, we have had a few people come by the forums, complain about some balance issue or recommend some balance issue and they completely get knocked down and accept it.  In general chat, you can’t see that you get five people with 1k+ posts to knock you down, it’s just a random name.

 

Ask me after my 200th game what my role in the game is, and I would have answered “Fighter Pilot.”

Ask me after my 1,000th and I’d have said “Recon Pilot”

Ask me now and I will say “it depends on what Tier I’m playing.”

 

Ask me after my 200th game if I’d ever fly Guard, and I would say “Never!”

Ask me after my 1,000th game if I’d ever fly Guard, and I would still say “Never!”

Ask me now, and I will say that the Reaper is one of my favourite ships.

 

The point of this is that I have learned a great deal in my nearly-2,000 games. I have discovered playstyles that I had dismissed as a waste of time. I discovered value in “useless” weapons, or “useless” classes. I realised that Module X wasn’t actually a bad module… I was just not using it right.

 

This is the problem with arguing people should “have the right” to rush to Tier 5. There is no way in hell you can learn enough about the game sprinting to T5 in a single track to make informed decisions. You just can’t. Take the Guard example; fly Guards in T1 (and arguably T2) you’ll probably find them seriously lacking. By T3, however, the Guards begin to shine. If you just booted up SC, grabbed a R2 Zealot and tried the ship out, you’d probably decide “Guards suck!” and that’d be it.

 

But if you think that you are wrong. What you mean is “Guards in Tier 1 suck!”, but you don’t see how much better they are later on.

 

This is something a Vet would know - you just have to put up with the weak early ships to get the sweet ones later.

I used to primarily fly interceptor.  I kept a fighter and guard in my lineup because you never knew when you’d need to change, and this was before realistic.  The only fighter I seemed to like in my rookie days was a Machete, because it’s one of the few ships I got elite in the loyalty days.  I ground Katana S until elite and got used to it.  Because I wanted an overly full T4 lineup potential I’ve flown everything(except T3 fed fighters).  Turns out I’m good with frigates.  I still got a recon I’m grinding.

I want to get all t3 frigates and fighters before moving to t4. Might keep leveling with my ricasso or a recon for a combat recon captain though. Or maybe ecm? Something

ECM makes a great captain in a larger match, but in a 3v3 you’ll have to deal with 1v1 opponents so a frigate can be better.  It’s kind of sad really, in lower tiers a frigate as captain sucks since it’s a slow moving target.  But in higher tiers it’s a tanking captain that can survive.  I imagine a 3v3 T1 match would favor the frigate.

ECM makes a great captain in a larger match, but in a 3v3 you’ll have to deal with 1v1 opponents so a frigate can be better.  It’s kind of sad really, in lower tiers a frigate as captain sucks since it’s a slow moving target.  But in higher tiers it’s a tanking captain that can survive.  I imagine a 3v3 T1 match would favor the frigate.

Aaah  there is no Combat Recon in T1 ?  or level 1-4

 

Bad enough … barely can get ppl to realize they are Capts in Level 5-8 …

 

I can never understand… Capts going out in Tacklers… gunships…  and WORST of all  LRFs…  

 

Sorry I digressed,

I totally agree with last 3 posts, but this doesn’t grant right to call people by bad names.

As far as I remember none of the guys most of you called N00bs as been on the forum complaining. so rather newbs than n00bs (I don’t count the “n00bs” who cries in game)

A T5 player with low battle count is a low skill who don’t know a lot about the game I agree, but that doesn’t grant vets the right to call him “xxxxxxxx” when they have them on their side and he screw up. 

 

I don’t like using that word either, if I see someone doing really bad, I just say they’re scrubs. It’s more appropriate. Because, for a reason. I was doing way better than most of these guys that you see that are really bad at the game in T3 and even some T4. And most of the time, the reason is they are there too early, or at least I think so.

 

Hence scrubs - the bottom feeders, that are just outclassed by jumping the tiers. When I was a scrub, and I would hardly call it that, because I was doing really well for my tier at the time, I sticked to T2, and starting at T3 was not easy, while still learning advanced tricks of the game, trying to work with my squadmates and corpmates that were not pros yet. And yes, we had our 20, 30 and 40 win streaks, kill streaks and multikill medals were common even at that time, so I don’t really understand, why we have so many 1000 dsr scrubs with 1.0 and lower win ratios in our tiers. It’s like, what are they even doing there. Maybe we just have to accept that some players are better than others. And even if you jump the tier or not, some of them will still be bad, and a lot of them will always have the “I don’t give a xxxx about my team I just want to shoot stuff” solo attitude. And when you bring these guys in higher tiers in such a small playerbase as we have now, it is even more obvious, hence why is there so much hate, or at least that is my theory (I am not accusing anyone).

 

So I just think we need more players. It feels like it is bringing the spirit of community down. I think the game is fine as it is, even the xxxx crapmaker would probably work better with bigger numbers, and since new players don’t really notice it, you will still have time to adjust it better in real-world scenario with populated servers. And new stuff is right on the horizon as well. So, they should start advertising and bringing more people in asap, I think it would really help the game at this point (also, improve the servers).

Yep more people would do a lot of good in this game.

 

But your theory made me realise something about tiers and skills. The fact that most vets says a tier equals a skill level, I think I’m begginning to understad why they think like that. When the game began, the skilled ones went in high tiers rapidly while low skill people stayed in low tiers a longer time. But now the game is out for a while and even low skill people begins to get higher tiers (I’m not talking about tier rushers).

 

Having more people would allow low skills and high skill people in every tiers and that would be nice and make MM more efficient too.

Except that under the old system less skilled players became more skilled as they moved up, because they had to become more skilled.

 

Now, less skilled players just move up, and the game punishes the more skilled player to make the less skilled ones feel like they belong, when they don’t.

 

Despite what naysayers say, the majority of players do improve when given no alternative. But when the choice is between improve, or stay the same and let the matchmaker screw over people you can’t handle, players are going to pick the latter just because it’s less effort.

“Despite what naysayers say, the majority of players do improve when given no alternative”

It depends a lot on the game and his audience, if you take (let’s be extreme) candy crush saga. if you take the game and say, “to access the last level you must have a crazy level skill” (same level of skill required to play SC in T5 according to vets). You can be sure most of the players won’t even get to it. 

But if you say the same in a game like counter-strike/starcraft//LoL/Dota/Bf/Cod etc… you cen be sure more than half of the people will try to get the skill, that’s true.

 

It depends also on the people. you can’t have the skill level you want. For example you can’t have the same skill level as a korean pro player even if you wanted to. I’m also pretty sure (not 100% sure though), you can’t have T5 skill level either.

I have noticed that my personal play skill has gone down since the game stopped pushing me. If we got Fixed Tiers back and players had to work to climb the ladder, I’m pretty sure that I would be good enough for Tier 5 by the time I bought a T5 ship.

so it all boils down to your own will according to you. I’m not sure you would have T5 skill in fixed tier anyway.

 

The skill of a person can sure be boosted by work, by playing time, but all people will have their own limit. a skill limit they cannot surpass.

And for some people this skill limit is low, for other it’s very high.

Here’s the thing, Griffon; how do you know what your skill limit is without any real challenge? A lot of people seem to be able to succeed beyond what they believe their limits to be when pushed. Not just in games, but life in general.

Ah, this reminds me back when I was in T2, mucking around, trying to get to T3. 

 

*flash back*

 

I came across another jericho interceptor (before the ship classes were released) that wouldn’t die. He was so good, was nigh immune to my Plasma web, stasis, and my ion emitter. I was so angry, after that match, I followed him and versed him in about 6-7 matches, and eventually got to the point where I did eventually kill him. It was tough as hell, took a lot of time and effort, although, I am glad someone like that was there, cause it made me realise that there are people better than me, knew more, and was better tactically.

 

Same as true today, There is a HELL of a ton of pilots that could probably destroy me in any 1 V 1 situation, its the challenge that makes or breaks the game and makes it fun. But when we have xxxx MM times, crappy reasons to squad up, high ping and other issues with synergy, grind, and no particualar reason to play T5, unless you want that implant, then we have a problem

Given a fixed environment some people CANNOT access a certain skill level. I already gave an example above. Do YOU think you’d be able to challenge a korean starcraft player of you played starcraft ? Of course not, and to have a more than good level you’d have to stop your job/studies, play more than 12h/day, etc…etc… 

It’s the same for every game. And in real life as well. if we could be what we want. we would have a tons of bill gates/stars/famous football players …etc… in the world. Not everyone can be what he dream of.

 

what this game lack in an incentive for good players who has skill. at least what dev could do is a ranking system based (not DSR, just a ranking) on 3 to 8 ranges where the first one would be the best players and the last one the worse. Players would “work out” to gain a rank. And this rank should be clearly visible and why not, promoted.

Given a fixed environment some people CANNOT access a certain skill level. I already gave an example above. Do YOU think you’d be able to challenge a korean starcraft player of you played starcraft ? Of course not, and to have a more than good level you’d have to stop your job/studies, play more than 12h/day, etc…etc… 

It’s the same for every game. And in real life as well. if we could be what we want. we would have a tons of bill gates/stars/famous football players …etc… in the world. Not everyone can be what he dream of.

 

what this game lack in an incentive for good players who has skill. at least what dev could do is a ranking system based (not DSR, just a ranking) on 3 to 8 ranges where the first one would be the best players and the last one the worse. Players would “work out” to gain a rank. And this rank should be clearly visible and why not, promoted.

That is a very extreme example. Arguably, it is too extreme; StarCraft is a professional sport, Star Conflict is not.

 

Better example is Resistance 2. When I play that game now I am alright. Average, maybe leaning toward the top end. I’ll be in the top three of a 10-player free for all every second or third game.

 

But when I played it a lot (1-2 hours a day every day after college) I was awesome. I could headshot you with the Bullseye (a submachine gun) from extreme range; I knew exactly how many bullets to put into someone to drop them, or to get them below 50% health to insta-kill with a melee attack. I would play 8-10 games a night and come first place in every match. I did this every single day.

 

So… what happened? Is it that I am simply “not good enough” to play to that level anymore, or is it that I am not reinforcing that playstyle?

 

Take Star Conflict again. I don’t buy your weaksauce arguments about players having hard caps on skill, or “only having time for 1 hour a week.” If you play this game for an hour a week against skilled opponents your skills will improve! They won’t improve by much, but they will. Moreover, the Tier system means you don’t have to experience a hard jolt to the difficulty curve, and this is doubly true of a fixed tier system.

 

Think about it. Under the old system you would have to play about… let’s call it 3,000 games to reach Tier 5 with a given faction. That would be about… 50-100 games in T1, 300-400 games in T2, about 1,000 in T3 and then about 1,500 in T4.

 

If you played every one of those games against people who pushed you to be better at the game, you would be good enough to fly T5 when you got to it. I am not saying you’d be the #1 player, or even that you’d match the Elite Killsquads, but you would be able to go into a T5 match and feel like you belonged there.

 

That is the big issue with the game as is. People are racing up to T5 with about 300 games under their belt. 300 is not enough. I don’t care if it took you a year or a weekend to clock those matches - you simply have not got the flight time to learn the skills you need to play the game at that level.

 

The old system had too much grind, but the result was that it was hard to be bad at higher tiers. The current model is too far the other way.