Mmm…but the simple fact is simple.
Squads must verse other squads.
Mmm…but the simple fact is simple.
Squads must verse other squads.
Squads vs Squads of equal power. When its all said and done, each team should have an equal chance of winning from the start of the match, and how they play during the match would determine who wins.
Your competitor has been accused of rigging matches, and they are financially very successful. Nothing will scare off a new player faster than losing every match.
Your competitor has been accused of rigging matches, and they are financially very successful. Nothing will scare off a new player faster than losing every match.
Can you explain what you mean by this a little deeper? Im intrigued but dont understand fully what you mean.
So far in game 17% of people think squads have no extra power. Some corps used to show otherwise.
That depends. I remember when T5 was alive, if you got a game where you had a full [corp] squad on your side, you knew you were boned.
To be fair, a handful of them got to be around average skill by the time T5 died. It was pretty fun watch them progress in skill. Though most of it was through playing guards :dntknw:
Lesson to be learned is that when the squad consists of people who are below average in skill and don’t communicate, they’re weaker than randoms. So while I did vote #1 and #2, #2 is not always true. Just most of the time.
Squads are not stronger in general.
Decent Corps can produce powerful squads which are in fact stronger than 4 Randoms. On the other Hand there are Squads which run around like headless chickens with no teamwork at all… in that case they are as strong as 4 Randoms… maybe even weaker.
If you want to make it ultimately balanced you need an extra measurement in terms of how powerful (read: how good the cooperation between the squadmembers) is.
But that will take a lot of effort and statistical data.
Squads are not stronger in general.
Decent Corps can produce powerful squads which are in fact stronger than 4 Randoms. On the other Hand there are Squads which run around like headless chickens with no teamwork at all… in that case they are as strong as 4 Randoms… maybe even weaker.
If you want to make it ultimately balanced you need an extra measurement in terms of how powerful (read: how good the cooperation between the squadmembers) is.
But that will take a lot of effort and statistical data.
A good idea is to assume that the squad is better, the higher their member’s skill number is. And balance the squads and randoms in the other team accordingly.
A good idea is to assume that the squad is better, the higher their member’s skill number is. And balance the squads and randoms in the other team accordingly.
Yes, but remember, the way SR is currently working is not a measure of true skill. I have a SR of around 1250-1300 but I can still go toe to toe with someone that has 1500 SR.
You know why that is? Because the matchmaker punishes success and tries to put you in games where you will lose and/or get farmed, meaning that SR is not a measure of skill, but what Tier you usually fly in. If I jump in a T1 game my SR drops to around 1000-1100. If I go back to T3 it jumps to 1200-1300.
I want to fly more T4 to see if that will add another 100 pts or so to my SR.
You know why that is? Because the matchmaker punishes success and tries to put you in games where you will lose and/or get farmed, meaning that SR is not a measure of skill, but what Tier you usually fly in. If I jump in a T1 game my SR drops to around 1000-1100. If I go back to T3 it jumps to 1200-1300.
I want to fly more T4 to see if that will add another 100 pts or so to my SR.
I agree with that.
Heres a sweet roll on me. Usable for one post, once used that post will be upvoted at least 5 times.
You know why that is? Because the matchmaker punishes success and tries to put you in games where you will lose and/or get farmed, meaning that SR is not a measure of skill, but what Tier you usually fly in. If I jump in a T1 game my SR drops to around 1000-1100. If I go back to T3 it jumps to 1200-1300.
I want to fly more T4 to see if that will add another 100 pts or so to my SR.
It probably will, which makes you wonder about the <1k DSR pilots in T4.
It probably will, which makes you wonder about the <1k DSR pilots in T4.
You mean the poor xxxxxxxx that got into a match Vs me and 2 other NASA pilots and a GM? The dude had less then 200 games!
I do understand the game should promote players to play more than one class. But how in any way playing the class you love most until T5 is being “xxxxxxxx” ?
If a person likes a class he should be able to play it without being treated like that. I wonder why, in any games, experienced players like to treat badly the newly ones ?
I do understand the game should promote players to play more than one class. But how in any way playing the class you love most until T5 is being “xxxxxxxx” ?
If a person likes a class he should be able to play it without being treated like that. I wonder why, in any games, experienced players like to treat badly the newly ones ?
They don’t, outside of LoL and its ilk.
Vets have no problem with newbies. It’s n00bs who are the problem.
This is because a newbie is someone who tries despite lack of skill, and is willing to learn and improve. N00bs are not. The n00b is always right and everyone else is stupid and wrong. Their way of playing must be right because they are doing it.
Newbies accept that you should fly multiple classes in higher tiers. N00bs cry at how OP everything is because their favourite ship has a counter, and they refuse to fly anything else. Newbies accept that if you’re flying TX, you should have 3-4 TX ships. N00bs bring one TX and then the rest are X-1, or X-2, and they cry how broken the game is when these ships, which are not meant to be matched against their current opponents, get obliterated.
N00bs poison the game. That is why Vets despise them. Newbies, on the other hand, are Vets in training.
Has the guy we’re talking about said he were always true ? Has the guy we’re talking said his way of playing is the only one and must be true ? Has the guy we’re talking about cried about how OP his killer were ? Has the guy we’re talking about refused to fly anything else (he may want to put his ship T5 THEN fly something else) ?
I’m pretty sure this guy didn’t do any of these things. Maybe vets hate N00bs instead of newbies, but they don’t know how to make the difference. They generalize on one single point => T5 with less than 200 battles = N00bs . Because of course every player should play the same way as the vets… everyone play the game the way they want.
Then if he cries and refuse to fly something else or do two or more things that ARE N00bs things, then at this moment, I agree it’s a "N00bs ".
Edit : This “ace” thingy is nice but can be annoying sometimes
N00bs poison the game. That is why Vets despise them. Newbies, on the other hand, are Vets in training.
That sentence. That is powerful.
I agree 100%. The only reason im considered a veteran is because I actually tried to gain skill, be a good team player, and constantly improve. Granted I usually stuck to interceptors, but I took in the advise from other pros and switched to other classes and gained some measure of skill in them.
Over specialize and you will breed in weakness. ] I took that statement to heart and worked on everything the game had to offer.
n0oBs, are people, by definition, who refuse to learn the game, never improve or actually help in teamplay. A newb is a person that is new to the game, and is actually trying to learn the game.
I also hate how there are players, aka, n00bs who made there first post on the forums, complaining about something they have yet to fully understand, or refuse to, and make a big stink about it, when it really boils down to there lack of skill and refusal in understanding.
Did you know some players don’t play to get skill but just have fun ?
If they can get skill in “bonus” ok, but the first thing is to have fun, and this may be by flying the ship you have fun with.
I don’t agree on “T5 with low battle count = n00b”. How playing the ship I have fun with till maximum is being n00b ?
" Over specialize and you will breed in weakness"
I agree, but some people don’t aim for perfection/skill.
I’m pretty sure this guy didn’t do any of these things. Maybe vets hate N00bs instead of newbies, but they don’t know how to make the difference. They generalize on one single point => T5 with less than 200 battles = N00bs . Because of course every player should play the same way as the vets… everyone play the game the way they want.
Ask me after my 200th game what my role in the game is, and I would have answered “Fighter Pilot.”
Ask me after my 1,000th and I’d have said “Recon Pilot”
Ask me now and I will say “it depends on what Tier I’m playing.”
Ask me after my 200th game if I’d ever fly Guard, and I would say “Never!”
Ask me after my 1,000th game if I’d ever fly Guard, and I would still say “Never!”
Ask me now, and I will say that the Reaper is one of my favourite ships.
The point of this is that I have learned a great deal in my nearly-2,000 games. I have discovered playstyles that I had dismissed as a waste of time. I discovered value in “useless” weapons, or “useless” classes. I realised that Module X wasn’t actually a bad module… I was just not using it right.
This is the problem with arguing people should “have the right” to rush to Tier 5. There is no way in hell you can learn enough about the game sprinting to T5 in a single track to make informed decisions. You just can’t. Take the Guard example; fly Guards in T1 (and arguably T2) you’ll probably find them seriously lacking. By T3, however, the Guards begin to shine. If you just booted up SC, grabbed a R2 Zealot and tried the ship out, you’d probably decide “Guards suck!” and that’d be it.
But if you think that you are wrong. What you mean is “Guards in Tier 1 suck!”, but you don’t see how much better they are later on.
This is something a Vet would know - you just have to put up with the weak early ships to get the sweet ones later.
[…]“T5 with low battle count = n00b”[…]
= true if they just tier rush and don’t even try to understand the game (and i truly doubt being slaughtered to hell every match is anywhere remotely related to ‘fun’)
= not entirely true if they are willing to learn and play the way they like etc etc = newbie in that case
But for both cases, if that kind of people have the balls to show up on the forums complaining about balance, UP / OP issues and other stuff or calling other people ‘n00bs’ in battle, they TRULY deserve a kick in those balls hard enough to score a new moon landing.
Ask me after my 200th game what my role in the game is, and I would have answered “Fighter Pilot.”
Ask me after my 1,000th and I’d have said “Recon Pilot”
Ask me now and I will say “it depends on what Tier I’m playing.”
Ask me after my 200th game if I’d ever fly Guard, and I would say “Never!”
Ask me after my 1,000th game if I’d ever fly Guard, and I would still say “Never!”
Ask me now, and I will say that the Reaper is one of my favourite ships.
The point of this is that I have learned a great deal in my nearly-2,000 games. I have discovered playstyles that I had dismissed as a waste of time. I discovered value in “useless” weapons, or “useless” classes. I realised that Module X wasn’t actually a bad module… I was just not using it right.
This is the problem with arguing people should “have the right” to rush to Tier 5. There is no way in hell you can learn enough about the game sprinting to T5 in a single track to make informed decisions. You just can’t. Take the Guard example; fly Guards in T1 (and arguably T2) you’ll probably find them seriously lacking. By T3, however, the Guards begin to shine. If you just booted up SC, grabbed a R2 Zealot and tried the ship out, you’d probably decide “Guards suck!” and that’d be it.
But if you think that you are wrong. What you mean is “Guards in Tier 1 suck!”, but you don’t see how much better they are later on.
This is something a Vet would know - you just have to put up with the weak early ships to get the sweet ones later.
^^ what he said.
Also, putting in my 2 cents:
Ask me after my 200th game what my role in the game is, and I would have answered “Interceptor Pilot, I pew pew.”
Ask me after my 1,000th and I’d have said “Gunship Pilot, I kill things”
Ask me after my 2,000th and I will say “it depends on the game mode and tier, I work with my team”
Ask me now, and I will say “it entirely depends on the rest of the team and the enemy team. I am the alpha balancer and omega counter”
Did you know some players don’t play to get skill but just have fun ?
If they can get skill in “bonus” ok, but the first thing is to have fun, and this may be by flying the ship you have fun with.
I don’t agree on “T5 with low battle count = n00b”. How playing the ship I have fun with till maximum is being n00b ?
" Over specialize and you will breed in weakness"
I agree, but some people don’t aim for perfection/skill.
What I whitnessed today (again): Combat Recon, I was captain, the other Guy on my team had a T4 Healer a T2 Jerry LRF and a T3 Empire LRF. It was a 2v2, enemies: T5 Guard, T4 Command.
Guess what that Guy picked… right! T2 Jerry LRF. Thats great! A newbie might have had understood that it would be necessary to pick a Healer for his captain… the no0b just pick the worst possible choice of his setup, ignoring completely Gamemode, Situation, Teamwork, Basic understanding of mechanics.
And you really wonder why we vets complain :dntknw:
I dont want those guys “up there”, in fact I play mostly up there to avoid those derps (yea, miscalculation, i figured)
Actually I asked him, if he might take the Healer… but no. He said that his “LRF is better” :facepalm: