Pls teach me tips on how to fly ships

 What I see on a near daily basis is those that accuse me of “Hax”, hence my name, when I can do the quickest U turns in a Interceptor or go around a beacon at a near perfect circle going 500 M/s. 

 

Its all about Orientation of your ship and vigorous use of the [ALT] and [space] keys. 

We talk about a Command ship who clearly wasn’t oriented at me, but still shot me.

We talk about a Command ship who clearly wasn’t oriented at me, but still shot me.

 

You mean he free aimed behind you? That shifty ninja pilot…

Even if he did, the damage was reduced by either 50 or 75% depending on the angle.

Which was still more than my virgin (meaning synergy level 1, almost factory default modules, all mk1) fed recon could handle.

I do, but i think you don’t understand my situation, my enemy isn’t the enemy team, my enemy is the matchmaking, fly once with my account and you will understand me…

 

 

Eat torpedos, eat pulsar, without healing, die … Nobody understand me… ;(

We do understand you that is why you get advise to look at yourself before blaming MM or your team. You have to sacrifice your precious SR in order to win. If you don’t try to control your SR but outcome of the match then you win. And there are so many ways to help your team to win the match …

We do understand you that is why you get advise to look at yourself before blaming MM or your team. You have to sacrifice your precious SR in order to win. If you don’t try to control your SR but outcome of the match then you win. And there are so many ways to help your team to win the match …

Like PewPewPew?

Like PewPewPew?

 

and then a bit more pewpewpew

I love how corps and everyone looks at skill rating these days… You dont need high skill rating to be in a good corp,the kind of corp i want is the kind that cares about teamwork and corps that do squads and sektoer conquest a lot.and u shouldnt be afraid of people who have high skill rating either, they probably just sit in LRFs so they wont die.i was trying not to die and playing on styx because of the tankyness but then EFEFAY came along and asked me to squad for t2 and i died once in 1 match and my skill dropped by like 20…1500 is so far away now…(not blaming u efefay^_^ but if u didnt crash on ur hawk while we were trying to cap the first beacon i would still b alive lol)

I love how corps and everyone looks at skill rating these days… You dont need high skill rating to be in a good corp,the kind of corp i want is the kind that cares about teamwork and corps that do squads and sektoer conquest a lot.and u shouldnt be afraid of people who have high skill rating either, they probably just sit in LRFs so they wont die.i was trying not to die and playing on styx because of the tankyness but then EFEFAY came along and asked me to squad for t2 and i died once in 1 match and my skill dropped by like 20…1500 is so far away now…(not blaming u efefay^_^ but if u didnt crash on ur hawk while we were trying to cap the first beacon i would still b alive lol)

First you complain about everyone looking at SR and then you look at it yourself and whine about loosing 20. What is when you have an SR of 1500? NOTHING. SR can go as fast up as it went down and vice versa.

First you complain about everyone looking at SR and then you look at it yourself and whine about loosing 20. What is when you have an SR of 1500? NOTHING. SR can go as fast up as it went down and vice versa.

hey, did i say i didnt look at my skill rating now?im trying to explain here and you start complaining about how i said that i wish no one would worry about skill rating so much but i check my SR. So what? Its THERE so i check it

I still play interceptors the most with fed engineer for mobility support. But I always keep 1 fighter in my hangar. Usually a tackler or a gunship(railguns). But lately I equip long range blue ball gunship that I only use on frigballs.

 

Having a wingman on teamspeak will most likely be your best bet in any situation. Few days ago we die ECM + Emp Sniper combo. w/o teamspeak it would’ve not been possible.

Another combo goes with CO + Recon that we did to kill a guard/LRF in <2 sec then GTFO. - Needs one RFB and one Laser/Shrapnel user.

 

About dodging Just holding W+E you do pretty predictable spirals and I love guys doing that. Just ignore the prediction marker and “Use the Force”. I hit 70-80% of my pellets of RFB when somebody pulls that maneuver trying to escape.

 

As for general tips - Stop looking at your DSR after every match. Give the best that you can for your team to win, but not at all costs. Does it worth it for you to suicide on beacon denying enemy team’s frigball 10-15 sec capture time on your recon and you die every time, while your team is scratching their "Cingularity cannons " on LRF and not even having clear shot on any of the beacon ? - Nope.
But if your team is having a stronghold on the next beacon those 10-15 sec may mean Win or Lose for the team.  I had many games where we literally turned 40+ vs 1 to 0 vs 1 points. Not letting them capture 2 beacons in a row. If somebody did not delay their capture for 2 seconds the match would’ve been 40:0 and lose.

TL:DR : Observe the situation and act accordingly.

 

Bind “Turn left/up/right” as z x c. This allow you to tactical turning while firing target at extreme arcs, enough to be called aimbot/hax. Free aim ftw.

 

 

Even if he did, the damage was reduced by either 50 or 75% depending on the angle.

 

The good thing about those controls, and if you can master them, is that you never stop, in a maneuverable/fast ships. It’s awesome for 2 things: 

 

1:  slightly changing direction while continuously shooting at your target, without having to move the mouse off target. Free aim basically. Because normally when you have the mouse pointer over the target, shooting, your ship is always having the same vector. Strafing doesn’t help a lot, because it’s slow. I didn’t master it yet, but have been working on it for the last week. 

 

2:  gives you the possibility to loop without changing your camera angle from your target. After the loop, continuous fire until almost overheat. Loop again until cooldown. Then another continuous shot. I use this for assaults and bubbles. In the end, you don’t have to stop the engines when getting close to a target, then increase your speed again. And you don’t have to shoot when you don’t have full weapon coverage. Just fire quickly a full spread while facing your enemy, eventually using thingy 1:, then loop again. Very very useful if used properly. 

 

Those controls are there for a reason :stuck_out_tongue:

Very hard tho if you don’t have a special controller, like a razer orbweaver. Or an extra 3 fingers on your left hand. Or a 3’rd hand all together. That would be awesome.