Wow… just wow. Those pirate ships are a huge disappointment.
The Sai is the one that really jumped out at me. That thing has 5K survivability and it’s rank 9. That’s a piss-poor survivability rating for rank 6!
Maybe it’s just the default stuff you’ve thrown on that is tanking the ship’s ability to stay alive for more than two seconds, but that’s just all the more reason to do away with default modules so we can actually see how good a ship really is without having to buy the damn thing.
I wanted this DLC, I really did, but I see no reason to buy it!
Empire Pack:
Shark is uninspiring, but probably functional. Phoenix is pointless as the Cerberus 2 does everything it does, only better. The Elf 2 likewise makes the Grim utterly moot. In essence, you’re paying 80 Euros for ten stickers and a custom title. Not cool.
Fed Pack #1:
The Sai is a joke. It’s stats are those of a T2 ship. Trying to actually fly that thing is going to be suicide.
The Reaper… maybe it’s worth using. Maybe. But again, the Anaconda with 2-3 synergy is going to outclass it.
Fed Pack #2:
The Joker sure lives up to its name… I’m not really seeing a reason to take it over the Lynx Mk II - a ship that’s a rank lower.
Look, Gaijin, I am glad you want to make sure this game is not Pay to Win, but if I’m buying a ship with real money I would like it to be worth using. As it is, these ships become obsolete the moment your allies / opponents / self get access to a ship with 4 ranks of Synergy.
Could you not, perhaps, make Synergy on Premium ships actually matter somewhat? I don’t think they should be the best ship sin their tier, or even their rank, but ships like the Sai are supposedly at 10/10 Synergy. They should at lest be on par with a free to play ship at 7/10 or 8/10…