I have been in love with the Command Phaser since it premiered last winter. Though for some reason I am a seeing more and more players with it. I outfit my Loki again after a while of not using it, but was astounded at the ease of use now. The bubbles and explosion are still the same as before, but now the fast charges are way too overpowered for their own good. I took down another command that was engaged in a dogfight from 5km away and didn’t even have to try. I’ve also been killed an innumerable amount of times by them simply because I didn’t realise that I was being hit. XD
Summary: Phaser fast charge needs a severe nerf. Other modes are fine as is and are better suited for PvE.
Cover is the only way to avoid any weapon that has more range than you Unless you’re flying a fast high turn rate ship.
This is mostly true, yes. Though still. Phaser. Pew pew fast. Much damage+speed. Also did I mention that it doesn’t make a sound when you get hit by it.
You gotta be constantly watching for incoming damage or you will die from the phantom phaser.
Agreed with the hitsounds business. Damage is quite high for a weapon that’s easy to aim, but still not high enough to be considered OP. It is currently used a lot as a response to the new long range fighter meta. What with all the gauss/flux phaser gunships, phaser/flux phaser commands and gauss/long range gravy/flux phaser tacklers, t5 has become a long range campfest. Add to this the crazy amounts of LRF we are seeing around nowadays too, and it gets boring very quickly.
But for the prepared sniper this is a good thing~ X3
Everyone’s building for long range so 90% of the time their damage is easily counterable and they are generally pretty fragile with the exception of some specific builds. I always was a fan of “hit them before they hit you.”
I think the range is fine, as that is the nature of the weapon, it is pretty terrible at close range imo.