How is that exactly gonna fix contracts, we will still propably be limited to 20-30k Loyalty per day which is nothing really :S
And what exactly does that Spy Drone thing do? Affect local repairs? Regeneration? Remote repairs? What?
I know a lot of guys in this thread say to try this first, but seriously, how is that going to help ?
Even with 50% cooldown reduction on nearly every contract that would just about double my current loyalty gains - as a new player I feel totally screwed.
I will try it out of course, but I can tell you right now that doubling what I currently get wont be enough to satisfy me.
With he old system, I liked what I got (only got to experience it for 2 days though), with the contract one, I will probably look for a different game.
New players will leave this game in droves, and rightfully so. What game makes things especially painful for the newer players ? Don’t you want new players or a larger playerbase ?
Loving the changes in this patch, especially the overdue overdrive nerf. But this…
This is either borderline lying to your playerbase, or being extremely cynical about your approach to game balance. I was looking forward to your attempt at fixing the loyalty gain and thus did not express my dissidence with the minuscule reputation gain increase introduced in hotfix1 of 0.7.10.
According to my rather conservative calculations, the increase in loyalty gain should be at least x20 times larger than that of 0.7.10 for it to be comparable with the 0.7.9 levels of progression (for an average of 5 hours per day of play). Currently, with the 0.7.11 and 0.7.10 hotfix, we are up to only x6 times increase of 0.7.10 (and that’s with the 50% cooldown reduction). Which means that we are still getting about 70% less loyalty than we did in 0.7.9.
Thus my conclusion is that you are either:
a) being sabotaged by someone on the inside, that does not want the game and the company to succeed.
b) taking an extremely incompetent approach at improving the contract system (since that is the official reasoning behind this change)
c) trying to silently nerf hardcore players, that are putting more time into this game than the “gold standard consuming” casuals (since with the new system, the loyalty gain is disproportionate to average playtime).
d) reducing the progression of players in order to force them into buying premium items instead of going for mkIII
In either case, as i’ve said before, the reduction in player progression speed in a game where you get “new stuff” only at certain milestones, instead of recieving a steady stream of gratifying feedback for your invested time will, simply put, reduce the amount of people that stay in the game after their initial license runs out and even more so: instead of increasing the premium item sells, you will reduce the overall percentage and amount of paying customers. And for a game with this few active players, this could be lethal.
- All the other posts i didnt quote concerning this LP thingie.
+100
Also, i really think you should plan on giving more lp/contracts instead of reducing cooldown, because thats really painfull to check all contracts on every battle.
So my advice is +500% LP/contract and it will be balanced.