As it stands right now, 95% of all frigates in game are sitting in the back trying to snipe smaller ships.
If you look at the frigate active module load-out you see a large number of support based modules, meaning that frigates were intended to appear on the front line as well. And as any frigate user knows, you let a smaller ship get close to you chances are pretty good you are going to lose.
In modern movies, and most space games frigates are “Tough” but a skilled pilot can take them out solo. In our current situation, just about anyone can figure out you get behind a frigate and there toast meaning skill required to kill a frig is pretty low.
So where is the disconnect?
Simple - The Flight Mechanics… As it stands, frigates are bound to the flight mechanics of the fighters, which of course is a ridiculous prospect as frigates are not meant to chase smaller ships around, they are meant to be tactical vessels where positioning on the battle field matters most.
So whats this fix!?
Also, Simple - Allow weapon targeting in free look mode…
Why;
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Frigate is not required to “Dog Fight” as it is now.
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Still requires pilot skill to preform, so a better skilled fighter could still out maneuver the frigs guns solo.
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Like frigates in the movies/other games you use your TURRETS to fight back.
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This will allow more diverse weapon options on frigs (like having rapid weapons installed for frontline fights)
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This fix could be easily implemented in the code and require NO changes to the current ship balance.
My opinion of course, just think this would be the easiest and most intelligent way to fix the frigate problem.
So… anyone else just love kittens!?