I have seen threads on this forum before about people requesting a larger ship class than Frigates, yet still much smaller than dreadnoughts, and time and again those threads have been pushed under the rug. I’ve got a really good, simple, idea for a larger ship class. However, I want to know why the devs do not wish to add a last large ship class to the game.
Nearly every space game I have ever played there have been capital ships. Freelancer, Homeworld, Star Citizen (I know, it’s not out yet, but the important part is that there are cap ships in it), Starpoint Gemini, Strike Suit Zero, Nexus, hell even Wing Commander! The coolest part was seeing (or piloting) those big beasts chugging through space, slamming eachother at a distance while smaller ships weaved around them.
Now I know, we’ve got the Dreadnought battle mode, and it’s really cool! But I feel that, as players, we should have the option to be able to pilot something where you feel like you’re driving a freight train and you could take down a mountain in the process. The largest ship class we have now, the Frigates, definitely are tough, but you still feel pretty nimble in them and I never feel like you get to use your turrets like turrets (if you know what I mean). I’m not saying we should be able to pilot a Dreadnought, that is out of the question. I’m just saying something larger than a Frigate that feels heavy.
Anyway, I’ll state my idea if this thread gathers any traction at all. But for now, I’d like to know the Devs’ reasoning for leaving out what feels like to me is a very important part of any space combat game.
Striving for the betterment of one of my favorite games,