thanks, should’ve checked ingame. I made actually two errors, thought it has 400m range and Eagles-M bonus is 50% range on modules, not effects
But realy have something much bigger to fly is an experience that i miss. I remember when Battlestar Galactica Online was a good game, i can remember that feeling when i was flying with Viper MK7 near ships as big as Aesir or Jottun and possibility to hear their engines on headphones… ahhhhhhhhh!
this kind of ship is already in the game, the CovOps. Don’t forgett that in SC, all ships no matter how small or big they are have the same firepower. Introducing a ship that has bigger guns than anything would betray this concept. Yes the CovOps has the plasma arch but at huge costs, you have to get 400-600m close to your target and you can only use it once every 40 or so seconds.Technically it’s not even a weapon but a module, so it still fits the concept.
True there are already a few Hit-and-run type ships in Star Conflict, including Gunships and the Covert Ops interceptors. That suggestion was just a possibility of how the “XL” ships could be used. I still stand by the thought that they would act more as gunboats/weapons platforms. Having different guns on this new ship would not break anything, as long as the guns are balanced. A lot of ship classes have their own weapons that are specific to that class, such as the destructor (Guard), Kinetic Supercharger (ECM), or the Eclipse Launcher (Engineer). So think of these heavy weapons as class-specific weapons, just like the other 3 I just mentioned, and only usable by the new “XL” ship class; whether it be a sub-class of the Frigate Chassis, or an entirely new Chassis.
As I’ve said before, this class would be different in that it would focus heavily on its 2 weapon systems, for the cost of not having any Offensive modules. I believe it would be a very fun class to play as, and would further deepen the core gameplay.
On a side note, if any mods can do this, I’d like to change the name of the Thread to " New Ship-class/Frigate Sub-class"
Closest thing we have to this is dreadnought battles. Those are certainly capital ships.
It would, however, be nice to see some capital ships floating around in open space. I remember having a quest where some Jericho guy mentioned bringing in their cruisers to blow a thing up. I’ve never seen a Jericho cruiser, and I’d be curious to do so.
Yes! ive thought exactly the same about the cruiser!! we can see cruiser size wreck at invasion…but thats it
OK so we already know that Larger ships would have too much armor and too small speed to play. But about a little modernization for Combat Recon mode? Captain of each team gets “Capital ship” Instantly when choosen as a captain.
Have some special modules and weapons. It could look like>
When you are choosen to be a captain your ships palette is changed with Capital Ships pallete. There is:
Jericho Capital Ship = 50k shields (x Tier, so at T5 its 250 000). Top Speed 140. (AB 170). Hull = 30k (+5k per tier) Jericho Bonus : All nearby allies shield resistances are increased by 40. Weapon type: Kinetic
Imperial Capital Ship = 30k shields (+5k per tier), Top Speed 130 (AB 160). Hull = 50k(x Tier) Imperial Bonus : All nearby allies damage is increased by 10%. Weapon type: Thermal
Federation Capital Ship = 40k shields (+30k per tier), Top Speed 170 (AB 220), Hull = 40k (+30k per tier). Federation Bonus : All nearby allies Speed is increased by 15% and Afterburner use decreased by 20%. Weapon tyle : Plasma
All of those ships could have special modules (F) that increases they battle capabilities according to faction. So Imperial : +30%dmg, Jerycho: +60 resist. Federation : +30% speed & +20 roll.
Its my only idea for Capital ships to appear.
I was thinking on something really close when reading this post; you can make another PVP game mode where 1 (or 2 players: one should be gunner only or so) take over some cruiser size ship and have to destroy the other cruiser and survive with the help of the rest of the team (in normal ships), no need to remove actual cap recon (maybe rename it).
Being more realistic, dreadnoughts could be acompained by cruisers (just like how battlefront 2 space games are) wich work as fire support and can be dealt with without much hard work.
BTW if you play homeworld 2, you may know that bomber interceptors are really OP against any capital ship if not countered by an effective anti-interceptor fleet. So in theory, any ship can kill any ship, it just needs the right fit on it (theres no real bomber interceptor build option in SC, wich makes hard to see bigger ships included).
@Error,
If I created concept art for a T3/4 “XL” ship-type for each Faction, along with a log of all the Stats for each ship & the new weapons (that are balanced with the rest of the ships and weapons of course), would you and the rest of the Team seriously consider my suggestion?
The concept art would include the ship dimensions, multiple views of the new ships, and a comparison to the other ships for an easy way to tell the size difference (which will not be very much). I would do concept art for the new weapon ideas I have as well, that would also have dimensions and stats as well.
@Error,
If I created concept art for a T3/4 “XL” ship-type for each Faction, along with a log of all the Stats for each ship & the new weapons (that are balanced with the rest of the ships and weapons of course), would you and the rest of the Team seriously consider my suggestion?
The concept art would include the ship dimensions, multiple views of the new ships, and a comparison to the other ships for an easy way to tell the size difference (which will not be very much). I would do concept art for the new weapon ideas I have as well, that would also have dimensions and stats as well.
We already collected a couple of suggestions on this matter and Capital ships for a single pilot won’t be added in the nearest future.
Hey well at least you get to shoot a cruiser in pve now
Hey well at least you get to shoot a cruiser in pve now
The PvE cruiser is pretty awesome. Hopefully we get more stuff like this!
We already collected a couple of suggestions on this matter and Capital ships for a single pilot won’t be added in the nearest future.
Well, I understand that capital ships will not be added in the near future.
However, when I talked about the act of doing concept art, I was mostly asking about the idea of a new Frigate sub-class that would act as a gunboat (with the 2 weapon systems). Is your answer still the same for that suggestion?
Well the secret ships are kind of like that, but draw up a quick idea for starters anyway >:) maybe they will add secondary role ships:-P
But I feel that, as players, we should have the option to be able to pilot something where you feel like you’re driving a freight train and you could take down a mountain in the process.
Hi, actually we are thinking about something like this now. More details will be available pretty soon.
Hi, actually we are thinking about something like this now. More details will be available pretty soon.
No way! Could you maybe throw another carrot out in the meantime?
I hope it has a massive main cannon in the middle that’s all like *VZZSHOOOOOMMMMM!!!* and giant engines all over that go *phlegm flies everywhere as I try to
emulate the noise that Hunters’ afterburners make*!!!
I think we all can agree that Hunters’ afterburners are the best sound in the game.
No way! Could you maybe throw another carrot out in the meantime?
Be patient. :001j:
Update: check this!