VIRUS MODULE
The idea is simple.
Active module to counter cluster enemy ship.
How is work?
Do a thermal danage like 150 at sec if you are near infected ship in a small radius like 600mt.(this virus spread to other ship in radius in 1,5 sec)
The primary infected stay infected for 6 sec(only the first ship stay infected for this time), over that time continue if another ship are infected.
How you counter?
Just go away of other infected ship and stay alone for 3 sec., after that time you have a immunity for 30 sec.(for prevent exploit)
How can affect game play?
In dominion and beacon hunt can be very over powered, could prevent cap of beacon if enemy don’t scattered.
Other effect can counter normal shield regen of ships, that is good for the cluster around of enemy captain in combat recon.
Counter frigateball.
Whath ship must grab it?
>Recon is the first to arrive and if they spread it to early the effect is vanish soon.
If exist more recon have it in the rooster of active module, then we see more often.
>Cover ops is in the style and have a similar module the F ability and usualy are second to arrive in one beacon but have lot of ability and choise to grab it automatic must drop another good ability, sure we see less often.
>ECM Can be a good combo with other ability like coccon and energy missile and arrive in the right time. Give to it can be more overpowered this module.
>Trakler can be interesing for the cloak ability but is not in stile
>Gunship, Command and all frigates is not in line with that.
Argue notes
-No in t2
-Ad a allert for team ship for this virus.
-as a visual aura
What do you think and what you suggest?